Total War: WARHAMMER III

Total War: WARHAMMER III

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Fort Maps for Encampment Stance
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506.100 MB
15 jun @ 7:24
6 dec @ 5:39
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Fort Maps for Encampment Stance

Beskrivning
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance

  • When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. Tomb Kings' entombed beneath the sands stance, Dark elves and Vampire Counts' raiding stance will have camp map.

  • If the defender army remains in an encamping stance for two consecutive turns without moving, it will use a larger camp map or even a walled map, and a model will appear around the army on the campaign map. If the army stays in an encamping stance for three turns without moving, the largest camp map will be used.

  • Some cultures like Chaos Warriors, Beastmen, Wood Elves, and all Chaos Daemons do not have camp maps with city walls or barricades. Special army types such as Cathay caravans and Chaos Dwarf convoys also use camp battle maps when defending.

  • In some special circumstances like disbanding an encampment army, the camp model on the campaign may not disappear until the next turn.

  • You can set the starting and maximum fort size, minimal units to expand the camp, and whether the caravan uses a camp map with the MCT mod in the game's main menu.


Due to technical limitations, the toggle-able building system cannot be enabled in land battles currently. Therefore, the barricades in the camp map can only be destroyed by artillery and do not provide ability bonuses to units positioned on them. Currently we also haven’t found a way to add siege vehicles to the battle.

Compatible with saved games, multiplayer and campaign map mods like Immortal Empire Expanded or the Old World. The original Fort Mod is required. For mods adding new cultures, the Empire's camp battle map will be used by default without special compatibility support.


To the other Fort Map Mods:

Forts as placeable Camps Mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617600622

Forts as Cities Mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3490747832
184 kommentarer
GMan 10 dec @ 10:54 
nvm, I think it has something to do with another mod
GMan 10 dec @ 9:51 
Forts do not allow empire gunners to shoot when stationed at the walls. Might just be me though.
FlyingJustice 6 dec @ 14:42 
FORTNITE IN TOTAL WAR LETS GO
Cal 4 dec @ 5:09 
I just released the latest mod of this trilogy: Fort Maps as placeable forts.

Featuring forts that you can build on your regions, fill with the garrison you give them or that they recruit.
They have their own building chain that lets you reduce their units' upkeep cost, and grant powerful campaign map area effects.

Check it out here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3617600622
[]Herz[] 10 nov @ 1:12 
I like the idea, but what I have noticed is that if i set up a camp in the desert, the fighting takes place in the grass. That reduces the depth of the game.
sarumanthecursed 2 nov @ 9:55 
lol very realistic, if you are sititng around waiting to be surrounded that is on you for your own stupidity.
ProR2D2 29 okt @ 14:51 
Very unbalanced. In "Forts maps" with no walls enemy surrounds you which puts you in a disadvantage. Might as well call it "Ambush map" cuz thats literally what's happening.
Lidiaz 20 okt @ 5:23 
Can't wait
<<FSF>>Ranger  [skapare] 20 okt @ 5:19 
@Lidiaz: I have something better in store for the Hungs in the near future.
@sarumanthecursed: I will check that.
Lidiaz 19 okt @ 16:19 
The modded culture of the Hungs use empire forts, I assume as default. Could they be made to use norsca maps and campaign graphics instead ?