UBOAT
35 betyg
Gyrocompass overhaul
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
66.523 KB
4 jul @ 5:43
1 ändringsnotis ( visa )

Abonnera för att ladda ner
Gyrocompass overhaul

Beskrivning
This mod overhauls the gyrocompass mechanics to add meaningful tactical choices:

- When DISABLED:
* Gyrocompass UI becomes unresponsive
* All compass functions are blocked
* Preset buttons stop working
* Visual red indicator shows disabled state

- When ENABLED:
* Full functionality restored
* Normal white color indicates active state

Now you face real trade-offs:
✔ Stealth advantage when disabled (reduced noise)
✔ Power savings when disabled
✖ Manual rudder control required
✖ More challenging navigation

The mod is save game independent. You can enable and disable it at any time. It does not require a new carrier.
14 kommentarer
urseus 28 sep @ 23:24 
I leave gyro compass off all the time, so that my navigator officer is always working at the desk because the navigation falls low.
rdtpolnak 15 aug @ 11:13 
Example script to disable the little text value of current heading underneath the gyroscope icon in the UI. Should be easy to update your mod with!
rdtpolnak 15 aug @ 11:11 
using DWS.Common.InjectionFramework;
using DWS.Common.Resources;
using System;
using System.Collections;
using System.Collections.Generic;
using UBOAT.Game;
using UnityEngine;
using UnityEngine.UI;
public class Main : IUserMod
{
[Inject] private static ResourceManager resourceManager;
public void OnLoaded()
{
SceneEventsListener.OnSceneStart += SceneEventsListener_OnSceneStart;
}
private void SceneEventsListener_OnSceneStart(UnityEngine.SceneManagement.Scene scene)
{
try
{
if (scene.name == "Main Scene")
{
GameObject gyroValue = GameObject.Find("GUI/Viewport/ControlUI/Values/Gyrocompass Vaslue");
gyroValue.SetActive(false);
}
}
catch (Exception e)
{
Debug.Log(e.Message);
}
}
}
DaveDangerous 28 jul @ 10:01 
Superb idea for a fun little mod I must say. Vielen dank, Herr kaleu.
Xryas  [skapare] 11 jul @ 3:49 
Thanks for your comments!
I tried to implement the gyrocompass align function. There are some problems with it that need to be solved.

Also, I am working on another big mod at the same time, so gyro stabilizing function will have to wait some time
Shadowvale 10 jul @ 11:41 
I second the idea of needing time for the gyro to stabilize itself after turning it back on. I enjoy this one. Thanks for the great work.
Battleshipfree99 9 jul @ 8:29 
@vereschagin246
page 74 [www.uboatarchive.net]
"The projector compass is installed forward of the conning tower in a pressure-proof casing together with the compass rose illumination and optics system which projects the view of the rose to the control room. To eliminate the influence of electric currents to the magnetic compass, non-magnetic materials are used within a radius of 900 mm from the compass center."
Kerberos 8 jul @ 12:36 
Under the compass symbol you can still see the Course as a number
DECAFBAD 5 jul @ 15:23 
I mean, you don't have to do it, it's just a suggestion. Again, thanks for this super awesome mod!
DECAFBAD 5 jul @ 15:23 
AWESOME MOD!!!

Do one more thing: the Siemens S3 TDC gets the ship heading from the gyrocompass. So if you turn off the compass, you no longer get the heading, and if the boat turns, the solution is no longer good.
Basically, the bottom left inner dial should stop turning is what I'm saying.

@Drexack is correct, it would take around three hours for the compass to return to the correct angle.