Kindergarten 3

Kindergarten 3

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Monstermon Plushie Most Efficient Guide
由 Just_E 制作
This is the most efficient guide, designed to help you get all the plushies in the least amount of plays as possible. If you follow my guide, you'll collect all 50 plushies by the end of the game.
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Intro
Welcome to the Most Efficient Guide for All 50 Monstermon Plushies in Kindergarten 3! 🧸

This guide walks you through the fastest possible route to collect every plushie with the least amount of repetition. It’s structured around mission order, item dependencies, and death-trigger unlocks, so you’ll never waste a day or do unnecessary steps.

Whether you're aiming for 100% completion or just love collecting cute murder monsters, this guide will get you there with maximum efficiency and minimum backtracking.

I have also made a YouTube video for those of you who'd like a visual guide, which you can find right here


For most sections in this guide the first step is done inside your room (I believe there are only 2 exceptions) I will not be including this in the guide, simply read the first step before you leave for school to determine if you need to do it in your home or not.

I have added the mission requirements and rewards to each section. I also include a step to grab the requirements. Anything I grab that is not listed in the requirements is needed for a monstermon plushie.

This guide contains:
✅ Optimized route
💀 Deaths included (on purpose!)
🎒 Mission requirements tracked

Let’s get started!
Miss Lovelett's mission: The Show Must Go On
Miss Lovelett's mission: The Show Must Go On
requirements: none
reward: playbook

1. Check for monsters under the bed
2. Boop linda (death)
3. Read the paper on the wall
4. Talk to miss Lovelett
5. Talk to Felix, Cindy and Nugget
6. Go to the nurse
7. Hand over the sign up sheet
8. Talk to Davey
9. Grab the fish
10. Put guppy back in the bowl
11. Go to the bathroom
12. Try to flush guppy
13. Grab the glob
14. Go to the playground
15. Grab the red flowers
16. Hand guppy over to Davey
17. Give miss Lovelett all the items
18; Interact with the dark bookcase in the library
19. Interact with miss Lovelett
20. Interact with the yellow book near the vent
21. Talk to Nugget
22. Talk to Cindy
23. Convince Austin to throw the burger
24. Talk to Nugget again
25. Hand the library card over to Carla
26. Leave the cafeteria
27. Interact with Felix
28. Get the nurse
29. Interact with the swings (death)
30. Interact with the lawnmower while in front of it (death)
31. Bang on the tree or try to grab the shovel (death)
32. Let Cindy take the blue flowers
33. Talk to Felix
34. Get the nurse
35. Go to the playground
36. Go to the bathroom
37. Turn the faucet
38. Ask gutter wench to show a magic trick
39. Talk to miss Lovelett
Carla's mission: The Grate Escape
Carla's mission: The Grate Escape
requirements: none
reward: vent map

This is one of the missions where step 1 is not in your home.

1. Talk to Emmy
2. Talk to Cindy
3. Talk to Carla
4. Talk to Austin
5. Enter through the window
6. Head to the bathroom
7. Help Carla
8. Listen to Carla
9. Talk to Emmy
10. Grab the green book from the shelves
11. Talk to Cindy or Alice
12. Use the glob on the beans
13. Ask miss Lovelett to put on a play
14. Climb the beanstalk
15. Talk to Carla
16. Open the vent behind miss Applegate and head to the classroom
17. Climb the beanstalk to the roof
18. Grab a nugget
19. Grab the key
20. Return to the classroom
21. Give Nugget the nugget
22. Go to the office
23. Open the lost and found
24. You need to reset here
25. Interact with the no smoking sign
26. Open the vent in the nurse's office
27. Head to the line separating you from Monty
28. Talk to Carla
29. Open the vent
30. Go to the hallway via the nurse's office
31. Enter mister Scippio's classroom
32. Interact with the top left desk
33. Talk to the boxes
34. Enter the classroom
35. Interact with the nurse's body
36. Use the vent to return to the cafeteria
37. Enter the janitor's closet
38. Open the vent
the janitor's mission: Cold Blooded Killer
the janitor's mission: Cold Blooded Killer
requirements: none
reward: mop end

This is the only other mission where step 1 is not in your home.

