The Drifter

The Drifter

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The Drifter 100% Text Walkthrough
由 stranger1982 制作
A full text walkthrough to 100% the game, as spoiler free-as possible too!
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Intro
Hello!
This guide will allow you to follow my steps through the game and go through it while getting every achievement.

Be aware that, afaik, you can't die apart from unavoidable deaths for story reasons if you want the "Cat Like Reflexes" achievement! (I've added every unavoidable story death in the walkthrough in a recent revision so you know where they are)

That's why you'd save often and keep as many backups as possible to go back in case you mess up an achievement or die not for story reasons, I'll try to warn you before certain sections but try your best to have several fallbacks.
Since the save system is old-school, no names and limited slots, once a chapter is done and you're sure you haven't died unnecessarily or missed an achievement you'd start overwriting older saves.

You'd also turn on the hotspot indicator in the options imho, it makes things easier.

Prologue
Here we begin, in a train car.



Interact with the blue tarp then again to pick it up.
Click on the door to see it's stuck, then click on the man twice, he won't like it.
Use the tarp on him then pick up the rebar on the floor, use it on the door for a scene.
Look at the open door and the cursor will turn into a dive prompt, dive on the other side.
Use the roof hatch on your left.
Chapter 1


Pick up the phone for a conversation then look at your pack on the left to get a phone charger.
Lift the car bonnet and look inside to know what the damage is, look at the rest of the car to check the inside and notice a lighter socket.
Talk with Bill, the man here, talk about everything to get the car keys.
Move to the right to find a jetty.



Pick up the petrol can here and go back to the previous area.

Use the petrol can on Bill for a conversation that'll unlock the MISSPENT YOUTH achievement.



Go under the bridge using the archway near Bill.

Talk with the woman, Angela, twice to exhaust all options.
Look at the washing machine twice then exit

Use your phone charger and petrol can on the car then use the car keys on it.
Look at the engine again to notice another issue.
Talk to Bill about the car then go back under the bridge.

Look at the washing machine again then talk to the woman about two new topics.

Go back outside and talk to Bill about the new topics.

Go back and talk to the reporter, she'll give you a knife.
Use the knife on the washing machine to get rubber tubing.
Exit for a scene.

MAKE A SAVE HERE just in case you mess up or miss the achievement

Go right to the jetty, look at the two men for a scene.

You'll be in the water, like this...READ AHEAD!



First things first, leave the game alone for ten full minutes and you'll unlock the GRATUITOUS REFERENCE achievement!



Now back to our predicament...

Use the knife twice on your back. This is story death no.1.

Start again, use the knife on your hands then click the sack on your face.
Use the knife on your feet. grab the jerry can that's sinking on your left and use the rubber tubing on it.
Use the knife on your feet again.

Chapter 1 ends and this gives you the WELCOMING PARTY achievement.


Chapter 2


See that red barrel? There's a crumbling section of brick to its right, use your knife on it to get a bottle of rum.
Use the outlet on the right wall to get a lighter.
Pick up the newspaper on floor, to the left.
In your intentory use the rum on the lighter to fill it up.
Use the newspaper and lighter on the red barrel.

Go to the outlet on the right wall again.
Click on the body. Click twice more then use your knife on it to get a business card, strip of cloth and mini-cassette tape, also a scene.

Use the red barrel.
Use strip of cloth with rum.
Use lighter with molotov and throw it at the man.
Click the outlet on the right wall.



Go inside and talk to the woman, use the business card and tape on her.
Back outside use the newspaper box, talk to the vagrant then pick the coins near him.
Use the coins on the newspaper box then exit to the far right to go to the cemetery.

At the cemetery entrance take the right gate to the chapel.



There's a piece of loose brick just by your feet, snatch it up!
Talk with the man here, how nice...
Try using the brick on the man for the VIOLENT MIND achievement.



Talk with the man again, grab the coins and exit left.

Go towards the buildings on the left and use the brick on the office window.
Exit the hiding place, steal the leaf blower and go to the chapel again.

