Project Silverfish

Project Silverfish

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Contract Guide (1.8.3) WIP
由 Beringr 制作
This guide is for people who are having trouble with specific contracts and need assistance figuring out the next step.

I found it hard to find any information myself for this game online, so I decided to start putting together some basic guides on Contracts as I go along in my own playthrough. As such, this guide is definitely a Work In Progress as I have not beaten the game myself yet and will be updated as I collect new information.

I recommend first trying to figure out these contracts yourself since they can feel highly rewarding putting together the puzzle pieces, but if you'd like help this guide will be here for you.
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Signal Jammer: Crossroads
This Contract is fairly simple.

Head to the Crossroads Junkard in the South East side of the map.



If you follow the road that's north of the river, you'll eventually come up to the spot we're looking for. As you approach the junkyard building, you should start to hear a electric buzzing noise indicating the jammer is nearby. In this case, it is on top of the roof on the corner of the building.

You could attempt to get enough height on the road using a truck, where you can take a shot at the jammer.


To get to the top, head around until you see a water tower with a ladder going to the top.



Head up there, where you'll be able to easily jump across to the top of the building where you'll be able to smack it with a weapon.



If it's not there, it could also spawn on top of a rusted "tower" in the middle of the junkyard where you should be able to shoot it easily.



Head back to a Contract Board to claim your reward.
Signal Jammer: Flood Plains
This Contract is fairly simple.

Head to the Flood Plains towards the center of the map near the safe area.



Walking close to the scaffolding-looking section we can hear and see our signal jammer up at the top. From down below, you should be able to take a clean shot at it with any gun you have to destroy it.



If it's not there, it could be on a nearby tower close by as pictured.



Afterwards, head to Dr. Mosby's Lab to claim your reward.
Signal Jammer: Black Lake
This Contract is fairly simple.

Head to the Black Lake zone towards the west side of the map.



Near the train tracks, you should see these two silos/towers. At the top, you should be able to see the jammer hanging over the edge.



If you don't see it there, I did find the jammer near the Broker on the top of a build hanging over the corner of the roof on my first character.



Afterwards, head to the Broker to claim your reward.
Broken Wrench
This quest just requires you to find a new Pipe Wrench for Simmi.

I personally found one in the lockers found in the Flood Plains. The lockers inside the building seem to have a chance of giving you the wrench. If you have a crowbar or lockpicks, you could attempt to open up the locked lockers for more chances.



I also found that Dr. Quinn at Dr. Mosby's Lab in the Flood Plains was also selling a Pipe Wrench, so that could be another route to check for if you're having a hard time finding one.

When you acquire a Pipe Wrench, head back to Simmi to give it to her and claim your reward.
M35 Transmission
Will require a Blank Data Tape.

Our goal will be to head to the radio station in M35 North East located at the South side of the map.



You'll know you're going the right way if you spot the big antenna.


When you get to the station the front door will be locked, but if we go around the right side of the building we can see an opening in the fence. This will let us go through the back door which is thankfully left unlocked.



Head over to the terminal and use your Blank Data Tape to copy the transmission, gaining the "M35 Radio Transmission Tape".



If you want to be a lil nosey on what's in the transmission yourself, you could make a detour to RG-West Lab. Inside the safe area, there should be a room on the right side of the lab that has a machine you can plug the tape into to view the contents yourself.



Afterwards, return to Simmi to turn in the tape and collect your reward.

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Modial Interaction / Bad Egg
For this Contract we will be heading into the RG East dungeon. Make sure to bring a good source of light.



Our objective is to install the Turbo Incabulator in the RG East machine room. This can be find near the RG West door entrance.



Now before we start lugging it around, I recommend trying to clear out the path towards the machine room and opening any passages that are required first. (Especially if you're trying to also complete the "Bad Egg" Contract as our target usually hangs out around/in the machine room.)

Keep an eye, and ear, our for anything lurking in the dark as you make your way down the halls. Eventually you should make it to a section that goes presents two doors. Forward is a door labeled "E-04", and to the left down the hall is a door labeled "U-02". We want to head throug the "U-02" door and take a right.



As we head to the right across the grated floor, there should eventually be an opening on your right side leading to a computer.



