Sea Power

Sea Power

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Sea Power Tactics
由 Tailspin45 制作
This report aims to bridge the gap between established naval tactical theory and its practical application within the "Sea Power: Naval Combat in the Missile Age" simulation. Drawing upon a comprehensive understanding of naval operations and academic research, this analysis will provide a foundational understanding of general naval tactics, distinguish them from strategy, and then demonstrate how these principles, particularly those of maneuver warfare, can be effectively applied to successfully conduct the various scenarios provided by the simulation. The goal is to offer actionable insights and recommendations for players seeking to master the simulation through theoretically sound tactical decisions.
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TL;DR
To successfully prosecute the various scenarios in "Sea Power: Naval Combat in the Missile Age" and apply naval tactics effectively, particularly those rooted in maneuver warfare, the following recommendations are suggested:
  • Prioritize Information Superiority and Deception: Invest heavily in reconnaissance assets and their deployment (e.g., helicopters, patrol aircraft, passive sonar on submarines). Actively manage sensor emissions (EMCON) to avoid detection while building a comprehensive battlespace picture. Simultaneously, employ electronic warfare and tactical feints to create uncertainty and confusion for the enemy, disrupting their decision-making cycle and creating opportunities for surprise.
  • Understand and Exploit Unit-Specific Strengths and Weaknesses: Familiarize oneself with the precise capabilities and limitations of both friendly and enemy units. For example, recognize the U.S. Navy's reliance on carrier air wings for anti-surface strikes versus Soviet surface ships' heavier anti-ship missile armaments. Tailor tactical plans to exploit these asymmetries, striking at the enemy's vulnerabilities while leveraging one's own strengths.
  • Embrace the Indirect Approach to Achieve Objectives: Do not always seek direct, strength-on-strength engagements. Consider how to achieve mission objectives by exploiting enemy weaknesses, even if it means avoiding direct combat. For instance, route high-value convoys around known submarine concentrations rather than engaging every threat, or use electronic warfare to degrade enemy defenses instead of relying solely on kinetic strikes. The goal is mission accomplishment with minimal friendly attrition.
  • Adapt to Dynamic Situations and the Inevitable "Fog": Recognize that perfect information is unattainable, and the battlefield will always be characterized by uncertainty. Be prepared to make rapid decisions with incomplete or contradictory information. Maintain flexibility in plans and be ready to adjust tactics as the situation evolves, leveraging the OODA loop to react faster than the adversary.
  • Cultivate Decentralized Execution through Commander's Intent: Utilize the simulation's command interface to issue broad, mission-oriented orders to units, allowing them the initiative to act within defined parameters. This frees the player from micromanagement, enabling a higher operational tempo and allowing units to exploit fleeting opportunities as they arise, mirroring the principles of Auftragstaktik.
Introduction
This report aims to bridge the gap between established naval tactical theory and its practical application within the "Sea Power: Naval Combat in the Missile Age" anti-air and anti-submarine roles simulation. Drawing upon a comprehensive understanding of naval operations and academic research, this analysis will provide a foundational understanding of general naval tactics, distinguish them from strategy, and then demonstrate how these principles, particularly those of maneuver warfare, can be effectively applied to successfully conduct the various scenarios provided by the simulation. The goal is to offer actionable insights and recommendations for players seeking to master the simulation through theoretically sound tactical decisions.

"Sea Power: Naval Combat in the Missile Age" is a tactical simulation developed by Triassic Games and published by MicroProse, set during the Cold War era (1960s-80s). It primarily focuses on naval combat between NATO and Warsaw Pact forces in the North Atlantic but also includes scenarios derived from other historical conflicts such as the War of Attrition, the Yom Kippur War, the Vietnam War, the Tanker War, Operation Praying Mantis, and the Bangladesh Liberation War, providing a rich historical and geopolitical backdrop for tactical decision-making. The simulation simulates a "modern naval conflict" with detailed 3D graphics, real-time gameplay, and time compression, incorporating carrier and land-based aircraft. A core aspect of its gameplay involves a "cat and mouse" dynamic, where players must successfully hide their forces while detecting and tracking the enemy to seize initiative and achieve air/naval supremacy. The simulation also includes rules of engagement (ROE), adding layers of political and strategic consideration to tactical actions.

