Monster Hunter Wilds

Monster Hunter Wilds

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How to be a good Teammate
由 eepy 制作
What to do, and what not to do when you play with others
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This should be obvious:
DBAA: Don't be an A**hole
Simple really. Don't go trolling, don't just stand around, don't intentionally hinder other players.

Be friendly
Send some stickers, react to other players. Have fun.

Tripping
You might have seen other players being affected by your attacks or getting kicked around yourself, this is called tripping and really annoying, to prevent it you should equip a Shock Absorber (Shockproof) or Flinch Free (Brace) decoration. Shock Absorber keeps you from hitting others or getting hit while Flinch Free only protects you but can stop some reactions to very weak monster attacks (really. look it up, it's not worth much)

Mounting
When someone has mounted the monster everyone else does severely reduced damage. So use that time to sharpen, re-apply buffs, heal or prepare a strong attack to release once it's down.

Crafting
You can craft more heals, traps or pods simply by having the ingredients on hand. I always carry 5 Mandragora and Catalyst to make more Max Potions.

Environmental Traps
There are traps everywhere in the world that can significantly speed up hunts. Sometimes it's even possible to stun a fleeing monster. Hint: Lagiacrus

Actually help with the Hunt
When you join any quest the goal is to hunt a specific monster. So doing anything else is just wasting everyone's time. If you want to sightsee play alone :D

Focus on one monster
Simply open the map, look where the other players are and help. When in doubt bigger monster first. Monsters in multiplayer are more aggressive and have more health, you should never fight alone.

Don't exclusively heal
You might think "wow healing is so good, I'll just sit back and heal my team"
That's not a good idea.
  • you do no damage
  • you don't distract the monster
  • you make teammates rely on your heals - if you can't heal they might die
It's just not a fun or effecfive strategy, you are more helpful in the fight.
Items to bring:
Luring Pods
These things are awesome, any time the monster is leaving the area just shoot it with this and you get another minute in the ring.

Heals
Lifepowder or Dust of Life. Occasionally healing everyone makes the hunt much safer overall.

Demon Powder
Everyone does more damage yay!

Flash Pods
You know how busted these things are when playing alone right? Now picture 4 hunters wailing on a downed monster, yeah. And as a bonus you can use them to save other players that have been grabbed.

Traps
Again: stunning the monster while 4 players are hitting it is awesome! Capturing is good to get hunts over faster, especially when you already used 2/3 faints.
Wounds - Who gets them?
To clarify: I am talking about using a Focus Strike on a wound. Hitting wounds normally is fine!

Be mindful of why you're popping a wound. Is the wound about to run out? Do you get a special effect?

These Focus Strikes only do damage:
  • Sword & Shield
  • Lance
  • Gunlance
  • Light Bowgun
  • Heavy Bowgun
  • Bow
If your weapon is on this list, kindly leave wounds for others.

Exception 1: Monster is fleeing
When the monster is fleeing popping a wound can get them to stagger and stay longer, especially blue (tempered) wounds do this. So when you have the opportunity go for it!

Exception 2: Weakpoints
After the monster used a particularly strong attack you can attack a part of its body (usually the head) as if it were a wound, but only for a moment. A good example of this is Rey Dau after he uses his Laser/Zap attack he opens his head and horns which is then a weakpoint.

Since these are so fleeting everyone can use them.
Multiplayer Weapons
These weapons are particularly suited to MP hunts. In general lighter weapons that sheath faster are better.
Sword & Shield
SnS can famously use items while the weapon is unsheathed, allowing users to heal teammates or use traps really fast.
Hammer
Hammer can stun the monster better than any other weapon creating openings for everyone to do damage.
Hunting Horn
The buffing weapon, do i need to explain this?
Light Bow Gun
A fast sheath speed combined with being ranged means players can buff or heal safely. And there are ammo types exclusively for teamwork.

Status Effects: Paralysis & Sleep
Consider these effects as they are much stronger in a group.
Recommended Armor Skills
These skills can be helpful in multiplayer.
They are only suggestions, use your own judgement on what you think is needed.

Shock Absorber
I've touched on this in the first section, this skill stops tripping completely.

Divine Blessing
A good teammate is one that doesn't faint. This is the best defensive skill. Heroics, Speed Eating, Evade Extender and Evade Window are also good. Use "Resistance" skills (stun, poison etc.) when applicable.

Wide Range
Wide Range is an Armor Skill that "Allows the effects of certain items to also affect nearby allies", in caveman speak: YOU HEAL - WE HEAL. Combine with Free Meal and go to slurp town on those mega potions.

Comment your favorite skills
These are the main multiplayer skills. Almost every skill is good situationally, check out the comments for what other players like.
Not a good Idea
Waiting for the monster to sleep
Here's how it worked in older MH titles: When the monster is falling asleep everyone stopped attacking and placed bombs on it and the greadsword player lines up a TCS to get the wakeup hit.