Use the coat to get an handkerchief and go back to the previous area.

Use the window you broke previously, take a pamphlet from your left.
Look inside again, try to use something to trigger the alarm and the caretaker will arrive again, quickly exit the hiding place and look at the intact window then at him inputing the code.
Take the leaf blower again and exit left, go to the newspaper office.

Enter the alley just to the right of the homeless man.
Look at the man above, talk to him...hey he looks familiar, from a newspaper maybe?
Use the lid of the dumpster and climb on it, then use the leaf blower on the umbrella.
Climb down and pick up the umbrella before exiting the alley.

Use some coins on the cap in front of the homeless guy, then the bottle of alcohol in your inventory with the handkerchief.
Use the bottle of alcohol on the homeless guy, talk to him again and select the leftmost option to ask for another swig of alcohol, give it back to him and repeat this loop another time to unlock the A BIT MOREISH achievement.



Now return to the cemetery.

Caretaker won't be happy, oh well...look at the smashed office window.
Use the umbrella on the door, go inside and use the alarm panel then look at the open book on the desk.
Go outside and use the wet rag in your inventory on the map left of the gates then examine it.

Look at this gravestone.



Once closer click the headstone twice then the flowers.

Chapter 2 ends and you'll get the DECEASED ESTATE achievement.



Chapter 3
Talk with Sarah for a scene.
Talk to Annie until she asks for a reason, use the newspaper on her.
Get the urn when prompted then talk to Annie.
Look at the shovel, use the urn on Annie then click the shovel.

Exit left then use the left gate to reach the graves again.

Talk to Annie then try to go back, when prompted to hide use the gravestone.
Click the hole near the tree roots, use the shovel on it.

Look at the light above you, once you can see better use the lighter on darkened area to your right and move through for some dialogue.

MAKE A SAVE HERE, an achievement requires you to not die while escaping this place!

Try using the the door on the left, then the pile of bricks on the far right.

Use the alcohol soaked rag in your inventory on this specific hook.



Use your lighter on the rag, see the area of dark shadow just to the left of the torch you've created? Keep this in mind as you'll use it in a few.
Use the umbrella on the crumbling masonry on the right.
Quickly hide in the shadows just to the left of the torch and wait until the figure is to the right of you.
Walk left of the heavy beams and use your knife on them once you're past them, don't do it from the right or it'll kill you!.
Talk to Alec.

Use the umbrella on the coffin then the coffin itself to try and climb up.
Click the coffin twice.
Use the lighter with the darkness then your knife on the lid.
Interact with the darkness several times until you're in a new area.

If you haven't died in the crypt you'll be awarded the CRYPT KEEPER achievement.



(watch it, you might die a few times if you don't do everything right and remove threats quickly enough, as always keep several saves to not mess up the achievement for your death count)
As said we are in a new room, talk with the man...hey, we've seen him before!



Use the red button on the left twice, talk with the man who shows up several times.
A nurse'll arrive between topics, once she leaves quickly look at the IV she was using then interact to yank it out. Keep talking to the men until the nurse comes back again.
You'll be attacked, quickly use the nightstand on your left! Use the remote on the TV then push the red call button.
As soon as you have control back look at the nurse then click on her to get a syringe.
Once more as soon as you can act use the syringe on the IV then the filled syringe on the man.
Interact with the man to get keys and leave the room.

Chapter 3 ends here, and this gives you the FROM OUT THE GRAVE achievement.


Chapter 4


There's a platter of antipastos right behind Sarah, click it until you're told to stop stuffing your face so you can get the STUFF YOUR GOB achievement.



Go right and interact with the table left of the double doors to get a map.
Use the notice board to the right of the red phone to get a photo.
Use the detective's card in your inventory on the red phone.
Talk to Sarah to get more info then exit left, go to the newspaper office.



Go inside, use Annie's photo on the woman then leave, you'll be handed a mini-cassette tape as you leave.
Use the van and go to the cemetery.



See that juicy orange thermos, snatch it up!
Take a short detour to Annie's house.

