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That's good to know but I think it's a known bug the devs have said they're going to work on though. But for the interim it's a wonderful little exploit to keep food fresh.
I had made a meal at the cooking station, and then promptly forgot I had done so, heading to the mines instead. several days passed, but I didn't notice the meal, still siting there...but, when I picked it up, it still only would spoil in one day!
So, I THINK, if you prep a meal, and DON'T immediately take it, it doesn't start the timer to spoil it! Maybe. I'll try to verify, and update my comment later.
While I agree that you can intentionally collapse the mine to reset it, I don't feel it's valuable to do so unless you've hit the bottom of said mine. There're usually more than enough resources without picking the whole thing clean and lower levels yield better results from chests. Once you've bottomed out a mine and cleared it of all chests then I think it'd be an okay idea to collapse it intentionally, though by that point I imagine the player would be near/at the end of the current game and/or flush with resources and cash to the point that the mine reset wouldn't be super useful long term.
The bit about the seeds though is pretty nice. But to clarify it seems like each mine has it's own season/seasons: the forest mine has spring and summer seeds, the marsh mine has summer and fall seeds and the mountain mine has fall seeds. Going deeper does yield later seeds but each mine seems to still be limited in what season it can drop.
Thank you for your tips, aside from the golden trout one I've put them all in the guide. The one about golden trout can be useful, but many times the stamina it can provide is better used in the mines to get gems which'll sell for more than the trout would by itself. Though the trout is still a decent money maker in a pinch.
I agree with you about Chef and crafter. They'd be so much more useful if they were unique recipes for QoL but doing so might make them 'must takes' for some people which'd feel a bit strange and/or weird if we can't get every perk.
And I'd only disagree with adding Gourmet for carnivores, many of the carnivore dishes grant such a large amount of stamina it feels like it could be a waste of skill points. Especially with some of the meals that already grant over 120 stamina due to the carnivore bonus, getting 30% extra on that is still 0 extra stamina because we can't overcap. I haven't gotten to the point where I unlocked those dishes in my current playthrough yet since they've 'rebalanced' the food so I may be wrong about how much they give.
Angler is 100% amazing for everyone though as it makes it so nice to keep yourself fed with fish and make sure carnivores have more than enough food.
Thank you for the tip suggestion(s).