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报告翻译问题









Any chance you can describe your "sine component" thing in a bit more detail? it's a little too compact to actually see what connects where & i would also really love to have a bit of an explanation of what it actually does & how it does it, because i cant seem to find any description anywhere of how sin() and cos() functions in math & all kinds of programming languages actually work..?! (i assume i'm just failing to search the right terms..?)
I have already managed to make a working flyer but my circuit is quite a lot bigger, because the only way i managed to come up with this "yaw angle + force to x/y movement" conversion is by comparing my yaw angle to four 90 degree chunks (0-90, 90-180, 180-270, 270-360) and then measuring where my yaw sits between both ends of that chunk to get a float value between 0 and 1, this value can then be used (in combination with the knowledge of what quarter we are in & some basic math) to output positive or negative x and y values.
The approach described above does work, but it seems like a rather overly bulky way of doing things? my current circuit with yaw and a simplified pitch is already at 50 gates (not including 5 number variables) and that just allows forward and reverse movement in the direction the flyer is pointing, but now that i wanna expand that to a true 6 dof system (so including roll, strafing and up/down) i really need to have 3 times this setup, so 150 gates... You appearing to do one angle with just 15 gates is clearly better, but yea, i don't even have a clue how you do this based on that one screenshot, i could try recreate it trough trail and error but i'd rather get it properly explained hehe.
So to summarize and circle back to the start of this post, please describe that "sine component" circuit in more detail if you can!
This requires a slider, a weight, two blend gates, and a clock (buffer + nand gate). One blend gate goes to the target position of the slider, the other blend gate goes to the weight's mass. Connect the clock to the blend alpha of both blend gates.
Tweak it by adjusting the other inputs to the blend gates, it will alternate between using both Input As and both input Bs. It will make thrust in the opposite direction of how the weight is moving when it is heavy.
Turn it on by the other input to the nand gate.
Using two thrusters beside eachother pointed in opposite directions (not away from eachother) you can make the vehicle rotate.
Idk how to make the thruster have a throttle tho. I guess you'd change the 'ticks to wait' of the buffer?