Use the thermos with the green kettle just to the right of Sarah's head to fill it up, we need this for another missable achievement where we offer everyone tea.
Start by using the filled thermos on Sarah.
Go to the newspaper office.

Go in and use the filled thermos on the typing woman. (make sure to do this now as she'll become unavailable when the story goes on!)
Use the van and go to the overpass. (if you can't you didn't use the detective's card on the phone)

Before doing anything use the filled thermos on the detective then talk to him about everything.
Enter the tunnel, walk to the right for a scene then talk to the detective again.
Exit, go right to the pier and examine the blue barrel, click it once then click it again after it's been moved.
Talk to the detective and use the van to go back to Annie's house.

Interact with the laptop to the right of Sarah twice to set it up.
Click on the blinking answering machine to the right of the red phone for a closer view.



Get the reporter's card, look at the the flap to notice it's glued, press the red button.
Click the flap again to open it, take the bottom pre-recorded tape and insert the reporter's tape instead.
Back out and get Sarah's phone (in front of her on the desk once she's at the laptop), use it on the red phone.
Try asking sarah about the available topics, then leave for the overpass.

At the pier use the thermos on the blue barrel to get a label, use said label on the street light.
Talk to the detective before returning to Annie's house.

Talk to Sarah about Trinity and the next topic.
Look at the door on the far right and the key next to it to notice Annie's car is missing.
Go to the overpass.

Talk to the detective about Trinity and Annie. We need her plate.
Go back to Annie's house.

Search the table where we got the map before to find a plate number. Go back to the overpass.



Talk to the detective about Annie, leave for the newspaper office.

Enter and look at the typewriter she's working on for a conversation about her novel.
Exit and enter again to see a letter on the floor, pick it up. After a scene pick up the discarded letter.
Go back to Annie's house.

Use the letter on Sarah for an hilarious scene then go back to the newspaper office.

Go inside and use the stairs to reach a new room.



Look at the janitorial storage to get a bag.
Use the stack of papers on the desk then exhaust all topics to search through them and get a list of payments.
Try the computer, no dice...so go back to the overpass.

You'll enter a conversation and unlock a new area, use the van to go to Annie's car.



Use the car door to get metal box.
Go back to the newspaper office.

Go back upstairs, use the metal box on the pc.
Turn it on to find a contacts app, go back to Annie's house.

Use the reporter's name on the red phone.
Ask Sarah about Nazari. Use the list of payments on her.
Go to the overpass.

Ask the detective about Nazari to unlock a new area, go there right away.



Use the label on the lightbox then click it.
Offet the doctor tea to continue ticking boxes for an achievement, then talk to her about Dr. Roth and Trinity. Pick up the pen on the desk when she drops it.
Ask about Trinity again.
Combine the pen with payment list, talk with Nazari again to confront her and exhaust all topics.
Go to the cemetery.

Offer the thermos to the caretaker, then pick it up again.
Go to the newspaper office.

(make a backup save here, in case you die in the next section or the achievement for tea isn't coming up)
Go upstairs, shut the door.
Use the computer and look for Holden, Maxwell.
Offer your thermos to Alec before answering the phone for the achievement!
Use the trolley on the cabinet.
Pick up the screwdriver.
After a bit a hive will appear, use the bag in your inventory on it then use the filled bag on the filing cabinet.
Click on the fan, use it on the door.
Use the extension cord on the fan.
Use the screwdriver on the window, it'd open.
Use the window to look outside.
Click the extension cord and use it on the window to go outside.

Click on the air conditioner to your left, then the drainpipe on its left.
Pick up the broken pipe.
Swing to the right.
Use the broken pipe on the cord to your left to get extension lead.
Combine the lead and broken pipe in your inventory to get a hook.
Look down and use the thermos on the soldiers then the hook on the dumpster, look up and use the hook on the top of the building.
Before you do anything offer your thermos to the figures up here (lmao) to finally unlock the FANCY A CUPPA? achievement.



Then click down to finish the chapter, you'll get an achievement, THE HUNTER HUNTED.


