tModLoader

tModLoader

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Individual Difficulty
   
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模组功能: 游戏调整
tModLoader版本: 1.4.4
语言: 英语
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58.826 KB
8 月 16 日 下午 8:36
8 月 29 日 下午 3:32
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Individual Difficulty

描述
Want a fun co-op experience with players of different skill levels? This mod allows each player to set their own difficulty, split into damage dealt and damage taken. The effects of these settings are as faithful to Expert and Master as reasonably possible. For example, if you apply a damage dealt reduction beyond Classic level, the damage you deal to bosses will be further reduced based on the number of players, just like in Expert Mode. You also get the benefits of playing on Expert, such as increased coin drops from enemies.

Almost all of the effects are continuous functions, meaning every 1% change in difficulty has an impact, though the details below refer to "levels" to reflect how most players think about difficulty.

The added downsides of reducing damage dealt are:
  • Damage dealt to bosses is reduced based on the number of players (maxing out at Expert level).
  • Knockback dealt is reduced (-10% per level).

Banners partially counteract the damage dealt reduction (+50% damage at Classic level, up to +100% damage at Expert level).
Beyond Expert level, bosses are only 55% affected by further damage dealt reduction. (At Master level, a boss can survive 155% more damage than at Classic level.)

The added downsides of increasing damage taken are:
  • All life regen effects are weaker without Well Fed (up to -50% at Expert level).
  • Most debuffs last longer (+100% at Expert level, +50% per additional level).
  • Respawn time is longer (up to +50% at Expert level).

Banners partially counteract the increased damage taken (-25% damage at Classic level, up to -50% damage at Expert level).
Increasing damage taken (before defense) also makes defense subtract more damage (50% of defense at Classic level, +25% per additional level).

The downsides of higher overall difficulty are:
  • You drop more of your coins on death (50% at Classic level, up to 100% at Master level).
  • At Expert level, water in the Ice biome inflicts Chilled.

The benefits of reducing damage dealt are:
  • In a sub-Expert world, bosses drop more loot.
  • Pumpkin Moon and Frost Moon progress faster (+100% at Expert level, +50% per additional level, based on all players' difficulties).

The benefits of higher overall difficulty are:
  • Non-boss enemies that spawn near you drop more coins (up to +150% at Expert level).
  • Bosses have a chance to give you exclusive items, which cannot be used by lower-difficulty players. (The chance is based on the other players' difficulties, so you won't get much if Journey players fight your battles.)
  • You have more accessory slots (one in hardmode at Expert level and another from the beginning at Master level).

To set your difficulty in-game, open the mod's client-side config in inventory > Settings > Mod Configuration > Individual Difficulty. Difficulty can only be increased from the world's difficulty, so make sure the world's difficulty is set for the least-skilled player in your group.
4 条留言
MrMeows  [作者] 9 月 30 日 下午 9:42 
@Jonte Each player's chance (if they're at Expert level) to receive an Expert-exclusive item is the number of players divided by the sum of max(2 / level, 1) across all players. In a Classic world (level 1), with both difficulty multipliers set to 2, your level would be 2, and the other player's level would be 1. Therefore, the chance would be:
2 / (max(2 / 2, 1) + max(2 / 1, 1))
= 2 / (max(1, 1) + (max(2, 1))
= 2 / (1 + 2)
= 2 / 3
= 0.67

Because of the max function, each player contributes at least 1 to the denominator, so the only way to get a 100% chance is if all players are at Expert level. (Again, you won't get much if Journey players fight your battles, even if you've set your difficulty crazy-high and are spending most of the fight dead. However, if the other players are close to Expert level, your chance will be close to 100%.)
Jonte 9 月 30 日 下午 1:49 
Thanks for the clarification! What increases the chance and by what amount, how does the mod arrive at 67%? Would I need to make damage dealt and taken 3x for bosses to always drop an expert-exclusive item?
MrMeows  [作者] 9 月 30 日 下午 1:03 
@Jonte This mod does not cause treasure bags to drop. Rather, reducing damage dealt gives bosses a chance to roll their loot table multiple times. Note that's damage dealt , not damage taken . (Reducing damage dealt is what causes damage dealt to bosses to be further reduced based on the number of players, so it's also what causes bosses to drop loot based on the number of players.)

In a Classic world, the only benefit you gain from 2x damage taken is that enemies that spawn near you drop 62% more coins. To have any chance at the Expert-exclusive items normally found only in treasure bags, you'd need to have 2x damage taken and half damage dealt. (Then, you'd have a 67% chance of receiving an Expert-exclusive item each time you defeat a boss. It would be put directly into your inventory, not dropped from a treasure bag. These items would not be usable by the other player.)
Jonte 9 月 30 日 上午 7:34 
If I set my damage taken to 2x on a classic world I'm playing on with a friend with no multipliers, does the boss drop a treasure bag for me and normal loot for my friend?