1. Talk to the janitor
2. Talk to miss Lovelett
3. Talk to the janitor
4. Head to the nurse's office
5. Talk to the gator
6. Talk to Davey twice
7. Enter the building
8. Enter the classroom
9. Take the fish
10. Give the fish to the gator
11. Enter the bathroom
12. Talk to the trash can
13. Talk to the occupied stall
14. Talk to the nurse
15. Talk to the occupied stall
16. Go to the office
17. Janitor manoeuvre 71 (death)
18. Repeat steps 11 through 16 due to a death
19. Janitor manoeuvre 17
20. Go to the front of the school
21. Take a carrot
22. Talk to Austin
23. Leave and find the janitor at the end of the hallway
24. Enter the playground
25. Take a rock
26. Smash a window
27. Enter the room
28. Give the janitor the key
29. Place the trap
30. Place the bait
31. Let Cindy take the blue flowers
32. Grab the bunny
33. Go to the front of the school
34. Place the trap with the bunny
35. Boop and run
Davey's mission: Gator Aid
Davey's mission: Gator Aid
requirements: playbook, vent map
reward: gator nugget

This mission is the longest since it has the most steps in this guide.

1. Grab the vent map and the playbook
2. Start Carla's mission, reset before school after the plushie
3. Talk to Davey
4. Talk to the janitor
5. Talk to Davey
6. Talk to the teacher
7. Talk to Davey
8. Talk to Nugget
9. You'll have a choice, choose to give him the nugget
10. Enter the building
11. Enter the bathroom
12. Turn the faucet
13. Ask for courage
14. Talk to Austin
15. Leave the classroom
16. Talk to Nugget
17. Go to the nurse
18. Give miss Applegate the towel
19. Ask the nurse to be in the play
20. Return to the class
21. Give Nugget the towel
22. Grab the ketchup
23. Enter the library
24. Make your way to the playground
25. Grab a rock
26. Break a window
27. Give mister Scippio the ketchup
28. Reset
29. Enter the library
30. Head to the closet
31. Grab the note from the trash can
32. Go into the nurse's office
33. Grab the scalpel
34. Enter the classroom
35. Steal the hall pass
36. Have Monty read the note
37. Talk to Stevie
38. Talk to Davey
39. Talk to Carla
40. Enter the library
41. Head to the closet through the vent
42. Cut the blue wires
43. Push Monty out of the way (death)
44. Talk to Nugget
45. Talk to Monty
46. Pester felix for money (achievement) or sell the crutch to Cindy (no achievement)
47. Pay Monty
48. Talk to Austin
49. Go down the slide
50. Make your way to the cafeteria
51. Input the code, you can see it again by checking the vending machine
52. Shake the vending machine
53. Head to the office
54. Pull the ax out of the head
Emmy's mission: Garden of Emmy
Emmy's mission: Garden of Emmy
requirements: mop end
reward: white flower

This mission is the shortest since it has the least steps in this guide.

1. Grab the mop end
2. Talk to Emmy
3. Talk to Cindy
4. Talk to Davey
5. Talk to the janitor
6. Enter the building
7. Chase stevie away from the door
8. Enter the classroom
9. Grab the watering can
10. Go into the playground
11. Talk to Emmy
12. Talk to Cindy or Alice
13. Smear the glob on the beans
14. Climb the beanstalk
15. Grab the blue flowers
16. Wash the blue flowers
17. Hand the blue flowers over to Emmy
18. Talk to miss Applegate
19. Get the burger
20. Talk to Austin
21. Pick up the burger on the floor
22. Steal Monty's burger
23. Talk to Emmy
24. Place the carrot on the dirt patch
25. Talk to Davey
26. Go through the broken window
27. Grab the plants
28. Leave the room
29. Grab the shovel
30. Talk to Emmy
Felix' mission: Helicopter parenting
Felix' mission: Helicopter parenting
requirements: vent map, mop end, gator nugget
reward: special cure

This is the only mission you'll need to play twice. we'll revisit this mission later so you don't need to worry about doing the second run now.