The simulation boasts an impressive array of over 150 naval units, more than 60 aircraft, 130 weapon systems, and 50 ground objects, including units that were cancelled before completion, adding a "what-if" dimension to scenarios. Unit capabilities reflect historical doctrine; for instance, U.S. naval doctrine often did not prioritize surface ships for anti-surface roles, leading to noticeably weaker anti-ship armaments on some U.S. surface ships compared to their Soviet counterparts, thereby necessitating reliance on air assets. Furthermore, "Sea Power" explicitly simulates a "very real" fog of war, compelling players to actively utilize various sensors such as radar, sonar, deployed sonar buoys, and MAD sweeps to build a comprehensive battlespace picture. This simulation of uncertainty forces players to make decisions with incomplete, inaccurate, or even contradictory information, mirroring the inherent unpredictability of real-world conflict.
The Unique Nature of War at Sea: Contrasting Naval and Land Warfare
Naval warfare possesses distinct characteristics that fundamentally differentiate it from land warfare, profoundly influencing tactical approaches. Unlike land, the sea cannot be occupied or fortified; it serves primarily as a medium for movement. This inherent mobility shapes tactical considerations in ways that diverge significantly from terrestrial combat.

A primary distinction lies in the concept of terrain. Land warfare is heavily influenced by terrain, which offers decisive tactical advantages and dictates battle preparation. At sea, there is no "high ground," and a battle cannot be prepared in advance in the same way as on land. This absence of fixed geographical features means that physical envelopment, a cornerstone of land maneuver, is less relevant. Instead, positional advantage in naval combat shifts to optimal sensor and weapon ranges, dictating where and when engagements occur.

Reserves, indispensable in land warfare, hold little meaning at sea. Naval units are typically committed to battle rather than held back, as a ship's combat load is finite and not easily replenished mid-engagement. Similarly, the concepts of flanks or rear, critical for decisive blows in land maneuver, do not exist in the same traditional sense at sea, especially in modern over-the-horizon combat where engagements are often beyond visual range.

Naval battles are also less tied to immediate logistics trains than land battles. Ships fight with their onboard supplies, with ammunition being the primary limiting factor that can dictate the duration and intensity of an engagement. This contrasts sharply with land forces, which often require continuous resupply during combat.

Furthermore, fleets can often choose when and where they want to fight, waiting until they perceive a tactical advantage. This "mutual consent" for engagement is a unique aspect of naval warfare, unless the battle is directly tied to a land campaign objective, as seen in the Battle of Midway where the U.S. was compelled to fight to prevent the Japanese seizure of the island. This ability to dictate terms, or avoid them, is a powerful tactical lever.

The absence of fixed terrain and traditional flanks, combined with the "mutual consent" nature of naval engagements, fundamentally alters the application of maneuver. Naval maneuver must adapt, shifting its focus from physical space to information space and time. Positional advantage becomes about optimal sensor and weapon ranges, not geographic features. Forcing an engagement on favorable terms, or avoiding an unfavorable one, becomes a primary tactical objective. In "Sea Power," this means players must prioritize sensor range, weapon range, and speed to dictate engagement terms, rather than relying on terrain features or traditional flanking maneuvers. The simulation's emphasis on a "cat and mouse" dynamic directly reflects this unique naval reality, where detection and positioning are paramount.
Core Principles of Naval Tactics: The Immutable Building Blocks
A consensus on key foundations of naval tactics emerges from the works of Captain Wayne Hughes' Fleet Tactics, Admiral Giuseppe Fioravanzo's Naval Tactical Thought, and the U.S. Navy's NWP 3-20 Surface Ship Tactics. These principles guide effective naval combat across eras.

Technology: The Battle of the Atlantic during World War II was largely an attritionbased conflict centered on slow merchant convoys targeted by German U-boats. However, it also demonstrated how specific technological advantages—such as the exceptional speed and endurance of high-speed ocean liners like the Queen Mary and Queen Elizabeth—could offer a maneuver-based solution. These liners were fast enough to outrun U-boats and often sailed without escorts. Although still vulnerable to wolfpack and air attacks, speed could effectively negate submarine threats illustrating that, in certain cases, evasion through superior performance could substitute for direct confrontation in maritime warfare."

In modern naval warfare, and by extension in simulations like "Sea Power," technology extends tactical reach and decision speed. Advanced sensors, such as radar and sonar, are technological tools that enable early detection. Early detection provides critical time and information, which in turn allows for pre-emptive action, optimal positioning, and the exploitation of vulnerabilities—all hallmarks of maneuver warfare. Electronic warfare (EW) capabilities, as simulated in "Sea Power" with assets like EA-6B Prowlers, directly attack the enemy's ability to use their own technology, further amplifying a force's advantage. In "Sea Power," understanding the precise capabilities and limitations of one's own and the enemy's technology (e.g., missile ranges, radar detection profiles, EW effectiveness, unit-specific capabilities like the Ticonderoga's missile defense or the Iowa's Harpoons ) is paramount for planning effective maneuver and exploiting vulnerabilities. Players must continually assess the technological balance to gain an advantage.

