Total War: WARHAMMER III

Total War: WARHAMMER III

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Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack
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Tunnisteet: mod
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317.077 MB
30.6. klo 19.20
21.7. klo 22.58
6 muutosilmoitusta ( näytä )

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Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack

Kuvaus
Description

Dante lähetti viestin:
Visit the Supported Mods discussion thread for which mods are supported

Parent mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3278112051

For the remaining leftover vanilla units: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3532864014

Load order (preferably near the top of your mod list) should be something like:

Nanu's Dynamic Regiments of Renown - Yet Another Compatibility Megapack
Nanu's Dynamic Regiments of Renown - Leftover Vanilla Megapack **optional**
Nanu's Dynamic Regiments of Renown



This mod adds compatibility to a wide range of mods that add custom units (2000+!) to be able to receive upgrades from Nanu's Dynamic Regiments of Renown.

Warning! This WILL overwrite vanilla data entries as a side-effect coming from other overhaul mods that modify the same entry.

Dante lähetti viestin:
If you want to report a crash:

1. Post your exported mod list using propjoe's mod manager in a new Discussion (or if its a small enough list then you can post it as a comment).
2. When it crashed (when the game was launching, when the game was starting a new campaign, when the game was loading into a battle, etc).
3. What faction and specifically what Lord you are playing.

Notes
  • Can be added/removed in the middle of a campaign although those modded units will lose their upgrades. They do seem to get their upgrades back when you enable the mod again.
  • Its 200+ MB because I had to make this mod standalone and not require all of the supported mods to be enabled. Otherwise, it would crash if you did not have all of the supported mods enabled.
    • Why doesn't the game produce any stacktrace or dump file when it crashes on launch? It took so so so long tracking down which tables are required in order to trim the mod down so it can become standalone.
  • The unit data is automatically populated via Python scripting. There was no humanely and sane way to do this manually for 2000+ units across multiple mods.
  • Not willing to do requests for specific units to get specific upgrades. Whatever the script adds is what it will get. Tried to have it add relevant upgrades as best as it can for all types of non-ROR units.
  • I know that the "ERROR PLEASE RENAME ME" is present for some of the modded units after getting an upgrade. Have not looked into how to fix it.
  • If a supported mod overwrote vanilla units (specifically their keys), then this megapack will also do the same. This is something that is an inherent part of this megapack so vanilla experience will be impacted.
Suositut keskustelut Näytä kaikki (2)
14
14.9. klo 15.21
Mods Suggestion
Helion Halion
135 kommenttia
Vin Diesel 25.10. klo 2.39 
As @Crowgoose states the empire's and bretonnia's infantry speed is effected due to the "Guns of Brettonia" mod in battle_entities table.
Bareback Hussein Obama 15.10. klo 17.36 
mod incompatible with "southern realms SFO submod UPDATED & REWORKED (Closer to Empire Update!). it overwrrites the values of the units (i.e. units with 14k are reverted to vanilla HP of 7k).
Bareback Hussein Obama 10.10. klo 14.00 
it works when i add the mod posted by td0g
Bareback Hussein Obama 9.10. klo 19.09 
crashes, not compatible with skaven clans mod :-(
Td0g 9.10. klo 10.45 
make sure u use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3561378697 if you use this. it fixed crash for me
Helion Halion 18.9. klo 21.10 
Hey you guy if you want any new mod just add it to the mod suggestion
Dont need to rush
Sassy Tooma 18.9. klo 19.34 
plz update!!!
am 14.9. klo 1.05 
plz update
kinghamza262 13.9. klo 21.13 
mod causes my game to crash :(