Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

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Female Rebel/Citizen animations list
由 mdd 制作
An organized list of female rebel/citizen animation names pulled from Half-Life 2. A helpful reference for animators, mod creators, and scene builders.
   
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Animations names list
Here is a sorted list of known animation names used by the female rebel/citizen in Half-Life 2:
  • b_accent_back
  • b_accent_fwd
  • b_accent_fwd_UpperBody
  • b_accent_fwd2
  • b_head_back
  • b_head_forward
  • b_OverHere_Left
  • b_OverHere_Right
  • base_cit_medic_anim
  • base_cit_medic_postanim
  • broadweaponup
  • canals_arlene_candown
  • canals_arlene_pourgas
  • canals_arlene_tinker
  • canals_mary_postidle
  • canals_mary_preidle
  • canals_mary_wave
  • checkmale
  • checkmalepost
  • cheer1
  • cover
  • cover_Idle
  • Cover_L
  • Cover_LTtoShootSMG1
  • Cover_R
  • Cover_RTtoShootSMG1
  • CoverLow_L
  • CoverLow_LTtoShootSMG1
  • CoverLow_R
  • CoverLow_RTtoShootSMG1
  • crouch_aim_smg1
  • crouch_idle_RPG
  • Crouch_idleB
  • crouch_panicked
  • Crouch_reload_smg1
  • crouch_run_holding_RPG_all
  • Crouch_shoot_smg1
  • Crouch_to_stand
  • Crouch_walk_aiming_all
  • Crouch_walk_all
  • Crouch_walk_holding_all
  • Crouch_walk_holding_RPG_all
  • CrouchDToCrouchShoot
  • CrouchDToShoot
  • CrouchDToStand
  • crouchidlehide
  • crouchRUNAIMINGALL1
  • crouchRUNALL1
  • crouchRUNHOLDINGALL1
  • CrouchShootToCrouchD
  • CrouchToShootRPGfake
  • d1_t01_BreakRoom_Sit01_to_Idle
  • d1_t01_BreakRoom_Sit02_Entry
  • d1_t01_BreakRoom_Sit02_Exit
  • d1_t01_Clutch_Chainlink_Entry
  • d1_t01_Clutch_Chainlink_Idle
  • d1_t02_Plaza_Sit01_Idle
  • d1_t02_Plaza_Sit02
  • d1_t03_LookOutDoor_Entry
  • d1_t03_LookOutDoor_Exit
  • d1_t03_LookOutWindow
  • d1_t03_Sit_Bed
  • d1_t03_Sit_Bed_Entry
  • d1_t03_Sit_Bed_Exit
  • d1_t03_Sit_Bed_Response
  • d1_t03_Sit_couch
  • d1_town05_Jacobs_Heal
  • d1_town05_Jacobs_Heal_Entry
  • d1_town05_Nurse_Open_Door
  • d1_town05_Wounded_Idle_1
  • d2_coast03_PostBattle_Idle01
  • d2_coast03_PostBattle_Idle01_Entry
  • d2_coast03_PostBattle_Idle02
  • d2_coast03_PostBattle_Idle02_Entry
  • d2_coast03_PreBattle_Scan_Skies
  • d2_coast03_PreBattle_Scan_Skies01
  • d2_coast03_PreBattle_Scan_Skies02
  • d2_coast03_PreBattle_Scan_Skies03
  • deathpose_back
  • deathpose_front
  • deathpose_left
  • deathpose_right
  • droprope1
  • Fear_Reaction
  • Fear_Reaction_gesture
  • Fear_Reaction_Idle
  • g_arlene_postidle_headup
  • g_arrest_clench
  • g_Clutch_Chainlink_HandtoChest
  • g_d1_t03_Sit_Bed_Response
  • g_d2_coast03_PostBattle_Idle01
  • g_d2_coast03_PostBattle_Idle02
  • g_display_left
  • g_left_openhand
  • g_punctuate
  • g_right_openhand
  • g_scan_ID
  • g_wave
  • gesture_reload_ar2
  • gesture_reload_smg1
  • gesture_shoot_ar2
  • gesture_shoot_rpg
  • gesture_shoot_shotgun
  • gesture_shoot_smg1
  • gesture_shootp1
  • gesture_turn_left_45
  • gesture_turn_left_45_flat
  • gesture_turn_left_90
  • gesture_turn_left_90_flat
  • gesture_turn_right_45
  • gesture_turn_right_45_flat
  • gesture_turn_right_90
  • gesture_turn_right_90_flat
  • give
  • gunrack
  • Handshake_Alyx_Female
  • Heal
  • hg_handshake
  • hg_nod_left
  • hg_nod_right
  • hg_punctuate_down
  • holdhands
  • idle_alert_01
  • idle_alert_02
  • Idle_Alert_AR2_1
  • Idle_Alert_AR2_2
  • Idle_Alert_AR2_3
  • Idle_Alert_AR2_4
  • Idle_Alert_AR2_5
  • Idle_Alert_AR2_6
  • Idle_Alert_AR2_7
  • Idle_Alert_AR2_8
  • Idle_Alert_AR2_9
  • Idle_Alert_Shotgun_1
  • Idle_Alert_Shotgun_2
  • Idle_Alert_Shotgun_3