Chapter 5
Go into the bushes for some exposition, then go back towards the car.
After a sound examine the corrugated iron close to you.
Go back to the car and use the screwdriver on its boot, open it to get a car jack.
Look at the grate then use the car jack on it.

In this new area feel free to look around as there's some important story info, then use the door on the right to leave.
In this corridor look around if you wish then exit right.
In the next room look around, pull the sheet for a scene and await your fate.
You'll wake up in a new area.



Examine the door on the left and your head to make the man come into the room.
(have a backup save just in case, we need to die a few times but just enough to get outta here and I'm not sure how many death triggers are here)
Keep talking to him until asked what drives evolution, the answer is Death, fourth topic from the right but he's not satisfied. This is story death no.2.
Another question comes up, choose Quantum Cognition but still not good enough.
This is story death no.3.
Talk again until you're free to act.

Look around until you hear a voice, then click on the vent.
When asked what's around click on the vent again so that something gets dropped.
Use the hook on the crumbling masonry behind you, you'll get a chunk of masonry.
Use the chunk on the cup that's on top of the freezer to get a toothbrush and plastic cup.
Use the toothbrush on the masonry behind you, the man will come back. (I'd say make another save)
Feel free to talk to him for more story info, then let's start by using the chunk of masonry on him for the missable achievement NOGGIN'.



Use the cup on the man to realize we need some info.
Use the chunk of masonry on the broom until you're lifted up, when you're lifted up quickly interact with the vent before you faint.

Talk to the vent to get the info we need, then use the pipe on your right to agree on a signal, the man will come back.
Use the cup on the man then use the food he brings to get a cat tag...eeeew!
Make the broom fall again, once lifted click on the pipe to your right three times.
Use the cat tag on the vent to get wire-cutters.
Click on the door to make the man come back.

Use the wire-cutters on the freezer cord to get a power cord, the man will leave.
In your inventory combine hook and power cord then use it on the radiator.
Use a chunk of masonry on the broom then pick it up.
Use the broom on the blue box on top of the freezer, take some dry ice.
(make a save here as we have a pretty hectic section coming up)
The man comes back, use the dry ice on the radiator.

Talk to the man to be lifted up, as soon as you can click on him.
In the corrider use the door just to your left and the red gas bottle next to it.
Exit left.
Click on the shelves to get a hose.
Back in the corridor use the hose on the gas bottle to get a iron rebar, then exit on the far right.
Be ready! Walk on the right a bit, once the two men enter as soon as you're in control quickly use the iron rebar on the one standing up twice.
After a scene search the body for a rifle, use it on the iron rungs going up.

The chapter ends with the CHAINS THAT BIND achievement.


Chapter 6
We find ourselves in a more quaint setting.



Exhaust dialogue with everyone here.
Examine the gadget on the left of Max, it needs a battery.
Use the yellow toy box nearby to get a D cell battery, hand it to Max.
Talk to everyone again.
Go to the table on the left of the double doors, here:



Interact with it for a map of Wunyerra.
Use the map with Sarah to find a site.
Talk with everyone to leave.



Use the gate, then search the duffle bag to get an EM pulse coil maybe? Use it on the cameras on top.
You'll be given the real EM pulse coil, use it on both cameras, go through the gate and move right for a quick scene.
Use the duffle bag again to get a metal detector and a rifle.
Go through the gate and use the metal detector on the ground.
This is where it'd ping:



Talk to Max and give him the metal detector to get a shovel in return.
Use the shovel where you got the ping.
Oh wow...look at the vent and go through it.

In the vents move right,
After some dialogue move right twice.

Talk to Annie twice to get down.
Use the rifle on the doorway.
Talk to the doctor to get a cartridge, use it on the computer terminal on the right.

This ends the chapter, you'll get the BEST LAID PLANS achievement.


Chapter 7
Well, that was some news...



Talk with the doctor about whatever you want until he leaves the room, in the corridor go left.
You'll be handed a card, use the lift.
Exit far right and use the canteen door.