Firepower: Beyond brute force, effective firepower in naval tactics involves optimizing its application to achieve decisive effects. While attrition often relies on overwhelming mass, maneuver warfare seeks to negate enemy firepower by exploiting their weaknesses. The Solomon Island Campaign exemplified this: the U.S. Navy countered the devastating Japanese Long Lance torpedo by leveraging radar superiority and innovative tactics. The Long Lance was a formidable weapon, twice as powerful and with greater range than American torpedoes. However, U.S. forces, under commanders like Captain Arleigh Burke, developed tactics that held gunfire until their torpedoes hit their mark, then executed radical maneuvers to avoid counter-fire. This approach, which exploited the Japanese Imperial Navy's lack of radar, marginalized the Long Lance's effectiveness.

The application of firepower can extend beyond physical destruction to psychological impact. Decisive, surprising blows, like those delivered by U.S. forces in the Solomons, can demoralize the enemy and break their cohesion, even if the overall physical destruction is limited to specific targets. This aligns with maneuver warfare's goal of targeting enemy will. The "slow motion thriller" and tense moments of "will that missile get shot down" in "Sea Power" gameplay highlight the psychological impact of effective firepower and defense. In "Sea Power," players should not just aim to sink ships, but to achieve decisive, disorienting blows that degrade the enemy's ability to respond effectively. This means prioritizing precision strikes on key targets, such as command ships or escorts, and using missile salvos to overwhelm defenses, rather than just spreading fire, to break the enemy's will and cohesion.

Scouting and Anti-Scouting: Gaining and maintaining information superiority is paramount for tactical advantage. Early detection of the enemy is now considered the "fundamental tactical position" in naval combat. The German Imperial Navy in World War I, despite being an inferior force, attempted to seize the initiative by using Zeppelins and submarines for reconnaissance and security in the North Sea. Their aim was to achieve an "indirect approach" by isolating parts of the British Grand Fleet, thereby creating a localized numerical advantage.

Superior reconnaissance allows a commander to understand the enemy's disposition and intentions before being detected, enabling surprise and pre-emptive action—key elements of initiative in maneuver warfare. Anti-scouting denies the enemy this same advantage. In "Sea Power," players must invest heavily in reconnaissance assets and tactics, such as deploying helicopters, using passive sonar, and maintaining emission control (EMCON), to build a clear battlespace picture before committing to engagement. Denying the enemy information through electronic warfare or stealth is equally vital. The desire among participants for "false sonar contacts and biologics" in the simulation highlights the importance of deception as a maneuver tactic.

Mobility and Movement: While traditional geometric maneuvers (like "crossing the T") are less dominant in the missile age, mobility and movement remain vital for positional advantage and evasion, particularly in undersea warfare where engagements are often "close" and weapon/sonar ranges are measured in yards. A key maneuver solution involves avoiding known threats, as the Allies did with U-boats in World War II by routing convoys around their locations. This approach achieved mission success (safe passage of convoys) without direct, attrition-based combat. This is a classic maneuver approach: achieving the objective by exploiting enemy limitations (e.g., limited range, need to surface for diesel submarines) and avoiding their strengths, rather than confronting them directly. It minimizes friendly attrition while accomplishing the mission. In "Sea Power," players should actively consider evasion and route planning as primary tactical maneuvers, especially in Anti-Submarine Warfare (ASW) scenarios or when facing superior enemy forces. Using high-speed units to draw off threats or simply bypass them can be a more effective maneuver solution than direct engagement, prioritizing mission accomplishment over enemy destruction.
Core Principles of Naval Tactics: The Immutable Building Blocks (continued)
Leadership: Maneuver warfare strongly emphasizes initiative, as seen in the British Royal Navy's "Melee" tradition and the German Army's "Auftragstaktik" (mission tactics). Admiral Nelson's "Nelson Touch" exemplifies this, where subordinates are empowered to act within the commander's clear intent, fostering rapid action and unity of effort. This philosophy is enshrined in the U.S. Navy's modern concept of "commander's intent," which reflects a commander's vision and encourages subordinates to exercise initiative and act independently through mission-type orders.