1. Grab the vent map, the mop end and the gator nugget
2. Hand the gator nugget to the gator
3. Get too close to Kevin (death) (half of all monstermon)
4. Return to the lab
5. Grab the goo core
6. Go back to the front of the school
7. Talk to Monty
8. Go to the office
9. Give miss Applegate the pill
10. Call mr. Huxley
11. Inspect the box closely
12. Go to the bathroom
13. Turn on the faucet
14. Walk into miss Lovelett while she's on fire or consume an apple (death)
15. Return to the bathroom
16. Turn on the shower
17. Go to the playground
18. Take a rock
19. Break the window
20. Ask about Felix's guest
21. Give phone to Monty
22. Talk to the janitor
23. Talk to Felix
24. Take the flare
25. Talk to Stevie
26. Go to the nurse's office
27. Take the scalpel
28. Perform janitor manoeuvre 17
29. Cross the line
30. Talk to miss Applegate
31. Leave the library 3 times
32. Go to the closet
33. Cut the pink wire
34. Open the lost and found
35. You have a choice here, either option gives you a monstermon at the end but you'll have to replay this mission again later to get both
36. Climb the ladder
37. Found on the scaffolding
38. Go to the part of the roof near the front of the school
39. Talk to Felix
Alice's mission: What Happened on Monday?
Alice's mission: What Happened on Monday?
requirements: vent map, gator nugget, white flower
reward: decoder

1. Grab the vent map, gator nugget and white flower
2. Go to the lab
3. Grab the book
4. Talk to Alice
5. Go to the office
6. Talk to the trash bag
7. Leave the school
8. Talk to Alice
9. Talk to Cindy
10. Talk to Austin
11. Talk to Cindy
12. Talk to Emmy
13. Talk to Monty
14. Talk to Cindy
15. Get all 3 math questions right
16. Leave the cafeteria
17. Talk to Alice
18. Return to the cafeteria
19. Enter the closet
20. Cut the blue wire
21. Use the vent to go to the nurse's office
22. Hide in the empty planter
23. Enter Booboo's crate
24. Grab the remaining remote
25. Get too close to Booboo (death)
26. Fire the ballista
27. Head down the slide
28. Talk to Austin
29. Turn on the lawn mower
30. Enter the tree
31. Talk to Alice
32. Leave the tree
33. Use the remote on the slide
34. Input the code in reverse
35. Input the code to save Alice
36. Input the code to open the gate
37. Read the purple piece of paper
38. Input the code for the suction tube, this is subject to change
Nugget's mission: Nugget-o and Lily-et
Nugget's mission: Nugget-o and Lily-et
requirements: playbook, white flower
reward: remote control

The more efficient route in this mission requires you to do step 17, step 18 and then step 16 however, at the time of writing, a glitch makes it impossible to enter the library later if you do it in this order, I have entered the steps in the order that avoids the glitch. This is only a minor inconvenience however since this route only takes a few seconds extra.

1. Grab playbook, white flower, gator nugget and decoder
2. Talk to Nugget
3. Talk to Nugget
4. Enter the bathroom
5. Turn on the shower
6. Go to the playground
7. Enter the tree
8. Head to the middle right
9. Grab the trophy
10. Leave the tree
11. Enter the hallway
12. Place the trophy
13. Return to the playground
14. Shake the swings
15. Grab the crutch
16. Enter mister Scippio's classroom
17. Break the window in the hallway
18. Grab the flask
19. Go back to mister Scippio's classroom
20. Hand the flask to mister Scippio
21. Go to the nurse's office
22. Grab the ketchup
23. Give the ketchup to Lily
24. Enter the library
25. Talk to miss Lovelett
26. Remember the colors, this is an option even if you're colorblind since the soda's have the names of their colors. They go from top left to top right and then bottom left to bottom right.
27. Sell the crutch to Monty
28. Buy the antidote
29. Hand the antidote to Nugget
30. Ask birdie to take you to the nuggets
31. Waste apples until they're all gone (death)
32. Grab the shovel
33. Hand the shovel over to Nugget
34. Go back to the roof
35. Decode the purple page
36. Grab all the nuggets
37. Interact with the diving board
38. Grab a nugget
39. Give the nugget to Nugget
40. Input the purple sheet code with the RC car
41. Input the gate code with the RC car
42. Talk to the principal
43. Ask nugget about the code if you forgot
44. Input the code
45. Give the gator the gator nugget
Final pre-end game mission
This is the final mission you'll have to do before the True End. Technically this is the second run of Felix' mission, you'll have to grab one more plushie and make the opposite choice from the one you made earlier. You'll also need to pick up a plushie you couldn't get earlier due to not having the needed item yet.

