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It primes quickly. I place them, they startup, I watch one, it primes, I pause the game and delete the primers. Then they run forever.
I don't use logic to disable primers (which is a popular thing to do) because I want the extra buildings gone; so I delete them. Once it's primed, they're never needed again.
You're right, it's not an optimized version at all. After not playing for a few months I jumped in and created the BP quickly and created the guide. It needs attention to optimize it and smooth out its rough edges. It's also a different layout than all my earlier ones; I just thought I'd try it and it worked. It's literally the first version of itself.
The bundle (BP) shows one way of making 12 belts of pins. Four fill a space belt. Change it any way you like.
Toying with your Pin Extractor now. I noticed two issues with it.
1) Your are writing that the "starter" can be deleted, but actually it must be deleted. Otherwise it'll clog the entire lane. And it's quite easy to forget to delete them.
2) Minor issue (to me) that it comes in a bundle of 4 where each extractor outputs to a predetermined triplet of outputs.
Turns out there was surprisingly a lot of empty spaces in it. So I was able to push and reroute some stuff around and solve both problems. For the starter I added the circuit to detect and disable it when pin tower lane is full. And for output I made it evenly split into all 4 outputs per floor.
Thank you for letting me know. I'll see what I can do to fix it.
Second, by default I don't see this guide among the rest and only noticed it as a link from another guide of yours. Not until I disabled English-only language filter. You may want to add missing language tag to increase visibility of the guide.