安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Also his hitbox has like an AoE which literally can hit from many unexcepted ways to the monster wound and also are capable of cleaning up completely the full damage of other wounds on the levy fly. Opening for more and more wounds.
Adopt your armor for the monster and have it at max lvl and fitting to the element (like have 3 decoration with elemental resistence). I see ppl die 1 Shot on new challanges and they needed just to switch some parts.
The only reason to capture is if there are 2/3 carts, your running out of time, if it is specifically a capture quest, or if the host wants to capture.
Personally I've started limiting the amount of player slots to 2 because when a full squad of randoms join, someone almost always captures it even when I specifically ask people not to.
Also, it might be good to add that SnS can open up new wounds if you focus strike the lighter worn parts that indicate a wound is about to form.
regarding the items/skills: I want this guide to be absolutely multiplayer focused. Only things that particularly impact multiplayer. Imo almost every skill has uses, players need to experiment themselves.
--some points I might add--
I would have to say dual blades wound break for larger monster just for the massive amount of hits it can deal(so its a situational one), and charge blade can get their savage axe mode with a perfect guard and counter attack, so possibly a small benefit.
The major items to bring you should add the constant Att and Def buff items Powercharm and Armorcharm (they gotta be in the inventory to work).
Skills easily overlooked, 1 Adapt jewel negates heat/cold environment, Drain jewel helps cause monsters to get into an exhausted state must faster(best in groups), and Shield jewel always you to guard against normally unblockable attacks.
It's okay to die, everyone does in this game. it's just a fact of life at times, we learn and get better but most of all its..... HAPPY HUNTING!!