安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Control test (current build): Boss kill in 20s
No Infused, max Torrent & Homing(2/3): ~27s
Max Homing (3/3), Torrent (4/5), no Infused: ~27s
Removing Infused Shard lowers DPS. It clearly adds a lot of flat damage.
But I found an even better setup:
Drop Infused Shard to 4/5, raise Homing to 2/3.
Why? This lets me stay on top of enemies, making all Ice Shards hit, and keeps them in Ring of Flames, lowering cold resist more. Result? Boss kill time drops to 17s.
So:
Infused Shard is vital for DPS
Slight tweak (4/5 Infused, 2/3 Homing) gives best real-world results
If you're not seeing results, you might not have enough energy or you're not reserving energy enough. I will upgrade the guide accordingly this new testing.
Будь мужиком - качай льдинки блеать!!!
and according to the classics -
Be a man - swing the ice shards, damn it!!!