Effective leadership in maneuver warfare is about enabling rapid decision-making throughout the command chain. Pushing decision authority down speeds up the OODA loop (Observe, Orient, Decide, Act), allowing for faster reactions to dynamic situations. This increased tempo and adaptability are crucial for maneuver warfare, enabling forces to exploit fleeting opportunities before the enemy can react. While "Sea Power" is a single-player game, the player acts as the commander. Their ability to quickly issue clear, mission-oriented orders to their virtual subordinates (units) and allow them to execute within parameters directly impacts success. Leveraging the simulation's AI for routine tasks while focusing on high-level tactical decisions will enhance efficiency and responsiveness, mirroring real-world decentralized command.

Survivability: The capacity to withstand attack is a fundamental characteristic of naval tactics. Modern naval warfare increasingly emphasizes network survivability and resilience, particularly for distributed forces operating in contested zones. Survivability in maneuver warfare is not just about armor; it is about avoiding being hit or recovering quickly. Dispersal makes forces harder to target effectively, reducing the likelihood of a decisive hit. The concept of "distributed lethality" involves maneuvering dispersed assets across a wide operating area, forcing an adversary to solve complex, resourceheavy problems of finding, tracking, and targeting each individual combatant, as opposed to a large formation. Resilience, facilitated by effective damage control teams, ensures forces can continue the fight even after taking damage. These are maneuverbased approaches to reducing attrition and maintaining combat power. By complicating the enemy's targeting problem and ensuring post-hit recovery indirectly degrades the enemy's ability to inflict decisive damage. In "Sea Power," players should consider not only active defensive systems (CIWS, missile defenses) but also tactical formations that maximize dispersal without sacrificing mutual support. Understanding unit-specific damage control capabilities and investing in higher training levels for critical units is also key to managing losses and maintaining operational tempo.

Command and Control (C2): Orchestrating the fight effectively links decision-making to mission execution. Maneuver warfare advocates "mission control" over "detailed control," emphasizing decentralized command and adapting to turbulent situations. Detailed control, often associated with attrition warfare, relies on a technological solution to maximize efficiency and eliminate uncertainty through a powerful, centralized command-and-control apparatus. In contrast, mission control aims to create a turbulent and rapidly changing situation with which the enemy cannot cope, focusing on the enemy's will.

Effective C2, particularly through "commander's intent," ensures unity of effort while allowing for the agility and responsiveness essential for maneuver warfare. This increased tempo enables forces to exploit fleeting opportunities before the enemy can react. In "Sea Power," players should utilize the simulation's command interface to issue broad objectives and allow units to engage targets of opportunity within those parameters, rather than attempting to direct every single action. This frees up the player to focus on the strategic-tactical interaction and overall battlespace management, enabling a higher operational tempo.

The Fog of War: Uncertainty is an inherent condition of warfare, as articulated by Clausewitz, who noted that "three quarters of the factors on which action in war is based are wrapped in a fog of greater or lesser uncertainty". While technology can reduce unknowns, it cannot eliminate them; war remains unpredictable, characterized by "chaos, friction, and uncertainty". The "fog of war" is not just a hindrance; it is an opportunity for the tactician. If technology cannot eliminate uncertainty for one's own forces, it cannot eliminate it for the enemy either. This shared uncertainty can be exploited. A tactician actively uses deception, feints, and electronic warfare to create or magnify the fog for the enemy, disrupting their decision-making process (OODA loop) and creating opportunities. Simultaneously, the tactician must be prepared to make rapid decisions with incomplete information. While “Sea Power” simulates the fog of war, the extent to which AI reacts to feints or false contacts is unclear from available sources. Still, "Sea Power," players should actively use deception, feints, and electronic warfare to sow confusion among enemy forces, exploiting their uncertainty. They must be prepared to make rapid decisions based on incomplete or contradictory information, understanding that perfect intelligence is unattainable. The simulation's explicit "fog of war" mechanics make this a central tactical challenge.
Defining Maneuver Warfare: A Philosophy for Decisive Action
Maneuver warfare is not a rigid formula but an "art and philosophy," a conceptual approach focused on defeating the enemy's will and cohesion rather than simply destroying their physical mass. Its goal is to achieve success by exploiting vulnerabilities and creating a situation with which the enemy cannot cope.This philosophy emphasizes understanding the enemy's mental and moral dimensions, not just their physical capabilities.

