Project Zomboid

Project Zomboid

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Mount Crow City
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77.675 MB
16.6. klo 4.17
23.8. klo 16.21
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Mount Crow City

Kuvaus
Mount Crow City is a dense urban environment that is packed with zombies. Unique features include an elevated tram-system, and multiple hidden bunkers that are massive. The map is meant to be difficult with high migration / refill. The map is polished but currently in BETA still, please enjoy.

DISCLAIMER:
The standard amount of RAM allocated to vanilla PZ is 3GB. The minimum recommended RAM to allocate to PZ in order for the best experience in Mount Crow city is 6-8GB. This is a tutorial on how to increase your RAM for PZ:
https://www.reddit.com/r/projectzomboid/comments/spsq6c/tutorial_to_allocate_more_ram_to_finally_play/

Copying or Redistribution of the map in whole or part is not permitted without permission from the map mod creator (DevTech). Re-uploading this mod to Steam Workshop or other hosting sites, modifying the map and redistribution as part of another mod requires prior authorization.

PARALLEL UNIVERSES:

Mount Crow City: Aftermath

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575541768
*If you loved Mount Crow City -- Check this sequel out -- all versions of Mount Crow City will be receiving the same upgrades in development.

Workshop ID: 3500846812
Mod ID: Mount Crow City (BETA 0.12)
Map Folder: Mount Crow City
Suositut keskustelut Näytä kaikki (1)
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9.8. klo 18.56
REPORT BUGS HERE
DevTech
305 kommenttia
DevTech  [tekijä] 8.10. klo 10.38 
I'm so confused XD @gamestalker
gamestalker 8.10. klo 9.43 
to bad it's not working with Vanilinha City.
DevTech  [tekijä] 30.9. klo 19.33 
@XKaş --- many people play Mount Crow without this problem. Your map priority order may be out of place or if its a multiplayer server --- and if you added the map during the wipe --- you will see the map and the level will not be there. It must be loaded with the server on a fresh start.
XKaş 30.9. klo 16.39 
it seen in the map but there is no building at all playing multiplayer and b41
Jack Rossman 30.9. klo 13.51 
fair nuff.

Out of morbid curiosity...
Can't you just back up your map mod files before porting to B42?
So that if the files get corrupted, you have a BUP?
DevTech  [tekijä] 30.9. klo 13.46 
I would say but it'd be rude towards the mapper. @Jack Rossman
Cuddlygunman 29.9. klo 20.54 
Interactive as in a PZ Map Project version I think, but that's a lot of work and requires a whole dedicated hard drive, the tools to do it are here https://github.com/blind-coder/pz-mapmap if anyone has like 300 GB of free space to do it
Jack Rossman 29.9. klo 15.42 
What map got corrupted? Am curious.
DevTech  [tekijä] 29.9. klo 13.37 
I know at least one very popular map that became corrupted.
DevTech  [tekijä] 29.9. klo 13.36 
Theres a risk with moving a map to B42 on the unofficial tools that you can corrupt the map. so its not worth doing until official tools come out.