Use the scanner on the left, grab the ticket it spits out.
(don't use it yet as the food it provides is useless, if you used it by mistake return the items and use the scanner again to get another ticket)
Exhaust all dialogue options, take the framed photo next to the Angela and leave.

Go left and use the lift, go to the top floor.



Look at the trailer to get a screwdriver.
Try using the red button then take the stairs on the right.
Use the iron rungs, go outside and get back to the lift,
Exhaust all topics with the detective here to realize we need a can of fuel.
Take the lift to level three.

Go right and use the card on the first door on the left, that's Annie's room.
Use the pink plastic disk on the floor to get a makeup compact.
Use the photo on her for some info then exhaust all topics of conversation, you'll get a lead on the fuel can.
Leave this room.

In the corridor use the door right next to it to enter an unoccupied room.
Open the wardrobe and use it to steal a coat hanger.
Return to the corridor and go left.

You'll have an ominous vision in front of the lift, follow it left.
You'll reach this area:



Click on the wet footprints then click the wall section they end at.
Use your screwdriver on that section to uncover a keypad.
Exit right.

Use the door to the left of the lift, knock to enter Roth's room.
Exhaust all dialogue options with him then leave.
Go to the second floor.

Go right to the canteen and tell Angela about the hidden door.
Exit and you'll have warped somewhere else, go left twice and take the lift to the bottom level.



Go to the far right of this area to find a meter, use your geiger counter on it.
Move left and talk to doctor Klein here twice to realize your geiger counter is defective.
Combine the screwdriver with the geiger counter to get a burnt out cylinder, show it to Klein for a clue.
Move to the far left to check the backup generator then take the lift to level four.

Go left from the lift and use the door here, to the Interface Lab.



Inspect every interaction point to get several explanations about how everything works.
Exit left into a new room, the Accelerator Lab.



Look at everything here then go back to the right.

Speak with Sanjai about every topic, then go back to the lift and go to the top floor.

There's a wooden palette with sacks just beneath the lift here, use your screwdriver on it to rip the sacks then use them to grab some coffee beans.
Update the detective, then take the lift to the canteen.

There's a coffee machine right above Angela, use the coffee beans on it.
Use the makeup compact on the ground coffee, you know where this leads.
Go back to the third floor via lift.

Head left to the keypad, use the makeup compact on it.

Use the lfit and head to the top floor, interact with a few things or start a dialogue to trigger the keypad being used.
Take the lift back to the third floor.

Go left and use the keypad twice.
Enter the room that opens up.

Open the curtains and look at what you find, search the cabinet on the right to get forceps.
Go back to the canteen and report your findings.
Go to the bottom floor.

The area is clear, check the lockers for a packet of nicotine gum.
Go to level four and the Accelerator Lab (right once from lift, enter door).

Notice this juicy coat.



Talk to Roth, then Klein, you'll be tasked to fix a leak.
Go right into the Interface Lab.

Use the nicotine gum on the paper and needle at the far right.
Exit down here, go left and enter the Accelerator Lab from the door, use the coat we've seen two times to steal Roth's keycard. (you need to use this route or Klein'll suspect you)
Go to level three.

Use Roth's keycard to enter his room.



Search the area above the bed in the middle to find a photo of three founders.
Enter the bathroom area on the right, use the shower curtains.
In your inventory combine the forceps and coat hanger to get an untwisted coat hanger and hand it to Hara, examine the mask.
Exit the room and go left.

Look at the pipe leak and use some nicotine gum to fix it.
Go left once and enter Annie's room.
Use the meal ticket on her to get a steak ticket.
Exhaust all topics of conversation and leave, head to the canteen.

Simply redeem the ticket to get a steak knife and a steak with potatoes.
Go back to Roth's room on level three.

Use the steak knife on the mask in the bathroom to steal it.
Use your screwdriver on the mask to get a replacement tube.
Combine the replacement tube with your geiger counter to fix it.
Go to the Accelerator Lab, fourth floor.

Talk to Klein to report you're done with the task, he gives you the lcoation of the fuel can.
Go to the bottom floor.