The Basic Theme (Movement Theme) achieves success by leveraging movement and mobility to increase friendly combat power relative to the enemy. It involves pitting strength against weakness through superior positioning and tempo. Admiral Nelson's "doubling" tactic at the Battle of the Nile, where British ships enveloped anchored French forces, is a classic historical example of increasing combat power through movement. In the missile age, the concept of "movement" extends beyond physical space to include the speed of information processing and weapon delivery. Early detection, coupled with rapid movement, allows for the initiation of attacks before the enemy is fully aware or prepared. This creates a temporal advantage, enabling the force to "attack effectively first," which can lead to overwhelming victory. In "Sea Power," players should prioritize speed and optimal positioning to achieve first-strike advantage or to escape unfavorable engagements. This could involve using fast attack craft for hitand- run tactics, or positioning carrier groups to maximize strike range while minimizing exposure to enemy counter-attacks.

The Expanded Theme of maneuver warfare looks beyond direct movement, focusing on decreasing the enemy's combat power by identifying and striking critical weaknesses and vulnerabilities that directly reduce their strengths. The U.S. Navy's success in the Solomon Campaign, where they negated the devastating Japanese Long Lance torpedo by exploiting the Japanese Imperial Navy's lack of radar and poor screening tactics, is a prime example of this indirect approach. This case demonstrates how superior information can be used to create an asymmetric advantage, even against a physically stronger enemy. The U.S. radar advantage allowed them to overcome the Japanese Long Lance torpedo, a significant firepower strength, by attacking the Japanese weakness in detection and screening. This is a direct application of maneuver warfare's expanded theme: striking at a vulnerability to nullify a strength. This principle extends to other forms of intelligence and exploitation. In "Sea Power," players should actively seek to identify and exploit enemy doctrinal or technological weaknesses. For example, if an enemy force lacks robust air defense, prioritizing air-launched anti-ship missiles becomes a maneuver solution, even if their surface ships have powerful guns. Conversely, if an enemy relies heavily on active sonar, stealth and passive detection become critical vulnerabilities to exploit.

The U.S. Navy's doctrine, Naval Doctrine Publication 1 (NDP 1), defines maneuver warfare as a philosophy that "emphasizes the need to give the commander freedom of action," is "adaptable," employs an "indirect approach," and focuses power on "key enemy weakness and vulnerabilities".

Maneuver Warfare as an "Earned Right": Imposing Will on the Adversary

Maneuver warfare is not merely a choice or a preferred style; it is an "earned benefit" that a commander must "impose his will on the enemy and wrestle the right of freedom of maneuver from the enemy commander". This means that the conditions necessary for effective maneuver may not always exist, and the enemy actively seeks to deny them,

If maneuver is an "earned right," it implies active resistance from the enemy. The enemy will attempt to deny freedom of maneuver, force an attrition fight, or hide their vulnerabilities. Therefore, the initial phase of any engagement involves a struggle for information and positional advantage to create the conditions for maneuver. This requires proactive, aggressive actions to disrupt the enemy's plans and seize the initiative. In "Sea Power," players cannot simply assume they can execute maneuver warfare. They must actively work to gain and maintain the initiative through superior scouting, rapid decision-making, and decisive action that disrupts the enemy's plan, forcing them onto the defensive and creating vulnerabilities.

The Dynamic Relationship with Attrition Warfare: When to Attrit, When to Maneuver

Attrition warfare, characterized by strength versus strength and systematic destruction, and maneuver warfare are distinct but not mutually exclusive. It is a "flawed generalization" to declare one "good" and the other "bad". Both are valid approaches depending on circumstances.

Contact with the enemy often demands attrition. If no exploitable vulnerabilities exist, or if forces are evenly matched and freedom of maneuver is denied, attrition may be the "only answer". The Battle of the Atlantic, a prolonged struggle of mass versus mass, is a classic example of an attrition fight where the Allies' overwhelming industrial power and resources were critical to victory.