Head into the room and access the computer to browse through the directory and gain access to all the door commands accessible from here.



In the computer, unlocking all of the doors will give you access to more of the facility which will help us get into the Machine Room and access to some nice goodies. (I do NOT recommend opening the "C-02" door as inside is a nasty monster)



After you open the doors, keeping heading to the right over the grated floor until you reach the "U-03" door.



As you pass through the door, to your left should be three hallways that let you get into the Machine Room, with the middle hallway leading to door "L-01". This will let you access another terminal that has more door options to unlock as well as other notes I believe.





If you're hunting the target in "Bad Egg" be on the lookout in case he roams out from the machine room with the doors being open. He should be around this general area, so be sure to take him out before he gets the jump on you.

With this, "Bad Egg" should be completed.


Make your into the Machine Room to clear it out of any monsters/npcs that may be in there, before heading back to grab the Turbo Incabulator.



When everything is cleared out, quickly head back to the beginning to grab the Turbo Incabulator bringing it back to the Machine Room, where we'll be placing it into the slot near the back of the room. (Be sure to hurry, as in my experience monsters/npc's would slowly spawn in over time the longer I took)





Afterwards, be sure to loot anything you may have missed and explore any of the doors you opened through the terminals for a lot of nice loot. When finished, head back to claim your reward.
Crossroads Dead Drop
These Dead Drop contracts don't seem to spawn in the required item until the contract is accepted so be sure to grab it first before heading here.

Head to the South East corner of Crossroads until you reach the Water Lock.



Head up the stairs and across the bridges until you see a Water Collector looking set up in the corner. The duffel bag you're looking for is right underneath it. Do NOT open this package.



Head back to the Broker to collect your reward.

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Flooded Village Dead Drop
These Dead Drop contracts don't seem to spawn in the required item until the contract is accepted so be sure to grab it first before heading here.

This Contract will have you heading to the Flooded Plains to visit the flooded village formally known as Beauly.



Head all the way through the village until you reach the dock at the end, where if you turn left you'll see a building with the Cafe sign tucked away.



Crouch under the sunken doorway into the building, where we'll be heading up to the second floor. Immediately you should see a sofa chair, where our Dead Drop will be waiting for us right behind it. Do NOT open this package.



Finish looting the rest of the building before heading back to the broker to claim your reward.

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Metro Dead Drop
These Dead Drop contracts don't seem to spawn in the required item until the contract is accepted so be sure to grab it first before heading here.

Our first goal is to make it to the Metropol Police Station.





Head directly into the building from the front door, taking a slight right into the stairwell. Instead of going up the stairs, check underneath them to find our dead drop stashed there. Do NOT open this package.



Head back to the Broker to collect your reward.

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Missing Contact
This Contract will require something to pick an easy lock (Crowbar or Lockpicks) and a Shovel. (Can find one near the objective.)

To find the Abandoned Farm House, head to the North-East side of Crossroads. The front door to the abandoned farm house is locked (Use a Crowbar or Lockpick.)



Go to the top floor, where you'll have to jump onto the railings before crouch-jumping to the attic. Loot the chests and any loose loot, before checking the open Wardrobe for a paper on the wall.



The note says,
"Broker was right about this stuff. But I'm starting to think what I've got here might be worth a lot more than money...

Lets see how deep we can go.

Reminder:

Out his right eye, the scarecrow spots what lays beneath twin stones...

Spades for Aces.
"

We'll be needing a shovel soon, so if you don't have a shovel I was able to find one directly outside the house North-East beneath the awning. There should be a shovel next to some red barrels.



Head South-West from the Abandoned farm house where you'll spot a path heading into the wheat field towards the scarecrow.



There will be three paths leading to debris on the floor. Directly where the scarecrow is facing should be a path with two rocks like the note said.



Using the shovel, dig at the spot (Attack the ground with the shovel) to reveal a package.



Head back to the Broker to collect your reward. (Not sure if opening this package will fail the mission, but just to be safe you probably shouldn't open it.)

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Collect Depot Documents
Be sure to bring something to open easy locks and some Lockpicks for a Military Cabinet later on for bonus loot.

