RimWorld

RimWorld

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PokéWorld Updated [1.6] [ALPHA]
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Mod, 1.6
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2 aug @ 18:27
8 sep @ 8:19
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PokéWorld Updated [1.6] [ALPHA]

Beskrivning
Unofficial update to 1.6!

Original: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3269986597

I did my best to update this mod to 1.6. Most features should be working again. Do note that the spawn rates for pokemon in the new Odyssey biomes are placeholders for now. I will admit I did not test this very thoroughly, so let me know if you find any bugs!

A Worry (ThiaQuiche) and Bunners (Kay) made some new sprites for some of the pokemon which I've added in. Thank them when you seem some higher quality textures on some of the mons out on the rim!

I also tried to add some compatibility with Big & Small: Sapient Animals ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3505241400 ), and it should work decently well. Do not that while I tried to save most information through evolutions, I can't catch everything. I imagine features from other mods such as Vanilla Psycasts Expanded might be wiped on evolution, so be sure to keep that in mind when using PokeWorld and Sapient Animals in big modlists.

Original Description:

PokéWorld adds species of Pokémon from the first eight Pokémon generations to RimWorld, each with their own unique characteristics akin to the original games.

Try and catch as many of these Pokémon as you can to fill up your Pokédex, battle against other wild Pokémon and raiders to gain experience and level up your Pokémon, who will learn more powerful moves and eventually evolve to grow ever stronger!

Unlike your regular RimWorld animal, Pokémon can't be tamed by simply having your colonist walk up to them. Instead, you'll need to use specially crafted PokéBall belts to catch these Pokémon. But be careful! Most of them won't let themselves be caught without a fight!

Once caught, you can choose to assign your newly caught Pokémon to a colonist whom it will follow and protect, or let them rest in their PokéBall until it is later needed.

Pokémon aren't the only new addition this mod adds to RimWorld. Keep your eyes wide open when mining in the dark caves, for you might stumble onto rare treasure among the rocks, such as rare evolution stones, or, even rarer, ancient fossils buried deep for eons. Who knows, with the right tools, you might be able to bring these fossil back to life.

Once you start learning more and more about these strange creatures by filling your Pokédex, you'll eventually find yourself on the track of exceptionally powerful Pokémon, only ever heard of in myths and legends.

Finally, although it is only just a rumour, it is said amongst the ancient tribes living on this planet that some individual Pokémon can show a very rare coloration, similar to the shine of a bright midnight star.
Populära diskussioner Visa alla (3)
3
8 sep @ 8:37
Error Messages.
jtseyman
0
18 sep @ 17:47
Sprite Request Thread
a worry
0
12 aug @ 16:12
Quick Question
ShadowCalypso
87 kommentarer
Ossy 1 okt @ 15:04 
would it be possible to add the Pokeworld Enhancements stuff to the pokemon?
cultivahabas 28 sep @ 0:09 
Someone else got errores about 2d graphics?
Emperor Zeez Brah 23 sep @ 17:37 
Anyone else having an issue where the pokeball icon does not appear, so you cant capture wild pokemon? Pawn has equipped master belt and masterball in inventory but no option for throwing the ball appears
Voodoo Child 23 sep @ 14:36 
@The Moon Itself no errors surrounding the fossil work attempt unfortunately
Actually Hex 22 sep @ 13:29 
Okay this is maybe an insane request and i understand if it's a long term thing or even just impossible, but it would be really neat if some of the Pokemon were vacuum resistant. Digital and mechanical Pokemon like klinklang or porygon. Or Pokemon that are canonically from space like minior and Deoxsys.

I just think it would be neat! (and i want my Pokemon to be able to help me thrash the mechive lol) Thank you again for keeping this mod alive!
The Moon Itself  [skapare] 22 sep @ 8:34 
@Voodoo Child that sounds like a bug that I fixed a while ago. If it's still around I'll try to fix it. Are there any errors in the console when you enter dev mode when you prioritize working on the fossil?
Voodoo Child 21 sep @ 18:20 
I am having issues with reviving fossils. eventually they stop working on it, even though i´ve prioritised it. I can no longer interact with the fossil afterwards. Is this an issue normally or is it a mod conflict? If so i suspect no job authors is the culprit
SquirrelH3 20 sep @ 15:33 
you should make original pokemon for this mod that are inspired by the animals of rimworld
The Moon Itself  [skapare] 18 sep @ 14:49 
TMs are reusable
jtseyman 18 sep @ 2:05 
In that case, are TMs reusable or single use?