Go left and examine the backup generator to get a petrol can.
Use your geiger counter on the meter here.
Go to the right for a few scenes.
Click on the hanging person.
In the new area have a chat with the people here then click the reclined chair twice.
This is story death no.4.
Chapter 7 - continued
And we're back again to fix things!

After a few scenes go to the third floor.
Go left and use the keypad to enter the hidden room.
Use the photo on the person here.
Go to level four, Interface Lab.



Talk to Annie.
Show Sanjai the mask then talk to him for a computer cartridge, insert it into the central
console.
Lie down on the reclined chair, talk to the person that appears and lie down again.
Once done take the lift to the bottom level.

Head to the far right and use the geiger counter on the meter here.
Go left and show Klein the mask then talk to him to discuss the radiation.
Go to the top floor.

Speak with the detective about everything.
We're just missing a final piece, go to the Accelerator Lab and confront Roth about the woman.
Back to the top floor.

Speak with Hara about the woman again, you've put everything together finally.

The chapter ends and you're awarded the ROGUE HYPOTESIS achievement.


Chapter 8
Go to the bottom floor and talk to Klein.
Try the lift, talk to Klein again then go right and use the ladder.



Use the screwdriver on the panel, then the knife on the uncovered wires.
Talk to the detective to make him move then exit left.

Talk to Hara again then enter the door.

Grab the fire extinguisher on the left and go back out.

Use the fire extinguisher on the blue flames then talk to the detective, you'll get a cartridge and a pistol.
Use the door again then go right into the Interface Lab.

(make a save here just to be safe)

Use the cartridge on the central console then talk to Roth.

(you can make another save and comply with his requests, sitting down for an heartbreaking scene in the past before reloading, as I don't know if it counts as a death,and if it does count it'll void the achievement...so better safe than sorry!)

Use the gun on him three times.
Keep talking to Roth until he's in this position.



Look at the console to find out the password first!
Then keep talking to him until you get back in time.
This is story death no.5.

Once you're in control use the gun on yourself.
This is story death no.6.

Once you're back use the door on the left.
This is story death no.7.

Once you're back use the untwisted coat hanger on the panel with the cut wires and walk left.
This is story death no.8.

"Talk" to the left side of the screen then move left to jump.
This is story death no.9.

Talk to Klein, then move right and go up the ladder.

Talk to Hara, use the screwdriver on the panel and the knife on the wires, go left.

Head into the lab, get the fire extinguisher, use it to put out the fire outside and talk to Hara to get the cartridge.

Head to the Interface Lab, use the cartridge on the central console.
Talk to Roth, sit down when prompted.
When you're alone use the cartridge on the central console.
Sit down on the reclined chair.
Talk to Roth for a scene change.

(I dunno if you can die here tbh, but be quick in swimming and make a save)
Move upwards.
Use the knife on your feet area.
Swim to the right until you reach a ladder and hatch and click on them twice.



This chapter ends and you get the A LESSON IN HISTORY achievement.


Chapter 9


Move right and go up a ladder, then left and up another.

Quickly talk to Hara to be helped, then grab the blue pole thing that's just behind you and use it on the creature.
Use the open door to your right.

In this room check the table in the middle to get a battery and EM coil pulse, combine the battery with the probe in your inventory.
Go back out and use the charged probe on the creature.
Exit to the far right and enter the canteen.

Talk to the people here, exhaust all topics.
Get the heavy object on the table.
Exit the canteen, go left and up the ladder.



Up top pick up the jerrycan.
Try showing the device to Sanjai, then speak with everyone here, you'll get small scissors for the Klein topic.
Go down.

Go right twice.

In this corridor use the scissors on the old tent in the middle, this nets you a fish hook.
Go right once and enter the open door to the right of Hara.

Get in the bathroom area on the right of the room to pick up dental floss.
Go right and up to the canteen.

Combine the floss and hook, use it on the coffee machine here and give the result to Angela.
Show the heavy device to Klein to identify it as a magnetic clamp.
Go back out and left once.