This Contract has you do a bit of digging to find out how to get into the Records Room.



When you reach the Depot Building, you'll find the Records room at the Top Floor. It's locked by an ID Card however.



Nearby you'll be able to find a Terminal where the logs detail how the only remaining employee is Mr. Sheffield. By checking the nearby rolodexes located on desks, you'll be able to find his address at 405 Maywell Sq.

*Side Note: As per @Cahalith 's suggestion, you can skip this part of acquiring the ID Card if you want. "When you're on the top floor of the depot building, there's a small room with a window next to the stairwell. Shoot out the glass and climb out of the window onto a ledge which will lead you to an open window to the Records room."

Head over to his street being mindful if there are any anomalies in the way.



The front door will be locked, so use either a crowbar or lockpicks to open it.



Head to the top floor, looting anything you can find along the way. When you reach the top, there will be a coat hanger with a jacket hanging on it. Inside will be sticking out the ID Card you need to get inside the Records Room.

I forgot to grab the picture before grabbing it, so just imagine it's sticking out of the jacket there lol.


Head back to the Depot Building up to the top floor and use your newly acquired ID Card to open the door. Directly inside and to the left there should be a desk that has the Documents you need placed on top.

Be sure to loot this room. Inside a briefcase I found a ring worth $4,300 and some other goodies scattered about.


Before heading back to turn in the Documents, read the documents yourself and mark down its contents in your Journal. It contains info on what's stored inside the different train cars and the final page contains info on where to get a key to open them up.



Head to the South East corner of the Depot and inside the Train Shed, where all the way in the back there will be a couple lockers. At the top of them should be the Train Car Key.



You may have to jump to reach the key.


The Documents will detail which train cars contain what, but Train Car 9 has military loot inside including a well locked Cabinet so be sure to bring Lockpicks for it.

You may now return to the Broker to claim your reward.
Kill Spratt
Will require something to open an easy lock. Also recommended to bring any light sources you can use with weapons, Lockpicks for hard locks, and some oxygen tanks for any underwater exploration you may want to do.

Head to the Slums to begin our search for Spratt.





After heading to the spot on the map, enter the hotel towards the back right. The doorway there should lead to a stairwell that we'll use to go up two flights.



On this floor, you'll want to look for the room B-3.

It will be locked so have that Crowbar or Lockpick ready to go.


Inside the room you'll find Spratt's note. This note pictures two locations with a hint to the whereabouts of our target.


The first image shows the warehouse found back at Crossroads. Head to the North West side of the warehouse where you'll see the opening in the water.



Dive under the grate to get into the tunnel where we'll meet with the entrance to the Cistern.



This area is very dark, so make sure you have a good source of light on you.


There will be two sets of stairs to choose from here. The set we want is the one hanging off the side instead of going into the concrete, where we'll head down until we see a green hallway on our left.



Excuse the mess, too many people trying to photobomb.


Head inside the hallway, keeping an eye out for anything out to get you, where we'll make a left before taking another left that will finally lead us into a room with a Terminal inside. The Terminal will allow us to access various systems like lights, door access to AG-04 (Mentioned in the second photo in Spratt's journal from earlier), and a gas line.

(If you disable the gas line, it should clear up an optional area you can now safely reach by following the hallway out to the left of the terminal room.)



Head back the way we came to the stairs, where we'll go back up until we reach the floor leading into the tunnel. All the way at the end is the door we just opened, AG-04.

If you also have a bunch of anomalies blocking the way, you can safely jump into the water over the railing and climb up past them all.




Head through the door making a left down the stairs, where we'll finally come face to face with our man of the hour Spratt.

While that red barrel is tempting, be aware it might scatter a bunch of neat loot all over, such as an Eather Drill Manual or Infrastructure Records on a nearby table. (Don't ask me how I know this...)


Be sure to loot around opening any locked lockers, since I also found a West Pier Refinery Card in one.

Not pictured are the documents flung across the room.


I noticed there was a Blue Door that was blocked on the other side, an underwater section I didn't have oxygen tanks to explore, as well as a Key Pad door that contains a blue chest in the office area previously filled with gas. If anyone has any notes on how to solve these I would love to add them here!