However, maneuver warfare is not the opposite of attrition, but the opposite of attrition warfare. It uses "repeated and rapid destruction of enemy forces at the right times and places" to contribute to the collapse of the enemy system, rather than simply destroying everything in a linear fashion. This indicates that commanders must be pragmatic and adaptable. The optimal approach is a synthesis. The most effective commanders do not rigidly adhere to one doctrine but synthesize elements of both, choosing the right tool for the specific situation. The goal is always mission accomplishment, and sometimes that requires a direct, attrition-focused engagement, especially if the enemy is weak or if a critical objective must be secured. Even within an attrition fight, maneuver principles, such as concentration of force and surprise, can be applied to make attrition more efficient or less costly. In "Sea Power," players should analyze each scenario to determine the optimal blend of attrition and maneuver. Some scenarios might demand a direct, strength-on-strength engagement, such as defending a convoy against overwhelming numbers, while others allow for more subtle, indirect approaches. The player's ability to adapt their tactical style to the enemy, environmental conditions (sea state), and mission parameters is key to success.
Defining Maneuver Warfare: A Philosophy for Decisive Action (continued)
Evolving Military Cultures: From Attrition to Maneuver and the Rise of Precision

Military culture, shaped by a nation's history, successes, failures, size, geography, and broader societal culture, profoundly influences how a nation's military thinks and acts. The U.S. shifted from a dominant attrition-oriented culture, prevalent from the Civil War through Vietnam, to a maneuver-oriented one post-Cold War. This shift was driven by factors such as the Soviet Union approaching parity, the complexities of limited wars, and significant technological advances.

A new challenger to maneuver culture is "precision culture," which is based on maneuver warfare but places a heavy emphasis on technology, mass, and firepower, assuming short battles with limited casualties and damage. This culture reflects Western values, such as the sanctity of human life, and relies heavily on technological advantage. However, over-reliance on technology can lead to flawed tactical assumptions. The dangers of precision culture include assuming short wars, limited casualties, and that technology solves every problem, even against low-tech or is an ongoing debate about whether technology can truly eliminate the "fog of war". This suggests a potential "technological trap" where commanders, or players in a simulation, might become overconfident in their advanced systems. If technology is degraded, intelligence is imperfect, or the enemy adapts unconventionally, a precision-centric plan can become brittle, directly impacting tactical resilience and adaptability.

In "Sea Power," with its focus on advanced weaponry and sensors, players must avoid the "technological trap." While leveraging precision munitions and advanced detection is crucial, they must also be prepared for scenarios where technology is degraded, intelligence is imperfect, or the enemy employs unconventional tactics. Adaptability, fundamental tactical skill, and a robust understanding of the "fog of war" remain paramount.
Overview of the Sea Power Simulation Environment: Cold War Realism and Tactical Depth
"Sea Power: Naval Combat in the Missile Age" offers a rich and detailed simulation environment that challenges players to apply naval tactical principles within a Cold War context. The simulation's setting primarily revolves around the tense confrontation between NATO and Warsaw Pact forces in the North Atlantic during the 1960s-80s. Beyond this core, it expands to include scenarios inspired by historical conflicts such as the War of Attrition, Yom Kippur War, Vietnam War, Tanker War, Operation Praying Mantis, and the Bangladesh Liberation War, providing a diverse tactical landscape. This broad scope allows for the exploration of various naval challenges, from blue-water fleet engagements to littoral operations.

The gameplay mechanics are designed for tactical depth, featuring detailed 3D graphics, real-time action with adjustable time compression, and the integration of carrier and land-based aircraft into naval operations. A central theme is the "cat and mouse" dynamic, where players must skillfully conceal their own forces while actively detecting and tracking the enemy to seize and maintain the initiative in a fight for air and naval supremacy. The simulation also incorporates realistic rules of engagement (ROE), which add a critical layer of political and strategic consideration to every tactical decision, forcing players to weigh the consequences of their actions beyond mere military effectiveness.

"Sea Power" boasts an impressive inventory of over 150 naval units, more than 60 aircraft, 130 weapon systems, and 50 ground objects. This extensive roster includes historically accurate platforms and even some units that were cancelled before completion, such as the Russian Orel-class Aircraft Carrier/Project 1153, allowing for "what-if" scenarios that explore alternative historical paths. Unit capabilities are modeled to reflect historical doctrine; for example, U.S. naval doctrine often relied less on surface ships for primary anti-surface warfare (ASuW) roles compared to Soviet counterparts, leading to U.S. surface ships having comparatively weaker anti-ship armaments, necessitating a greater reliance on air assets for offensive strikes. Conversely, U.S. carriers with their A-6E Intruders could launch significant Harpoon salvos, while Soviet Kirov-class battlecruisers were potent anti-surface platforms.