Give the magnetic clamp to the detective.
Follow him upstairs.

Talk to the detective about all topics to unlock the elevator, board it, you'll also get a knife.



Go left and use the barrel, go left again and use the jerrycan on the other barrel here.
Use the body to get a keycard.
Go left and pick up the full jerrycan.
Examine the opened ventilation grate and climb up.

(another save here wouldn't hurt)

Go right twice then quickly up the ladder next to you.
You'll move left, here quickly use the keypad.

Use the curtains.
Use the crash cart on the left to get a defibrillator and the cabinet on the right to snatch a bandage.
Interact with the woman once then use the defibrillator on her.
Try talking to the woman, then go out.

Go left once.
Use the keycard on the door just to your left.



Grab the pressure sprayer near the desk, combine it with the jerrycan to fill it up then combine the bandage with the pressure sprayer.
Exit this room, make a save, and use the ladder here to move down.

Go right to find this flame.



Use the pressure sprayer on it, then the sprayer on the creature that shows up.
Go back up.

Move right twice, use the sprayer on the creature here.
In your inventory use the scissors on the defibrillator, then use the defibrillator on the EM pulse coil.
Use the EM pulse coil on the ladder.

Go left and use the keypad.
In the hidden room give the knife to the woman then talk to her to move to a new area.

(make a save)
Use the ladder, then alternate between using the sprayer on the swarm and using the ladder until you can go up.

Use the stairs on the right.
Look at the blast doors on top, use the EM pulse coil on them.
Make another save, go downstairs.

Try taking the gun to your right then use the sprayer on Hara to throw it.
Talk to Hara, quickly click the gun and use it on Roth.
Use the EM pulse coil on Hara, talk to Hara then talk to Roth.

In the new area go left, interact with the sheet steel to pick it up, look at the helicopter on the horizon to get an id then use the sheet steel on it.

Enjoy the final scenes and epilogue, once the credits roll you'll unlock THE DRIFTER for finishing the last chapter.



And if you've done everything correctly death-wise (I effin' hope so!) you'll also get CAT LIKE REFLEXES and 100% the game!


Thank you and a request
I hope you've found this guide helpful, if you did please give it an upvote to make it more visible to others!

If you spot any mistakes or wrong info please lemme know in the comments.

Also follow this link for my other guides, maybe one of em will catch your fancy:

https://psteamcommunity.yuanyoumao.com/profiles/76561198006541362/myworkshopfiles/?section=guides

Stay safe and happy gaming.

24 条留言
stranger1982  [作者] 9 月 13 日 下午 7:41 
@53yogamer Weird, you might need to talk to him some more or skipped a step, like using the cup and such.
53yoGamer 9 月 13 日 上午 1:21 
"Use the chunk of masonry on the broom until you're lifted up, "
this does not work. All the time the broom only falls and I can get him, but he does not trigger the control .-
stranger1982  [作者] 9 月 7 日 下午 10:33 
@nai249 Chapter 7 can indeed get messy, even more so if you don't follow me step by step and end up with different conditions. You might be missing getting the mask by using the knife.
nai249 9 月 7 日 下午 10:24 
Talk to Annie.
Show Sanjai the mask then talk to him for a computer cratridge, insert it into the central
console.


What does this mean? I can't ask him for this?

Chapter 7 is such actual trash
stranger1982  [作者] 8 月 24 日 下午 7:32 
@Cloud glad it helped you mate! :Pizza:
Cloud 8 月 24 日 下午 7:29 
Hey thanks for putting in the effort and whipping this up! I hit a few roadblocks on Chapter 7 and this was super helpful. Cheers
stranger1982  [作者] 8 月 21 日 下午 7:54 
@xmn thank you man, glad it helped! :btfcat:
xmn 8 月 21 日 下午 5:44 
Hey, man! Thanks so much for the great work! :gtfoheart:
stranger1982  [作者] 8 月 17 日 下午 11:45 
@Baz thank you for the kind comment dude! :D:
Baz 8 月 17 日 下午 1:49 
Thank you dude 🤜💥🤛