安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													




 
			





As for an ETA, still a bit hard to say (maybe a monthish or two?), life has been very busy for me, and I've mainly just been fitting in time on this where I can. I still have a couple major tasks to finish up that'll take a bit, unfortunately.
Do we have an ETA for the release of your next update? Glad to see that progress has really picked up!
I plan to add Rifleman IIC variants 1 thru 8 in the coming update, except for the 4 (it carries ATM launchers, which I don't have in the mod yet, I'll focus on those in the update after this one).
The dish on the standard variant is meant to be the CGL version, which seems to mix of the redees and original I think?
Unfortunately for mod balance, the 8 is well within timeline, lol, so it will definitely be added (I shifted the timeline cutoff to 3100). It actually should be a welcome addition though. Currently in play tests, radar + long toms have been extremely powerful, so the more ECM units the better imo.
Judging by your screenshot it looks like you have the reseen radar dish on the Prime. If you want to follow a guide for the different tech bases of each variant here you go:
https://www.mordel.net/tro.php?a=v&fltr=qf.000.Designer~Contains~Catalyst%20Game%20Labs~qf.000.Name%2FModel~Contains~rifleman%20iic
Hope this helps. Looking forward to the update!
The Prime (1) and 2 should have the most circular radar dishes since they are the first generation Rifleman IIC models introduced in the Succession Wars up into the Clan Invasion. The models with the cBAP should have a smaller round circle probe similar to these examples:
https://cdnb.artstation.com/p/assets/images/images/018/769/533/large/simone-urbano-riflemaniic-02.jpg?1560657237
https://lh4.googleusercontent.com/proxy/iEgOTk6-xbBG7g8ucD4iybYCl8bb4RO2SPV8KW8L6ppbJlyWgvLzznyDBeg42u9RUKdPva8-PRFCpP2eWCKbEeUnYqZDamBnrNITTXcdho24Kz2nQWhuaDD94c8PKq3yTjYf1h_yPPK93M4b2w
Technically it should be slightly smaller than the Glass Spider's (Galahad) radar dish. Keep in mind that Variant 2 with the quad UAC2's does not sport a cBAP. PGI and CGL have antenna on the left side of the radar dish but it's up to you if you want to retain that feature. (cont.)
The barrels are slightly skewed/slanted so that you can see all four guns. Not my favorite thing to do, but imo clarity for the player is worth it. It makes the arms look a little bigger from the top, which I felt was important for further distinguishing it from the Glass Spider.
Also are the large pulse laser barrels slightly sideways for animation purposes or is that just the design of the top barrel? You did an awesome job and can't wait for the update 😁