Just In case I'll retype all of the steps required but this time with the actions that lead to a repeat plushie removed and with the actions needed to get the missing plushie added.

1. Grab the vent map, the mop end, the gator nugget and the remote control
2. Hand the gator nugget to the gator
3. Grab the goo core
4. Go back to the front of the school
5. Talk to Monty
6. Go to the office
7. Give miss Applegate the pill
8. Call mr. Huxley
9. Go to the bathroom
10. Turn on the faucet
11. Turn on the shower
12. Go to the playground
13. Take a rock
14. Break the window
15. Ask about Felix's guest
16. Give the phone to Monty
17. Talk to the janitor
18. Talk to Felix
19. Take the flare
20. Talk to Stevie
21. Go to the nurse's office
22. Take the scalpel
23. Perform janitor manoeuvre 17
24. Cross the line
25. Talk to miss Applegate
26. Go to the closet
27. Solve the RC code, use the boxes on the shelves
28. Cut the pink wire
29. Open the lost and found
30. Make the opposite choice from earlier
31. Climb the ladder
32. Talk to Felix
True end mission: Paging Dr. Goolittle
True end mission: Paging Dr. Goolittle
requirements: gator nugget, special cure, decoder, remote control
reward: True Ending

1. Grab the gator nugget, the antidote, the decoder and the remote control
2. Go to the lab
3. Use the RC car to escape the cage
4. Talk to the principal
5. Decode the page
6. Input the gun code
7. Grab the gun
8. Tell the principal you like oog
9. Cure Nugget
10. Talk to Austin
11. Talk to Davey
12. Talk to Emmy
13. Talk to Monty
14. Return to the classroom
15. Inspect the defeated robot
16. Grab a hall pass
17. Head to the cafeteria
18. Give Applegate the pill
19. Head to the playground
20. Get Birdy's help
21. Go to the school entrance
22. Grab the flask
23. Enter mr. Scippio's classroom
24. Talk to the boxes
25. Use the remote
26. Interact with Booboo
27. Go to the reversion chamber
28. Send Birdy
29. Send Booboo
30. Send Bunny
31. Send Guppy
32. Interact with the desks on the left
33. Activate the magnet
34. Aim the laser at Regis
35. Aim the laser at the bottom anti-goo container
36. Aim the laser at the mole on regis' face
37. Interact with the mole on the ground
38. Aim the laser at the top anti-goo container
39. Aim all lasers at the goo core
Outro
And there you have it, the most efficient (that I could find) route to all the plushies, there are some plushies that can be aquired through multiple ways or in multiple routes, I simply added them at the first available option with the exception of the plushie hidden in the tree. In the tree you can get 2 plushies technically, however the first time we visit the tree you wouldn't have the opportunity to get the second plushie, so I grab that plushie a little later when the tree is visited again.

Personally I would have liked to list all the plushies to get per mission however I want to get this guide out as soon as possible and I'm running out of time to work on it, If you can make that list I'd greatly appreciate it and be sure to give credit otherwise you'll have to be patient for me edit this guide with the full list.

And with that said, please feel free to give me constructive criticism, Please consider rating this guide and I hope you enjoyed the first guide I ever wrote.
2 条留言
Claricestarling 10 月 26 日 下午 4:20 
Thank you so much for this guide, it's really helpful!
полка дрочит на п 7 月 31 日 上午 1:19 
Best