Echo Point Nova

Echo Point Nova

Otillräckligt med betyg
TRIBAL SANDS
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354.714 MB
19 jul @ 16:25
25 aug @ 3:53
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TRIBAL SANDS

I 1 samling av fug4life
Fug's Maps
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A little project of mine, content wise its probably 50% complete. I decided to upload to workshop before the game gets its new DLC. Its rough around the edges. Feel free to take a peak.

Features: 5 Scans
9 kommentarer
fug4life  [skapare] 22 nov @ 3:47 
Suggestions sound good. I'll check Hero bonus chest. Will post here when updated.
Serraphim8160 22 nov @ 1:17 
also, is the hero bonus chest bugged? i've gone through all four of the matches and it doesn't open
Serraphim8160 22 nov @ 1:11 
hmmm, i'm thinking something along the lines of:
extra gladiators (if possible)
extra jetpacks
deathwish enemies
more enemies at once
this is to create a more pick your poison type of scan where you can either deal with the gladiators in the tunnels or engage the jetpacks in the open
fug4life  [skapare] 22 nov @ 1:02 
Hi I can probably change this as not a great deal of thought was put in to bonus scans open to suggestions if you have any ideas.
Serraphim8160 21 nov @ 20:26 
i love pretty much everything about this map, except one scan

the bonus scan on dustbowl, no misses, 30 enemies, and its buggy as hell
Extremergy Life Form 7 aug @ 15:24 
the big tank looks like that 1 tank from BL:3
fug4life  [skapare] 24 jul @ 7:46 
I thank you both for playing. @D2ans0 I will probably add your suggestions. I plan to work on the other half of the map series in a few weeks when back from holiday. Glad you both enjoyed!
D2ans0 22 jul @ 22:52 
Tremendous work. Love the details, and the whole concept.
I know the map is unfinished, but here's a couple points that I would love to have improve:

- Either somehow signal how the elevators and ramp "activate", or add interactions to them, like some doors so the player can do it themselves. They activated while I was messing around, so it felt unclear, my guess is they activate once the boss reaches the end of the road

- Most of the boss is indestructible, but the destructible parts are inconsistently marked, like the "vents" being marked in red, while some panels on the sides or on top are marked by the same color while being indestructible, leading to confusion. I'd suggest changing these accents to e.g. yellow. It would be nice to show the radar tower is destructible by tracing a red line around it

- Change the ingame name of the map (or add it to the description on Steam) so it's easier to find in-game
Fordo 77 22 jul @ 2:07 
Dude this is so sick, I didn't realize something like this was even possible to make!