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But now I am extremely confused. The main culprit seems to be that the game won't let any class cast if they don't have a focus bar. Just kill me now wtf happened.
Will report errant or not supposed to be abilities still! I know from memory abilities that belong to enemy units were showing up, both vanilla and modded.
Also, what happens if you disable the mod, restart, load an old save and then console > RebuildSelectedSoldiersClass? (from Additional Soldier Console Commands)
As for abilities, if you find anything that's actively broken, please do let me know. Worth noting that most perks are allowed by design, as long as they...
- actually work
- are not something you automatically get anyways (like the "shoot weapon" skill)
- are not a pure debuff
Feel free to add me on Discord (XpanD) if you want to send over pics, might be a bit quicker. (though I do have to head out later)
After going back to my original save and ranking up "normally", character from the pool level into their assigned class created from the pool.
When using the console command to test if the random abilities worked on missions (and good news, they do!), I came to the conclusion that it was ranking them up automatically that causes them to have random classes, and not your mod at all.
I wanted to make this clear in case anyone reads anything I said below and then questions the mods integrity. It works as it should, and does not prevent a custom pool character from advancing into the class you assigned it.
A log would also be good to see, here. Probably easiest to send that over Discord, if you have it -- my username on there is "XpanD".
(continuing here is fine too, but Discord is generally faster when troubleshooting)