Project Zomboid

Project Zomboid

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[B42] Home Inventory
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6 月 10 日 下午 7:51
6 月 15 日 上午 9:58
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[B42] Home Inventory

在 maraganina 的 1 个合集中
02/06/2025 Campaign Mods
105 件物品
描述
Looted the 14th pipe wrench because you forgot you already had 13? Didn't take that sledgehammer because you already had one but now you realized that was on your previous character? This mod allows you to designate zones in your home(s) or base(s). A list of all items in those zones will be displayed in the new Home Inventory tab, available in the Character Info panel (Health screen).

Safe to add/remove mid campaign; doesn't overwrite any game files.

Update 1.4: Double-click an item in the list to auto walk to that zone. Zones and their names now drawn on the map when the manager panel is open.



Description
The Home Inventory mod allows the player to create and manage custom zones: "home" zones; similar to how the Animal system works in B42. The items inside home zones are fetched and saved, and can be seen as a list in a new tab called "Home Inventory" located in the Character Info panel (the heart icon). Home zones can cover multiple bases, and can also cover different areas of each base. It's up to you to decide how you will organize your bases and the items inside them.

The list of items is only fetched when you add or remove zones, or when you click the "Home Inventory" tab, so the mod has virtually no effect on performance.

If you are too far from a zone, their tiles will not be loaded, and the game will think your items don't exist. To prevent this, the mod saves the items of each zone to a cache, so you can keep checking your home inventory while you are away.

Examples
*New* (v1.4)
Double-click on an item entry in the list to walk to that zone automatically:



Zones and their names are drawn on the map when the zone manager is open:



Check items in your base as a list even while away:



Designate zones which can be used to further organize your base:



Incompatibilities
No hard incompatibilities yet, as far as I know. Please report any as a discussion here.

The UI might have issues with other mods that overwrite the character info window (the one that shows your info, health, protection, temperature and, of course, your home inventory). This can probably be fixed by changing the load order of this mod.

Translations
See pinned discussion post to contribute your language.

To-do
  • Workshop description done
  • Show home zones in world when the manager window is open
  • Show items inside container items (for now only furniture is supported) done
  • Filters
  • Mouse hover highlights container
  • Decouple completely from Animal Zone system done (as much as I could)
  • Support translations done
  • 4K monitor support done
  • Display friendly name for containers rather than the technical/object name ("Metal Shelves" are currently displayed as "metal_shelves") done
  • Increase column width of the zone name in manager window to support longer names done
  • Sorting

Workshop ID: 3496924086
Mod ID: home_inventory
热门讨论 查看全部(6)
13
9 月 7 日 上午 7:54
置顶: Translations
maraganina
5
6 月 16 日 上午 5:08
Error Log
SIMBAproduz
5
8 月 17 日 上午 2:55
4k interface
simonh35
94 条留言
Lucy.ch 10 月 9 日 下午 5:55 
Edited 42/media/lua/client/CFN/Home/UI/Manager.lua for personal use.

Added `r.name = container:getCustomName()` before the `if not r.name` check, so the container shows its custom name.
Rainwater23 9 月 29 日 上午 12:15 
The mod listed aöö my items but if i double click i walk always to the middle of the zone
galkinzhenia 9 月 25 日 下午 9:46 
Проверте на совместимость 42.12
grunt 9 月 20 日 上午 12:51 
Muito obrigado !
Sjfvs.♥♥♥♥♥♥♥♥♥ 9 月 14 日 上午 11:19 
Idk if im doing something wrong, but the feature that walks me to the item im looking for when i double click it doesn´t seem to work. I just walk to the middle of the zone instead.
Carioca_021 9 月 10 日 上午 3:58 
I'm having trouble finding the mod in-game. I've already installed and uninstalled it twice (closing and reopening the game). I've searched from mod to mod, but nothing... What can I do?
Sorvete 9 月 5 日 上午 6:11 
Ok, apparently I was blind or stupid. It's working now. Not sure if I missed it the first time, but I've changed the mods loading order and now is working as it should.
Anguille 9 月 4 日 上午 7:17 
i have the same problem @sorvete (i enabled it mid game, i don't know if it's an issue, it shouldn't if i read the description correctly)
Sorvete 9 月 4 日 上午 6:36 
It's not working for me. It simply doesn't show up. It's enabled in the mod list and in the load game screen, still nothing shows up in game.
ognjen442 8 月 27 日 上午 4:50 
dsoe it work on build 41?