Space Engineers

Space Engineers

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LSh Chiroptera - Missile Destroyer
   
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Type: Blueprint
标签: ship, safe, large_grid
文件大小
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更新日期
6.057 MB
7 月 18 日 下午 12:17
7 月 19 日 下午 1:36
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LSh Chiroptera - Missile Destroyer

描述
“-How many missiles do you need?
-Yes.”

LSh Chiroptera is a long-range missile destroyer fit for any environment. Rdav’s Missile Script Gen.3 and high vertical thrust enable this ship to carry 40 missiles ready to launch and components to weld up to 1000 missiles at 1 G at 1x inventory space. To ensure availability of missile components this ship is equipped with full production cycle and it can carry small miner ships on landing platforms. Maximum detection time is decrease from 5 seconds to 1 via Quick Search™ system. In addition to missiles, Chiroptera is also armed with point-defense custom turrets and salvoed railguns, however all that firepower comes with a very large PCU cost, so it might not be possible to build it on the majority of servers including official once.

That thingy on top of the ship is functional and it’s definitely not just a ton of subgrids for purely aesthetic reasons.

Please check controls before usage.

Mass: 2283 tons
PCU: 54825

Scripts:
-Rdav's Gen3 Guided Missile Script
-TCES | Turret Controller Enhancement Script
-Whip's Weapon Salvo Script

Armament:
-40 scripted missiles
-7 salvoed large grid railguns
-6 custom autocannon ball turrets
-2 custom artillery turrets
-1 custom SG railgun turret
-4 interior turrets

Power, containers and production:
-21 small reactors
-37 batteries
-7 large hydrogen tanks
-21 small hydrogen tanks
-2 small oxygen tanks
-4 large cargo containers
-18 small cargo containers
-13 H2/O2 generators
-2 refineries
-2 assemblers


Other blocks:
-4 jump drives (can be replaced with prototech)
-1 antenna
-3 cryo chambers
-1 med bay
-3 connectors
-36 gyroscopes
-3 laser antennas

Enjoyed this ship? Leave a like!

21 条留言
Pandium  [作者] 10 月 29 日 上午 10:00 
@bigbabybull each time you press 4 you fire 1 missile, so if you spam it 5 times, you fire 5 missiles. 40 is a maximum you can fire per reload
bigbabybull 10 月 21 日 下午 7:33 
i have read everything. i think. do i have to fire all 40 at once? or can i fire 1 at a time. mytbe i can make groups o 5?
Pandium  [作者] 9 月 4 日 上午 9:37 
@TowM8r even if I post those subgrids, which are many, you'd still have to rewire all that logic on your own. Realy, there are much more practical ships for survival mode than this one
Meya 9 月 2 日 上午 5:41 
If they don't get back to you, you can pop this up in creative detach the turrets and missle system and make a blue print of them yourself
TowM8r 8 月 26 日 下午 4:29 
Would it be possible to have blueprints for the SG launch building systems and the custom turrets linked here please. I dread trying to recreate them when the projector wont load them
TowM8r 7 月 22 日 上午 11:48 
This is an awesome build!! I have been tinkering with the Rdav script already, but this my friend is art!
Take mah points!! TAKE EM!
deltappio 7 月 22 日 上午 3:04 
I missed that, oops...
Kannix 7 月 22 日 上午 1:40 
„Gefällt mir“
Pandium  [作者] 7 月 21 日 下午 2:28 
@deltappio it's specified in armament section of the description
deltappio 7 月 21 日 下午 1:41 
Ah, okay, the description just says "custom ball turrets" without specifying what weapons they actually use.