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Source Filmmaker

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Sfm_Pinecross
   
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Universe: Team Fortress
Map
Tagi: SFM
Rozmiar pliku
Zamieszczono
Zaktualizowano
7.653 MB
13 grudnia 2014 o 1:02
14 grudnia 2014 o 0:50
Listy zmian: 3 ( zobacz )

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Sfm_Pinecross

W 1 kolekcji stworzonej przez Custard1
Custard's Sets
Przedmioty: 14
Opis
"Welcome to Pinecross! If the bears don't kill ya, the cold will"

My second contribution to the steam community. Once again, I've gone with what I know and made another set map. This map features a road that leads from a tunnel to a wood cabin. Nuff said there. Before you go complaining, only the road was meant to be used here. Not the forest itself. There's no room, the ground gives way at some point, and there's not much on the map borders. There is a rain version on the way (in form of an update) once I figure out how to use rain in hammer. If you use this in your sfm video, please mention my team in the credits and so on. Enjoy!

Includes:
sfm_pinecross.bsp
sfm_pinecross_dawn.bsp
sfm_pinecross_snow.bsp
Komentarzy: 66
UML5 14 września 2024 o 8:49 
YO I saw this in a Plant video! You should check him out.
[UA] Olexa007 12 kwietnia 2024 o 4:31 
@Capt_Diqhedd it's not only when you toggle the lighting, it's always when you make one step. How to fix that ♥♥♥♥? It's someway just toggling bak to r_drawDetailProps 1. Somebody help me:((((
Booty Executioner 13 marca 2024 o 11:13 
"my dog sandy was probably killed by a Skinwalker and i ♥♥♥♥ my pants despite having a rifle"
MB_memes 27 listopada 2021 o 0:31 
My god this is beautiful.
Capt_Diqhedd 24 sierpnia 2020 o 21:24 
For anyone who wants a night version, you can throw the map into a program on SFMLabs called Light Deleter and it will get rid of all the lighting. The program can also replace the skybox to be a generic night time one. Then you can remove the grass which isn't changed by lighting with the console command r_drawDetailProps 0, but this will be reset whenever you toggle lighting. Keep in mind that this will make the map pitch black besides the skybox and fog, so if you want any moonlight you'll have to do it on your own. I would just upload that version on to the workshop but it said I was missing a material or something. Hope this helps anyone in the future.
TravistheDragon00 30 marca 2020 o 9:45 
I wish there was a night version
bonbon123ffoxy 11 czerwca 2019 o 14:02 
Just what I was looking for!
Danissimo 26 kwietnia 2019 o 14:20 
russia
Lucario501 26 października 2018 o 17:36 
can you please make this for garry's mod
Wilson (Overwatch) 27 lipca 2017 o 7:08 
You could use func_precipitation and a light fog for the rain, as well as dimming down the light_env