A defining feature of "Sea Power" is its explicit and "very real" simulation of the fog of war. Players cannot simply see all enemy units; they must actively employ various sensors, including radar, sonar, deployed sonar buoys, and magnetic anomaly detection (MAD) sweeps, to build a comprehensive picture of the battlespace. This forces players to make decisions based on incomplete, inaccurate, or even contradictory information, mirroring the inherent uncertainty of real-world conflict. The simulation's emphasis on reconnaissance and information gathering directly supports the maneuver warfare principle of gaining an advantage through superior battlespace awareness.
Overview of the Sea Power Simulation Environment: Cold War Realism and Tactical Depth (cont)
Tactical Application of Core Principles within Sea Power Scenarios

The theoretical foundations of naval tactics, particularly those informed by maneuver warfare, translate directly into effective gameplay strategies within "Sea Power." Leveraging Technology and Sensors for Battlespace Awareness (Radar, Sonar, EW): In "Sea Power," effective use and management of sensors are the primary means to achieve "early detection of the enemy," which is now the fundamental tactical position in naval combat. Players must actively manage their sensors, such as activating radars, deploying sonar buoys, and conducting MAD sweeps, to gain and maintain situational awareness. This proactive intelligence gathering is crucial for initiating engagements on favorable terms or avoiding threats, and the simulation's design explicitly rewards this approach. Employing electronic warfare (EW) assets, like the EA-6 Prowlers, to confuse enemy missiles and disrupt their targeting systems is a direct application of maneuver warfare's expanded theme—attacking the enemy's ability to fight by degrading their C2 and sensor networks, rather than just their physical mass. This creates a window of opportunity for decisive action.

Optimizing Firepower for Decisive Engagements (Missile Salvos, Torpedoes): "Sea Power" features "pulse fire" weapons like missiles and torpedoes, which are launched in large salvos. Players must understand the capabilities of their weapon systems, including Harpoon ranges and torpedo speeds, and apply them judiciously. Instead of simply engaging in a slugfest, the tactician seeks to achieve decisive, disorienting blows. This means prioritizing precision strikes on key targets, such as enemy command ships or critical escorts, and using overwhelming missile salvos to saturate and bypass enemy air defenses. The goal is to break the enemy's will and cohesion by inflicting disproportionate damage at critical points, rather than engaging in a prolonged, symmetrical exchange of fire.

Mastering Scouting and Anti-Scouting in a "Fog of War" Environment: The simulation's "very real" fog of war necessitates a proactive approach to scouting. Players must utilize all available reconnaissance assets, including helicopters, patrol aircraft, and even submarines, to build a comprehensive picture of the battlespace. Maintaining emission control (EMCON) on certain units can allow them to operate undetected while passive sensors gather intelligence. Conversely, employing electronic warfare or even deliberate feints can create false contacts or sow confusion among enemy forces, exploiting their uncertainty. This active management of information, both gathering and denying, is crucial for gaining the initiative and executing maneuver tactics.

Exploiting Mobility and Movement for Positional Advantage and Threat Avoidance: While traditional "crossing the T" maneuvers are less common in the missile age, mobility and movement remain vital in "Sea Power" for achieving positional advantage and evading threats, particularly in undersea warfare where engagements are often close-range. Players should actively consider evasion and route planning as primary tactical maneuvers, especially in ASW scenarios or when facing superior enemy forces. For instance, knowing the limited endurance and need to surface for diesel submarines allows for a maneuver solution of simply "avoiding" known submarine locations, as the Allies did with U-boats in WWII by routing convoys around them. This achieves mission success (e.g., safe delivery of supply ships) without direct, attritionbased combat, minimizing friendly attrition. Using high-speed units to draw off threats or simply bypass them can be a more effective maneuver solution than direct engagement, prioritizing mission accomplishment over enemy destruction.
Overview of the Sea Power Simulation Environment: Cold War Realism and Tactical Depth (cont)
Implementing Commander's Intent for Effective C2 and Subordinate Initiative: Although "Sea Power" is a single-player simulation, the player's role as commander allows for the practical application of "commander's intent." Instead of micromanaging every unit's action, players should issue broad, mission-oriented objectives to their virtual subordinates. For example, instructing a destroyer to "engage hostile contacts" within a certain zone, rather than specifying every target and weapon release, allows the unit's AI to react more rapidly to dynamic situations. This decentralized approach, mirroring real-world Auftragstaktik, frees up the player to focus on the strategic-tactical interaction and overall battlespace management, enabling a higher operational tempo and adaptability.

