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Does that mean I can look forward to a fuwamoco mod?
Only 3 enemies out of 6 (one of them is a boss, another is in an optional fight and the third one is a frail enemy you want to kill first anyway) ignore counter dice at the moment. You won't see it as often in the rest of the mod, it's just another way to make certain enemies more threatening.
Urayuli card will become available later along with every other Inscryption card. It's unavailable right now only because I want it to be obtained in a specific way (getting it among rare cards offered for beating bosses in roguelike reception, then beating the final boss).
The Uyaruli was such a mean way to top it off though, even if I have to respect it. It IS a shame its card isn't usable, it didn't seem terribly overpowered given the cost and how the dice still had a pretty reasonable minimum.
Helena (City Wide Revolution) has a trait that allows her to keep Protection stacks across scenes (but also keeps Fragile...), and generally also has very high starting hp and stagger;
Ayin's floor has the Tier 3 page Light of Redemption, which does a bunch of things, but critically turns any status ailments the librarian would receive into +1 Strength and Endurance.
As long as Helena (or someone with that trait attributed to them) lives to get that page, and with enough Protection to not be killed before they can do anything, you can win via all the stacks of strength and endurance you get from the Grizzly attacks.
I have no idea how else you'd kill them, honestly, they're immune to mass attacks, attack as Ranged -> Special, beat you up with Fragile, and worst of all ignore Counter-dice... my poor counter dice...