  • Idle_Alert_Shotgun_4
  • Idle_Alert_Shotgun_5
  • Idle_Alert_Shotgun_6
  • Idle_Alert_SMG1_1
  • Idle_Alert_SMG1_2
  • Idle_Alert_SMG1_3
  • Idle_Alert_SMG1_4
  • Idle_Alert_SMG1_5
  • Idle_Alert_SMG1_6
  • idle_angry
  • Idle_angry_Ar2
  • Idle_Angry_RPG
  • Idle_Angry_Shotgun
  • Idle_Angry_SMG1
  • Idle_ar2_aim
  • Idle_AR2_Relaxed
  • Idle_Relaxed_AR2_1
  • Idle_Relaxed_AR2_2
  • Idle_Relaxed_AR2_3
  • Idle_Relaxed_AR2_4
  • Idle_Relaxed_AR2_5
  • Idle_Relaxed_AR2_6
  • Idle_Relaxed_AR2_8
  • Idle_Relaxed_AR2_9
  • Idle_Relaxed_Shotgun_1
  • Idle_Relaxed_Shotgun_2
  • Idle_Relaxed_Shotgun_3
  • Idle_Relaxed_Shotgun_4
  • Idle_Relaxed_Shotgun_5
  • Idle_Relaxed_Shotgun_6
  • Idle_Relaxed_SMG1_1
  • Idle_Relaxed_SMG1_2
  • Idle_Relaxed_SMG1_3
  • Idle_Relaxed_SMG1_4
  • Idle_Relaxed_SMG1_5
  • Idle_Relaxed_SMG1_6
  • Idle_RPG_Aim
  • Idle_RPG_Relaxed
  • Idle_SMG1_Aim
  • Idle_SMG1_Aim_Alert
  • Idle_SMG1_Relaxed
  • Idle_subtle
  • Idle_to_d1_t01_BreakRoom_Sit01
  • Idle_to_Lean_Back
  • Idle_to_Lean_Left
  • Idle_to_Sit_Chair
  • Idle_to_Sit_Ground
  • IdleAngry_AR2_ToShoot
  • IdleAngryToShoot
  • idlepackage
  • injured1
  • injured1postidle
  • injured2
  • jump_holding_glide
  • jump_holding_jump
  • jump_holding_land
  • laycouch1
  • Lean_Back
  • Lean_Back_to_Idle
  • Lean_Left
  • Lean_Left_to_Idle
  • Lineidle01
  • Lineidle02
  • Lineidle03
  • Lying_Down
  • Man_Gun
  • MeleeAttack01
  • Open_door_away
  • Open_door_towards_left
  • Open_door_towards_right
  • p_arlene_postidle
  • p_arrest_Upright
  • P_balance_toes
  • P_bendover
  • P_bouncing
  • P_Chainlink_Respond
  • P_jumpup
  • P_shiftleft
  • P_shiftright
  • P_stepin
  • P_stepleft
  • photo_react_blind
  • photo_react_startle
  • pickup
  • Pistol_idle
  • Pistol_idle_aim
  • plazaidle1
  • plazaidle2
  • plazaidle3
  • plazaidle4
  • plazastand1
  • plazastand2
  • plazastand3
  • plazastand4
  • podpose
  • pullrope1idle
  • ragdoll
  • reference
  • reload_ar2
  • reload_shotgun1
  • reload_smg1
  • reloadpistol
  • run_aiming_all
  • run_aiming_ar2_all
  • run_aiming_p_all
  • run_alert_aiming_all
  • run_alert_aiming_ar2_all
  • run_alert_all
  • run_alert_holding_all
  • run_alert_holding_AR2_all
  • run_all
  • run_AR2_Relaxed_all
  • run_holding_all
  • run_holding_ar2_all
  • run_holding_RPG_all
  • run_panicked_2_2_all
  • run_panicked_all
  • run_panicked3_all
  • run_protected_all
  • run_RPG_Relaxed_all
  • run_SMG1_Relaxed_all
  • Scan_Skies_Respond
  • Seafloor_Poses
  • shoot_ar2
  • shoot_ar2_alt
  • Shoot_AR2_ToIdleAngry
  • shoot_rpg
  • shoot_shotgun
  • shoot_smg1
  • shootp1
  • ShootSMG1ToCover_L
  • ShootSMG1ToCover_R
  • ShootSMG1ToCoverLow_L
  • ShootSMG1ToCoverLow_R
  • ShootToCrouchD
  • ShootToCrouchRPGfake
  • ShootToIdleAngry
  • ShootToStandRPGfake
  • silo_sit
  • Sit_Chair
  • Sit_Chair_to_Idle
  • Sit_Ground
  • Sit_Ground_to_Idle
  • sitchair1
  • sitchairtable1
  • sitcouch1
  • sitcouchfeet1
  • sitcouchknees1
  • sitcouchtv1
  • smgdraw
  • Stand_to_crouch
  • StandToCrouchD
  • StandToShootRPGfake
  • stopwoman
  • stopwomanpre
  • swing
  • takepackage
  • throw1
  • ThrowItem
  • turnleft
  • turnright
  • turnwheel
  • urgenthandsweep
  • urgenthandsweepcrouch
  • walk_aiming_p_all
  • walk_all
  • walk_all_Moderate
  • walk_AR2_Relaxed_all
  • walk_holding_package_all
  • walk_holding_RPG_all
  • walk_panicked_all
  • walk_RPG_Relaxed_all
  • walk_SMG1_Relaxed_all
  • walkAIMALL1
  • walkAIMALL1_ar2
  • walkAlertAim_AR2_ALL1
  • walkAlertAimALL1
  • walkAlertHOLD_AR2_ALL1
  • walkAlertHOLDALL1
  • walkHOLDALL1
  • walkHOLDALL1_ar2
  • Wave
  • Wave_close
  • Wave_SMG1