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Rapportera problem med översättningen
@Icole, Has this only happened when you feed the hero mid-turn (it is their turn, and that hero is using the Blood on themselves)? I did find a slight oversight with the curse timer, that would cause the timer to be briefly ignored. I'll look into fixing this, and the previous Inn item issue you mentioned.
I usually wait until my heroes hit the Wasting state, give them the Blood, they go back to the Passive state and then they sometimes become Craving right after their turn.
Its more of the fact that blood is really hard to acquire if you dont fight them, you cant cure this in the hospital, blood is not sold anywhere by default neither the cure.
It is overly easy to get hit once in the beginning of a run, contract the curse and not get a single vial ever again.
Not only that, in lair fights each phase will progress the disease, making it even worse to run lairs with a cursed character.
But i appreciate the effort. Great mod aside from that.
This new update should fix this conflict issue with Darkest Delights (and any other mods). If you want to play with this mod's version of Crimson Curse, drag this mod to the top of your mod list (literally click the mod, and drag it to the top in the in-game menu). Otherwise, place this mod at the bottom of your mod list.
If this does not fix your issues, then I'm sorry, but I don't know what more I can do.
I 2nd this. Even after the hotfix, lost my jester within two rounds after getting the curse the battle prior.
I hope you can make some adjustments for those items, if possible