We Who Are About To Die

We Who Are About To Die

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6 月 5 日 上午 11:12
6 月 11 日 上午 2:51
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Challenge

在 Shadrar 的 1 个合集中
Challenge Collection
2 件物品
描述
A Challenge supposed to be just barely Possible.
Will be updated when i (or someone else) beat(s) it (If you do, send proof in the community discord and i'll make this harder)
Anyone who beats it will be listed at the Bottom
Current Version: 2
Changes:
-Slave and Condemned are the only backstories you can play as

-Player Max Health is set to 1
-Player Damage Received Multiplier is set to 999 (To avoid any 0.3 HP hits)

-AI Stamina Regeneration Lower/Upper Limit set to 999
-AI Health Max set to 200 (Base: 100)
--AI Health Max Elite Multiplier set to 5 (Base: 1.5)
--AI Health Max Minion Multiplier set to 2.5 (Base 0.5)

-AI Allies Bonus Level set to -30 (AIs allied to you will always be the lowest level)
-AI Enemy Bonus Level set to 30 (Enemy AIs will always be max level)
-AI Agrresion Bonus set to 1 (Affects Pushing, the decision between Attacking and blocking,...)
-AI Reflex Bonus set to 1 (Affects the Ai's reaction Speed in regards to blocking,countering,...)

-Match Base Fame Reward set to 250 (Base: 450)

-Match Bracket Level Increase Rate set to 20 (Base: 1)
-Match Bonus Level set to 99 (Any fight will be 99 levels above what it would be, a fight's level stops mattering after 20)

-Physician is disabled (You will either be max health or dead anyways)

-Shop Reroll and Order Cost set to 2500 fame (Base: 999)
-Shop Hold Fame Multiplier set to 0 (Free)
-Shop Item Price Global Multiplier set to 2.5 (Increases Item Prices in the Shop)

-Scollo Upgrades Cost Multiplier set to 3 (Increases the Cost of Scollo Upgrades)

-Smith Small Repair Cost set to 2000 (Base: 999)
-Smith Big Repair Cost set to 10000 (Base: 4999)

-The only match type you'll encounter is 1vMany (and Special Fights like Draft,Tournaments and Elite Fights)

Previous Winners:
-Version 1: Mayolaise
3 条留言
Shadrar  [作者] 6 月 11 日 上午 2:55 
Put you in the bottom of the List as a Previous Winner and made it harder (A Legacy Version with the old Changes is available)
Mayolaise 6 月 11 日 上午 1:14 
Yep, did it. Evidence in the CT-feedback channel on discord.

My strat was to go for Slav (can finish game way quicker), roll for good traits (frenzied is just positive, looter allowed me to cheese one week cause it gave me a 1v1(which would be more useful for Condemned tbh) and get my OP spear, machismo gives no real disadvantage.

Never picked a fight with more than 4 opponents - if only more, reroll.(final had 4, was too scared to reroll).

Always chose an open arena where training opponents was easy, unless I had no choice.

Never didn't have a shield on me, avoided unnecessary risks like dropping weapons too often. Only hit enemies after they missed an attack on me.
Threw weapons at shielded enemies to take their shield if I didn't have one.

Flail and spear-wielders are the most dangerous. Priority targets. Kill em with throws if possible.

This can easily become harder, but I think this challenge is painful enough as it is.
phaseemaker 6 月 10 日 下午 7:23 
this is evil