Stellaris

Stellaris

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Engineers of Life - Lite Redux 4.0.21 - Early Beta version 1.0
   
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6 月 21 日 下午 3:15
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Engineers of Life - Lite Redux 4.0.21 - Early Beta version 1.0

描述
Early Beta release! It works but it needs tooltips, event presentation popups and perhaps balancing! Accepting suggestions! But I wanted to get this out ASAP! - Also once this stabilises I will require help with the localizations!

Engineers of Life - Lite Redux is Here!

What is this?
A remake of Engineers of Life, based on the obsolete mod from ages ago, and the attempts to keep it functional throughout the years. This is based on the ideas and some of the artwork of NukaBoy, the original mod from Neko, the recent maintainers and forked projects by Elidien and others (FirePrince,Peetay897,Анкап, etc). I used files from all of them as a base, but ended up removing/rewriting all of it - to come to a version that works.

All credit goes to them for the original idea and their work as maintainers. I'm reusing and continuing their work since they are no longer active, so I carry the flag for now I guess.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2411220897
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2918745033

Engineers of Life - Lite Redux Allows you to seed very early pre-ftl primitives on a planet.

Prerequisites and conditions:

1. Planetary body must be a natural planet.
2. The planet must have less than 5 blockers on it.
3. You must pay the resources to construct the required life matrix and give it time (30 days on this beta) to grow at an accelerated rate to form the species at the stone or bronze age - buildings, society and all included, out of the fractal box!
4. You also need first to research the rare sociology Sapient Life Engineering tech! It's mid to late game.

Instructions:

In this version, you don't use colony life seeding ships, instead you need to have the system in your borders and colonise the target planet first.

AFTER the colony is created, you need to perform the decision to seed newly engineered life on the colony. this decision will take resources unity and time to happen, and it will CONSUME your new colony and all pops in it, in an Engineers/Alien/PROMETHEUS like sacrificial manner! (I also love how this is also a hidden feature!)

What species you get is random, and I don't have any control over the process, because the code uses the same way the base game creates pre-ftl primitives on the map. However it looks like it follows the natural climate of the planet.

No other features from the old mods are presently implemented like origins and creators, and I haven't added any restrictions on ethics and empires to do this - should I?. The features that added the missions on starbases to advance them are now part of the base game, as is the space fauna and other stuff, and I would like to keep this compartmentalised as a base functionality. If you wish to build upon this as a base please do!

Note:AI will not use the feature to create life.
Note2: Minimal testing has been made.

Compatibility: NO files were changed! This is compatible with EVERYTHING.

Enjoy!


33 条留言
GnoSiS  [作者] 10 月 11 日 下午 3:17 
@Jub yeah... will expand this with the next version
Jub 10 月 11 日 下午 3:16 
I’ve noticed it doesn’t work if you’re a machine intelligence, I assume that’s intended?

It’s obviously not game breaking but it was a cool roleplay I was trying since they have the pre sapient seeder civic
GnoSiS  [作者] 9 月 15 日 下午 9:59 
no
davischance6 9 月 15 日 下午 1:16 
do i have to start a new game
Monke 8 月 8 日 上午 7:20 
oh okay, thanks
GnoSiS  [作者] 8 月 8 日 上午 7:18 
@Monke this is not the focus of the mod. If you want more flora and fauna as your fleets, search for other mods.
Monke 8 月 8 日 上午 7:15 
@GnoSiS give it a try (worth questioning this)
GnoSiS  [作者] 8 月 8 日 上午 7:13 
@Monke perhaps, but I never played that. This mod is just for pre-ftls.
Monke 8 月 8 日 上午 7:10 
@GnoSiS didnt the original mod say you can use like Void clouds as your fleet? (i only give that as a example cuz the original it doesnt let you)
GnoSiS  [作者] 8 月 8 日 上午 6:03 
@Monke Functionality like that is in the base game, and I don't think it matches the mod