全面战争:战锤3

全面战争:战锤3

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SCM Might of the Maw (6.3)
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标签: mod
文件大小
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更新日期
2.648 GB
6 月 18 日 上午 4:08
9 月 2 日 上午 10:15
28 项改动说明 ( 查看 )

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SCM Might of the Maw (6.3)

描述
引用自 author
" From the Mountains of Mourn we march, bellies empty, fists ready.

The Great Maw calls — not with words, but with hunger.

We tear, we chew, we crush, until bone and blood are one.

All things end in the Maw. "


FEATURES
  • 11 Factions with unique campaign mechanics

  • 11 Legendary Lords

  • 10 Legendary Heroes

  • +80 new units and rors

  • Other tribes are also working on it sequentially



TYRANTS




HEROES


REQUIREMENTS
  • Mixer Mixu's Unlocker - absolutely required
  • Mod Configuration Tool - soft requirement
  • Audio Mixer - soft requirement, without it some characters will be mute

COMPATIBILITY
  • Legendary Characters[- Mod Configuration Tool options provided for overlapping characters (Braugh, Drulg, Haurg, Katerina, Vazgrat, Targog)

  • Immortal Empires Expanded
  • Dark Land Campaign
  • Old World Campaign
  • Old World Classic Campaign


KNOWN ISSUES
    Mod crashing during loading into campaign may be caused by:
    • running outdated Mixer Mixu's Unlocker
    • playing on patch 6.1.5 or earlier with newest Mixer


DISCUSSIONS
Character's Mission Start Trigger

Credits

Report issues on our discord[discord.com]
热门讨论 查看全部(4)
23
10 月 15 日 下午 4:43
置顶: Bug Reports
Team SCM
0
6 月 18 日 上午 4:14
置顶: CREDITS
Team SCM
268 条留言
ItsMaybelline 15 小时以前 
Dumb request, but can you give these armies more starting units? I look at Greasus and Golgfag, and they start with a ton of units and both of them have some form of armor penetration. But consistently with the lords in this mod, I start and the first fight is basically impossible. Auto resolve puts Vazrag's first fight at a defeat, and he doesn't even start with a settlement. He can't even pack up his camp, he has to fight or lose his only form of map presence.
Dragonidos 10 月 23 日 下午 12:44 
How to summon overlapping option again?
Killing Joke 10 月 20 日 上午 7:27 
Were defeat traits of new lords removed? Treehammers leader was giving +7 melee defence for the whole army, now he doesn't. It was OP, just curious if it was really removed or is broken by some another mod in my load order, like Legendary characters.
Big Bad Wolf 10 月 17 日 下午 11:21 
Suggestion for the mod as a whole:
You have gone to great lengths to make each faction feel unique with units and heroes. But please give the LLs some balanced traits that remain relevant if they get confederated by other factions.
Ex: Hrothgul Icefang: The Trait: "The Everfrost Tyrant" and skill line need a rework to buff units and give barrier to his army so the LL can be useful even if confederated by another faction. The Trait buffs barrier replenishment (but his army has no barrier so useless) and skill tree buffs heroes that cannot be recruited by any another faction (so useless). Same thing can be said about other lords.
Please balance their skill lines to buff more Ogre units OR give the LL the ability to recruit their own faction units into their own armies. The pool can be refreshed on turn based or can issue quests to do to get more units for the LL army.

Lastly I love your mod. Big Ogre fan boy. I hope you keep making the great content! Thanks a lot!
Big Bad Wolf 10 月 17 日 下午 11:12 
Bug Report: Quests to recruit Legendary Heroes get issued multiple times with the count towards the quest being bugged (same quest is reissued each turn and counter will be reset) Got an extra quests in the Quest log of multiples of same hero recruitment quest.
Ex: Quest to get Old Funder requires 3 victories against Greenskins, the quest got dropped and reissued multiple times so the hero spawned 6-10 turns after when I should have gotten him.
Additionally heroes like Drulg Kineater, Huarg Frostmaw are already there in Legendary Heroes mod (I Know that is not your problem, how to stop there being doubles? I have 2 LLs of Targog Whalebeater and I wanted to start disabling the extras)
2nd Bug: Old Funder finally spawned, his Hero trait is showing as "Flameheart ascendant" which is the trait for Gragtar Flameheart and is NOT a display error. The trait is applying Bonus leadership and Fire Resistance.
Bareback Hussein Obama 10 月 17 日 下午 1:27 
Fernadrangs unique purple armor shows active effect of regen but does not give regen.
LargeJohnson 10 月 7 日 下午 3:11 
cant teleport marn the manglar back to his capital
DiViNe NeKO 10 月 6 日 上午 11:20 
The Legendary Lord 'Morg Magmaborn' seems to cause a significant FPS drop when you pull the camera in close on the unit or when you place your cursor over the unit on the battle map.

All I have to do is touch the unit and the game will start lagging out on me, I think the unit skin LOD has been folded into itself with the Vx and this puts a huge strain on the game to render it, I can run the game on highest graphics with max unit sizes with my system but this is the only time a mod unit has caused this massive FPS drop, this Lord could use some updating to clean it up performance wise, for now avoid using this unit it is not worth the FPS glitching ingame
Tiggy Skibbles 10 月 3 日 下午 7:39 
Araby Ogres by chance????
Cobra_Kaii 10 月 3 日 下午 5:37 
Do you get the Khorne units as Khorne?