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I've also updated the mod list.
I found a few more interesting mods.
But they aren't necessary, if you just want to enjoy the game.
I highly suggest a radio mod, though.
The vanilla stations get very boring, very fast.
It's been almost a year that I played vanilla and totally forgot that there are fewer ranks.
I've updated the pictures.
But in the end, they're just presets of tasks and have no further function or meaning.
And the radio operator doesn't really need an additional sailor early in the game.
I assign one to him on the fly, for a short time, if I want more range on the hydrophone.
Later in the war 1941 and onward, when aircraft become a bigger problem and you have radar detection equipment on your boat, you'll probably assign a designated sailor to the radio men.
This will give greater range to the detection equipment.
Yes, plural, because they're the only ones that automatically man the listening station.
You can assign others to it, but it has to be done manually, which is a no-go for automation.
Like this list [www.ubootarchiv.de] of crew members of U-48. The site is in German, but thankfully easy translation tools exist in most modern browsers.
Just keep in mind that the ranks are the last known ones, not necessarily the ones they started out with.
If you compare that list with the last picture in this guide, you'll find something interesting.
I agree with you, the game is far from reality when it comes to the crews and the management of it. That's why I use a mod that makes it align at least a little bit more to reality. And the crew management I laid out in this guide doesn't reflect reality 100%, but the game mechanics basically force you to adjust. Still, the game can be very realistic overall, just some things are off. And I think this is a good thing. A truly 100% realistic game isn't possible, obviously. And even if it were, it would be totally boring.
Quite a good guide for beginners. However, you try to set up service on a submarine in your opinion, adjusting to the rules of the game provided by the developers. And this is far from the historically real organization of the service.
A simple example: On a submarine, they served in two watches: "upper" (in three shifts - 4 hours of duty, 4 hours awake, 4 hours of rest) and "lower" (six hours of duty followed by six hours of rest). The sailors were divided into two sections, "marine" and "mechanical". There is no time or space to tell you who exactly was in these watches (officers, non-commissioned officers, sailors, etc.) and what tasks each had.
But I will tell you that you are a great guy. You have prepared a good guide for beginners. In fact, you have done the work of the developers, offering one of the many options for managing the crew in UBOAT.
Full realism doesn't mean that it's like a hardcore mode, though.
You can still fully customize the realism / difficulty settings in the third screen.