BRUTAL KATANA

BRUTAL KATANA

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Movement mechanics tips
由 Dreaderz 制作
Tips for movement mechanics that I found while playing the game
   
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Introduction
Hey there, I thought I'd just jot something down for this game after seeing there's nothing really for it, which is a shame I feel, because it's a really fun game.

In this guide, I'll go over some mechanics I found while playing around in the game that helped me get 3 stars for all the levels which also landed me around top 20 - 50~ish on all of the levels.

Without further ado, let's go break some records, not bones!


Sliding
Probably the one that I used the most.

Sliding helps to gain speed and keeps it especially if you start from standing which helps to pull away faster than just running forwards with W. It also preserves your speed when moving from obstacle to obstacle. Another really nneat thing I learned on level 1 was that if you slide, you'll move in that direction for a bit which can help you navigate a corner faster than a nun with a coupon. Just let go of shift and hold again after you've adjusted your view/angle.

I'd highly recommend you get used to sliding as it is really the fundamental movement mechanic that you'll be needing to master relatively early on.

Here's the difference between running (W) and sliding when starting a level (forget the times, check the speeds):

Walking max speed is 37 kph:


Sliding right off the bat gives you a speed of 47 kph:
Jumping
Jumping has the benefit of getting off of obstacles faster than if you stayed on them and losing speed. For one, it keeps your speed for a couple of seconds afterwards and if you fall from a high position, your speed jumps up higher than 100. Use that in combination with corner cutting and wall running and you'll shave off quite a few seconds.

Just checked again to be sure, it preserves your speed until you hit the ground again, so then it's a good idea to jump over obstacles and do some corner cutting and then slide just as you hit the ground. It'll take some practice and getting used to.
Wall running
Wall running suggests that you need to run on the wall for the full length of it, when in actuality, you don't need to run on the entire wall or even, in some cases, at all.

Here's a snippet in game:


Here's a simplified version:

I understand that this picture has 2 walls you'll need to run, no getting past 2 walls' distance with just speed, but I couldn't find the level that has just 1 curve like in the picture above and I'm tired and not going to search any longer, so this is what you get now - deal with it.

Take the picture for example, the white blocks are the ledges you run along, the brown curve is the wall. The 3 different colours represent the following:
Red - Normal route, you run the wall as intended for the full length, keeping a decent speed, but losing time due to the distance you are running
Green - If you can, always look at cutting corners and jumping from ledge to ledge. I found that I didn't do that all too often and didn't find a lot of ledges to do that, but then again, I wasn't looking for that specifically
Yellow, this method helped me a ton in getting better times. Jump straight at the wall, run a little on the wall, look where you want to jump to and jump, this saves a ton of time I'd say
Corner cutting
Like mentioned in the wall running section, corner cutting is a lot more doable than you'd expect.
Here's a couple of places you can do it, you;; see it comes more natural as you have more speed:

Specifically, I'm not talking about the green line in the picture above, but rather



In both of these pictures, but especially more so with the second you'll find you can skip the corners but jumping over and continuing with a diagonal line instead of going for the path intended by the dev.
Grappling
Believe it or not, the grappling hook can actually grapple quite far. Here I had to walk some distance away to see how far it can reach:



Another thing I noticed with the grappling hook is that you can grapple more than once on a single grappling point.

"Ahem, ackchyually dewd, you only need to grapple once, you slice of doughnut"

Yes...but in the later levels, if you are quite fast and slicing heads like Hercules in the fight with the Hydra, you'll need to grapple from further away. Take note that it only pulls you a fixed distance forwards and at a fixed speed, so you'll need to grapple twice in order to clear bigger gaps.
Memorizing the upcoming head slashes
Needed for later levels where they start mixing up the slashes. Don't underestimate this one too much as you'll need to be pin point and lightning fast at slashing correctly. Missing or slashing wrong will only increase your time.
Final word
Armed with this knowledge, you'll be able to get some pretty decent times in the levels and most likely will then help you get those 3 stars in all the levels.

I personally loved this game, I've added it to my favourites and would highly recommend you give it a go.

If this guide helped you out, even a little, please rate up and favourite, makes me feel like I didn't waste my time writing this stuff.

All the best!

* Starts wall running away *
2 条留言
Dreaderz  [作者] 7 月 3 日 上午 6:42 
Thank you @bush for taking the time to read it and like it! For the developer to praise me for writing the guide on a great game, I'm honoured! :emofdr: Looking forward to another game in the future, because the mechanics for this game were solid and definitely what I expect a parkour game to be like! All the best that side mate!
bush  [开发者] 7 月 3 日 上午 1:42 
Amazing guide! Thanks for taking your time to write it!