DayZ
34 个评价
IAT_Codelock
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod Type: Equipment, Mechanics
文件大小
发表于
更新日期
2.405 MB
6 月 27 日 下午 7:51
11 月 2 日 下午 12:06
7 项改动说明 ( 查看 )

订阅以下载
IAT_Codelock

描述
ItsATreee Codelock

A comprehensive codelock system for DayZ that provides secure access control for containers, doors, and other items with a combination lock slot.

IAT Codelock is an alternative to traditional codelock systems in DayZ. Built to seamlessly integrate with existing gameplay and community standards, this mod offers a modern take on base access control without disrupting how players already use codelocks and is meant to replace or supplement the existing Codelock mod that servers are using.

A full readme of this mod can be found at its source.
Github Readme[github.com].

The Survivalists Role Play Server[survivalistsgaming.net].

Features

- Password Protection: Secure passcode system that allows text and is case sensitive
- Steam ID Whitelist: Owner-based access control with ability to add trusted players via passcode entry
- Attachment Security: Only the owner can manage the codelock. Raiders can destroy the lock.
- Auto-Reset: Automatically clears settings when detached
- Configurable Raid Tools: Json server settings to define what items can be used to raid and how long they take to destroy the lock

- Intuitive Dialogs: Clean, user-friendly password entry and management interfaces
- Management Panel: Easy access to lock toggle and passcode changes.
- Visual Feedback: Clear indicators for locked/unlocked states
- Accessibility: Show/hide password option for secure entry

- Invulnerability System: Configurable damage protection (disableBaseBuildingDamage in cfgGameplay.json)
- Event System: Script invokers for UI updates and state changes
- Network Optimization: Efficient synchronization with signal-based updates
- Modular Design: Easy integration with existing mod setups. Can run with existing codelock mods

ITEMS
IAT_Codelock_Basic
IAT_Codelock_Painted
IAT_Codelock_DebugNoOwner (debug testing. do not spawn this unless you want codelocks with known passcodes in circulation)

IAT_RaidHacksaw_Admin
IAT_RaidHacksaw_Basic

How To Use

1. Subscribe to the mod
2. Start the server with the mod loaded
3. Configure the server settings to your preference.

$profile:\\ItsATreeMods\\CodelockConfig.json

Does this file not exist?
Step 1. Inside your Profile folder make a new folder called ItsATreeMods.
Step 2. Go inside that new folder and create a new file called CodelockConfig.json.
Step 3. Paste the below into the file and save. (Update the values to whatever you want)
{
"m_SaveToDatabase": 1,
"m_ShowHpOnCodelock": 1,
"m_CanAttachCodelockToBaseBuilding": 1,
"m_CanAttachCodelockToTents": 1,
"m_CanAttachCodelockToContainers": 0,
"m_DamagePlayerOnFailedPasscodeEntry": 1,
"m_ClearAllPasscodeEntriesOnInterval": 1,
"m_DamagePerFailedPasscodeEntry": 20,
"m_MaxPasscodeEntriesPerInterval": 5,
"m_MaxPasscodeEntriesCooldown": 600,
"m_RaidTools": [
{
"m_ItemName": "Hacksaw",
"m_DamagePerUse": 10.0,
"m_CodelockDamagePerUse": 250,
"m_TimePerDamage": 20,
"m_DeleteLockOnRaid": 1
},
{
"m_ItemName": "Crowbar",
"m_DamagePerUse": 15.0,
"m_CodelockDamagePerUse": 150,
"m_TimePerDamage": 60,
"m_DeleteLockOnRaid": 0
},
{
"m_ItemName": "IAT_RaidHacksaw_Admin",
"m_DamagePerUse": 0.0,
"m_CodelockDamagePerUse": 1500,
"m_TimePerDamage": 2,
"m_DeleteLockOnRaid": 1
},
{
"m_ItemName": "IAT_RaidHacksaw_Colorbase",
"m_DamagePerUse": 10.0,
"m_CodelockDamagePerUse": 250,
"m_TimePerDamage": 20,
"m_DeleteLockOnRaid": 1
}
]
}

Scripting??
Unpack the mod, study the contents and override the functions needed. Ask questions in the DayZ modders discord.

AI Disclaimer
Various parts of this project were generated using Github CoPilot. Can you spot the AI?

Usage & Terms
- You MAY NOT repack or publish this mod on any platform including Steam.
- You MAY use this mod on monetized servers within the scope of Bohemia's Monetization Guidelines [www.bohemia.net]

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK"
Subscribe via the workshop, use a "Collection" or do not use the mod at all.
23 条留言
Lord Rizzington 10 月 21 日 下午 12:44 
Still doesn't change the fact that 4 MILLION people are using that mod and some one will have it repacked and fixed within 30 seconds of it breaking. By all means make more work for yourself don't let me stop you
ItsATreee  [作者] 10 月 21 日 上午 7:16 
This is the unfortunate truth :( In modders discord I have tried to get them to update the mod with a working fix but they have expressed disinterest in DayZ modding in general (which I cannot blame them). This mod was made in response to that and provide a supported codelock mod that is "modern" with all the learned things from the modding community over the past 5 years.
MastaHigginZ 10 月 21 日 上午 12:06 
@Lord Rizzington
Open the code lock menu, leave it open for a couple of minutes, then check your client logs and you'll see how wrong you are.
Author knows about that issue, he just don't care.
Lord Rizzington 10 月 20 日 下午 7:32 
We are clearly not speaking about the same code lock mod. The original code lock mod was made by room service and his team and is still WIDELY used and has just shy of 4 million subscribers. Nothing in the description states this mod was abandoned and this mod will never be abandoned, almost any modded server on DayZ is running that exact code lock mod and they are still active in the modding community. Plus that code lock mod is compatible with almost every storages mod ever created. Chopper joined the BBP team and merged simple base with BBP which is why it was redone I don't know where that story came from. Best of luck
ItsATreee  [作者] 10 月 20 日 下午 6:27 
I state codelock mod is no longer maintained by the author. Any change Bohemia makes "could" render it obsolete with no person to fix it. Imo there are several design choices made in the original codelock mod that are based on years old info and there are better solutions nowdays.
BBP was unsupported for a while until their mod makers demanded donations to keep it going. I aim to provide alternative options so players are not forced to buy/donate/purchase anything.

Feel free to use the mods you like :)
Lord Rizzington 10 月 20 日 下午 6:05 
Are you under the impression that BBP is broken, because it definitely isn't. I was using it before I switched back to this, just because I just wanted something simpler and don't want players building big massive bases. I was reading down in the comments section and the original codelock mod will never become obsolete because it's based off the vanilla mechanics which bohemia has never changed, and even if it did someone would have that repacked and fixed in about 30 seconds flat as THOUSANDS of servers use it. I think you're creating more work for yourself and I have yet to find another mod that your codelocks are compatible with :-( they only work on your doors.
ItsATreee  [作者] 10 月 2 日 上午 7:13 
<3
Red-Tic 10 月 1 日 下午 8:30 
Thanks for the update !!!
ItsATreee  [作者] 8 月 31 日 上午 7:14 
Mod isnt renamed. We are using on our server without issue. The older "Codelock" mod is not mine.
Bento 8 月 30 日 下午 3:05 
You renamed the mod around CEST midnight, and the "keys" file is missing. CAn you give some explain? Because of that, now on the server we cannot use it.