Tabletop Simulator

Tabletop Simulator

评价数不足
The Elder Scrolls: Betrayal of the Second Era - Mark's Table
   
奖励
收藏
已收藏
取消收藏
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 120 minutes
标签: Template
文件大小
发表于
更新日期
4.164 MB
6 月 2 日 下午 11:47
6 月 14 日 下午 12:11
14 项改动说明 ( 查看 )

订阅以下载
The Elder Scrolls: Betrayal of the Second Era - Mark's Table

描述
The Elder Scrolls: Betrayal of the Second Era, by Chip Theory Games.
https://chiptheorygames.com/games/the-elder-scrolls/

Almost all scans and 3d model assets taken from the original mod by Waesel, Pento, Pickle14 and others.
Many thanks to the original creators!
Fully scripted by MarkTheQuark.

Features:
  • Scripted game setup including guild selection, province selection and overland map setup
  • Full phase tracker
  • Import and export adventurers between save files for easy setup of new sessions in a campaign
  • Automated race card base stats setup
  • Automated cooldown track adjusting. Place a die on top of another to insert it.
  • Automated setup of the jailbreak (tutorial) scenario
  • Automated town encounter setup
  • Automated setup of some conflict encounter cards
  • Automated activate province effect
  • Automated clean up of all encounter types
  • Enemy units and skill dice display relevant rules text in their description
  • Hotkeys and context menu items to move most objects in the game to their desired location
  • Handle special rules for adding dice to a full cooldown track
  • Player actions logged in the chat
  • Automate adventurers rest step
  • Automate lockpick cache setup via context menu item on cache chips
  • Card names hidden when inside the main play area so as to prevent reading a face down card's name
  • Difficulty selector
  • Pet hp chip counter
  • Bonus hp counter on units via context menu
  • Change player colour
  • Minimal number of buttons displayed on the table at any given time to minimise visual clutter

Adventurer Importer Note:
For best results, please use the Adventurer Importer with a new save file. The importer is designed to search only the default object locations, as they appear on a fresh load of the mod. It does not scan the entire table or account for items moved to custom locations. Using a new save ensures all necessary objects are correctly found and imported.

Todo List:
  • Automate setup of remaining conflict encounter cards
  • Automate setup of every endgame scenario
  • Automate setup of every town encounter's town effect
  • Automate setup of various special case town encounters such as the Imperial City and under siege towns in Skyrim
  • Delve encounter scripting
  • Button for visiting the Quest Board in town encounters
  • Button for visiting the Guild Kiosk in town encounters
  • Button for visiting the Town Square in town encounters
10 条留言
Fred Zarba 9 月 7 日 上午 7:50 
How do you move from session one on one map to session 2 on a different map. We ended up exporting our characters and starting a new game. Is there an easier way?
Damneagles 8 月 24 日 下午 4:59 
This is excellent! Thanks, Mark.
Y'shtola 7 月 25 日 下午 7:58 
Automation of the attribute rows would only be useful in automatically spawning the available chips and the four tokens. But should still allow the player to place them where they want.

How you set up your adventurer board is important based on the type of character you want to play. Having them automatically placed the same way each time would be more limiting by nature.
monkeyes26 7 月 20 日 上午 11:19 
I think the overfatigue are not programmed correctly. I believe they should go to the right of the remaining dice in the cooldown track (ie the left most space after the dice slide left to fill in the empty positions). Right now the black die is going to the left space before the dice slide
Mark  [作者] 6 月 5 日 下午 3:39 
Thank you for he offer Handi, although this is a personal project I'm doing for fun and would like for it to be a solo pursuit.
handi [Pinvaders] 6 月 5 日 下午 2:57 
i can help for the scripting
Mark  [作者] 6 月 3 日 下午 9:30 
Sure! And if you encounter any issues let me know, I've only had myself and a few friends to playtest my scripting :)
Johnnymaxx 6 月 3 日 下午 9:23 
oh, sweet! I wonder if I`ll be able to move to this mod when playing session 2 after finishing session 1 on the original mod. Thanks for doing this!
Mark  [作者] 6 月 3 日 下午 3:43 
Yeah good idea, I'll automate setup of an adventurer's attribute rows when they select a race.
I'm not sure there's anything to automate from selecting a class, is there?
handi [Pinvaders] 6 月 3 日 下午 1:20 
can u put a setup for the characther and class,