After you finishing scouring the place for any other loot, head back to any bounty board to claim your reward.

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Buried Treasure
Will require something to open locks as well as a Shovel to dig up the treasure.

Our first step will be heading to the Slums to find this Blue House our friend likes to hide at.



After heading to the spot on the map, head just past the hotel into a doorway as seen in the picture. After heading inside, immediately take a right to head into a stairway that will lead all the way to the top of the overpass.





Head Through the train car before turning left leading down the train tracks to a ramp going into another building with a sign "TRESSPASSERS BEWARE".





After heading inside, the first door on the right should lead to a stairwell where we'll be heading down 1 flight of stairs.



On this floor, there will be two rooms that are locked hiding some sweet sweet loot including a clue to our objective.

The one on the Left has an Artifact and a Courier's Journal underneath the bed.


The one on the Right is filled with a lot of goodies.


Reading this journal, we find out that Whitney buried the artifacts somewhere with the last line reading, "Just got to remember, it's right between the legs." This is our first clue.

(Note: This next step you can completely skip as I accidentally did so going through this contract myself lol)
After you finish looting, head down the stairs to the next floor, where you want to go through the doorways making a left before the wooden bridge. This should lead to a red door that's locked.



Unlocking it will get you into the manager's office where there should be a Blue House Key on one of the desks. (I never ended up using this, but my guess is it unlocks the Therapist room, which I unlocked using a crowbar.)

After you finish looting, head down the stairs to the bottom of the stair well. Head right and you should end up in an open room seeing a placard above a doorway labelled "Therapist".



Unlock the door to gain access to a terminal, where there will be multiple logs detailing the Therapist's victims. One of them is our dear Whitney, where he states that Whitney kept screaming about "Some horse on a beach". This is our next clue. Our next move will be to head to Skeleton Coast, where we'll be journeying to the ruins at the South end of the beach marked on the map.



There we should see a set of ruins making an arch. This is the spot "between the legs" we ready in the notes earlier.





And this is the "Horse on a beach" part of the second clue


After you grab the duffle bag, I recommend searching just around the corner in the ruins to see if you also find an Artifact just waiting there to be picked up.



When finished, head on back to collect your reward.

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Final Notes
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This guide is still very much a work in progress, so if you have any comments or criticisms on how to improve it I would love your feedback. If it's missing anything important or any info is off please let me know! I hope this guide has helped you in some way.
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28 条留言
ItsAbonanza! 10 月 11 日 下午 10:11 
How did all you guys navigate the Cistern with so much black fog everywhere? I managed to get down the right set of stairs but there is black fog everywhere down here, as soon as I step in it I can't see anything. Is this just unique to my run or something? I did not see this mentioned anywhere
Dr.Fox 10 月 6 日 上午 12:26 
Heads up for the blue chest locked in the Kill Spratt contract, the code for the door in the gas is on a white board blocked by a stack of boxes. My code was 9221 but it might be different per person.
HighFiveGod 10 月 6 日 上午 12:05 
Any ideas on the Pump Room contract? I picked up the first hint and believe it's talking about something in the Depot area.
FrostiFur 10 月 3 日 下午 8:41 
Found a third spawn for the Flood Plains Jammer. Top floor of the building with the long catwalk. On the top most floor, on a shelf it can spawn
BlindingPhoenix 10 月 3 日 上午 5:18 
This guide is a godsend. Thank you!
Tyrannus 9 月 27 日 下午 10:28 
so, I was having issues with the broker bag in crossroads, mine had spawned on the boat in the bottom of the Locks
Beringr  [作者] 9 月 5 日 下午 3:29 
@Omen Sure! Appreciate the help :D
Omen 9 月 5 日 上午 12:35 
hi, can we message privately so I can add the fine vintage contract to this guide.........
🎰Zar Shef🎲 8 月 22 日 上午 8:07 
if you open package in [MISSING CONTACT] then you will suffer fail of mission
SPLICER MEH - 0.37D/0.34U 450ms 8 月 17 日 上午 10:19 
One thing that I love for the kill Spratt contract is that the code door can easily be guessed as the "5" key is smudged to hell, I think it was just 5555.