Nowadays that's just not done anymore, it takes far too long. Bombs only deal ~250 damage, even the wakeup hit is maybe 2000dmg from an endgame greatsword. In the time it takes for the setup you can easily deal the same damage with normal attacks and you don't even need bombs. The sleep status still creates a good opening but don't stop attacking.

Bombs need to be buffed for this to make sense, if you could carry 5 maybe that would change things idk.

Bombs
Bombs just suck, read above.

Expecting to slay* the monster
* as opposed to capturing it
Rewards you get differ slightly depending on whether you capture or carve the monster. The biggest change comes from food buffs like carver, capture pro or exploiter. Do your own research.

However it is common practice to capture the monster once it's weak enough. It is simply faster and everyone wants to get to the next hunt.

If you really need a specific partbreak you can ask for it in chat.

I personally think that capturing is a bit of an abrupt ending to a hunt but the fact is: everyone can trap, tranq and capture the monster, it's how the game works.
16 条留言
Digital Experiments 9 月 11 日 上午 1:26 
DB Focus strike deals a ton of damage and break parts. It's hard to land but when the monster starts to be weak and have wounds it is a complete rampage of damage snowballing like the hell. Not to mean the insane knockouts you get of the monster to destroy him when it's in the ground crying for his life.

Also his hitbox has like an AoE which literally can hit from many unexcepted ways to the monster wound and also are capable of cleaning up completely the full damage of other wounds on the levy fly. Opening for more and more wounds.
Luz1f3r 9 月 9 日 上午 1:24 
on point!
All Eye Saw 8 月 14 日 下午 9:56 
For bows: if you aim 1 wound at the time, you can destroy more wounds after and after and stunlock the monster and make save space for melee

Adopt your armor for the monster and have it at max lvl and fitting to the element (like have 3 decoration with elemental resistence). I see ppl die 1 Shot on new challanges and they needed just to switch some parts.
Arethia 8 月 13 日 下午 12:45 
I would just like to point you out that Dual Blades when popping a wound othern than doing the flashy animation, replenish stamina and part of the demon gauge, allowing the user to rely on wounds to never get out of the damage stance.
Jetshot 8 月 5 日 上午 4:11 
Everyone is braindead when playing in SOS, if a monster is about to sleep, nobody knows that, they just continue hitting them lol.
Prim 8 月 3 日 下午 1:48 
Something that I think should be added as well is that if you're not the host, don't capture the monster. There is no longer any bonus materials at the end of hunts when you capture. There are even skills that let you carve even more parts from a monster.

The only reason to capture is if there are 2/3 carts, your running out of time, if it is specifically a capture quest, or if the host wants to capture.

Personally I've started limiting the amount of player slots to 2 because when a full squad of randoms join, someone almost always captures it even when I specifically ask people not to.

Also, it might be good to add that SnS can open up new wounds if you focus strike the lighter worn parts that indicate a wound is about to form.
eepy  [作者] 7 月 31 日 下午 3:10 
thanks for that thought-out comment. Wound priority is subjective, that much is clear. I don't think DB's focus strike is that good, I'd use it as a evade tool mostly. repositions you + be immune while spinning. Even on large monsters it doesn't deal that much damage. Jin Dahaad for example yes you get a lot of hits but they are so fricking small. For dealing damage there are better options on db. For charge blade while you can get savage axe differently that is only on a counter and in mp the monster can be unpredictable so a reliable source for savage axe is good. again subjective.

regarding the items/skills: I want this guide to be absolutely multiplayer focused. Only things that particularly impact multiplayer. Imo almost every skill has uses, players need to experiment themselves.
TatoPotato 7 月 31 日 下午 2:12 
This guide is very well thought out and informative.
--some points I might add--
I would have to say dual blades wound break for larger monster just for the massive amount of hits it can deal(so its a situational one), and charge blade can get their savage axe mode with a perfect guard and counter attack, so possibly a small benefit.
The major items to bring you should add the constant Att and Def buff items Powercharm and Armorcharm (they gotta be in the inventory to work).
Skills easily overlooked, 1 Adapt jewel negates heat/cold environment, Drain jewel helps cause monsters to get into an exhausted state must faster(best in groups), and Shield jewel always you to guard against normally unblockable attacks.
It's okay to die, everyone does in this game. it's just a fact of life at times, we learn and get better but most of all its..... HAPPY HUNTING!!
YeetYourFeet420 7 月 28 日 下午 4:50 
The fact that a lot of people don't know about demon powder still is insane to me. Good Guide.
strigoium 7 月 23 日 下午 1:33 
THANK YOUUU FOR MENTIONING SLEEP BOMBING!!!! I feel like when I play with randoms they almost always never do sleep bombing or even charge up/let someone else charge up a strong attack!!