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And I discorver the hard way that it's not good to trigger the merchant quest early game at level 1. hahahaha
I don't know if it's an intended feature or some bugs, but:
-Having 9,5k of projectile for each slot is absurd.
-You can fully recharge you projectiles throwing one on ground, picking. Shot 1 arrow, got back 300.
With these things combined, I could hold off Tong Pass just by arrow and I didn't feel like this was intended.