Managing Survivability and Damage Control in Combat: Survivability in "Sea Power" is not solely about unit hit points; it involves proactive measures and effective response to damage. Players should utilize tactical formations that maximize dispersal without sacrificing mutual support, making their forces harder for the enemy to target effectively. Employing active defenses, such as CIWS and missile defenses, is crucial for intercepting incoming threats. Furthermore, understanding unit-specific damage control capabilities and investing in higher training levels for critical units is key to managing losses and maintaining operational tempo after a hit. The ability of a unit to "take a hit and keep going" is a direct measure of its resilience and a maneuver-oriented approach to minimizing attrition.

Scenario-Specific Tactical Considerations "Sea Power" offers a variety of scenarios, each demanding tailored tactical approaches.

Anti-Submarine Warfare (ASW) in Littoral and Blue Water: In ASW scenarios, the environment dictates tactics. In the open ocean (blue water), detection ranges are generally longer, favoring active sonar and long-range ASW aircraft. However, in cluttered littoral environments, quiet diesel-electric submarines pose a significant threat due to their low noise signature and the noisy background. Here, a maneuver solution of "avoidance" can be highly effective. If North Korean diesel submarines, for instance, are known to have limited blue water capability and rely on coastal support, a player can choose to route high-value units around their known operating areas, prioritizing mission accomplishment (e.g., resupplying South Korea) over direct engagement with every submarine. This strategy exploits the enemy's limitations and minimizes friendly risk, rather than engaging in a costly attrition fight.

Fleet Air Defense and Anti-Surface Warfare (ASuW): "Sea Power" frequently features scenarios involving large-scale air attacks and surface engagements. Effective fleet air defense requires a layered approach, combining long-range interceptors (like F-14s) to engage bombers before they launch, with medium-range surface-to-air missiles (SAMs) from ships like Ticonderoga-class cruisers, and close-in weapon systems (CIWS) for terminal defense. For ASuW, players must assess the enemy's air defense capabilities. If an enemy force lacks robust air defense, prioritizing air-launched anti-ship missiles from carrier aircraft can be a decisive maneuver, overwhelming their defenses with massed salvos. Conversely, if facing a heavily defended surface group, employing electronic warfare to blind their sensors or using submarines for stealthy torpedo attacks represents an indirect approach to neutralize their strength.

Offensive Operations and Force Projection: When conducting offensive operations, the tactician seeks to strike at vulnerabilities and maintain the initiative. This involves meticulous scouting to identify the enemy's "focal point"—a vital yet weakly defended area. For instance, if an enemy convoy relies heavily on a single escort type for air defense, a concentrated air strike designed to overwhelm that specific defense could collapse the entire convoy's protection. Force projection, such as amphibious landings (though not directly simulated in detail, their support is implied), necessitates securing sea lanes and local air/sea superiority. Here, the tactician might employ deception to draw away enemy forces, allowing the main projection force to operate with reduced opposition. The overall goal is to destroy the enemy's will and ability to fight by dislocating them, disrupting their command, and creating chaos, rather than simply engaging in a head-on clash.
Recommendations for Successful Scenario Conduct in Sea Power
To successfully prosecute the various scenarios in "Sea Power: Naval Combat in the Missile Age" and apply naval tactics effectively, particularly those rooted in maneuver warfare, the following recommendations are recommended:
  • Prioritize Information Superiority and Deception: Invest heavily in reconnaissance assets and their deployment (e.g., helicopters, patrol aircraft, passive sonar on submarines). Actively manage sensor emissions (EMCON) to avoid detection while building a comprehensive battlespace picture. Simultaneously, employ electronic warfare and tactical feints to create uncertainty and confusion for the enemy, disrupting their decision-making cycle and creating opportunities for surprise.
  • Understand and Exploit Unit-Specific Strengths and Weaknesses: Familiarize oneself with the precise capabilities and limitations of both friendly and enemy units. For example, recognize the U.S. Navy's reliance on carrier air wings for anti-surface strikes versus Soviet surface ships' heavier anti-ship missile armaments. Tailor tactical plans to exploit these asymmetries, striking at the enemy's vulnerabilities while leveraging one's own strengths.
  • Embrace the Indirect Approach to Achieve Objectives: Do not always seek direct, strength-on-strength engagements. Consider how to achieve mission objectives by exploiting enemy weaknesses, even if it means avoiding direct combat. For instance, route high-value convoys around known submarine concentrations rather than engaging every threat, or use electronic warfare to degrade enemy defenses instead of relying solely on kinetic strikes. The goal is mission accomplishment with minimal friendly attrition.
  • Adapt to Dynamic Situations and the Inevitable "Fog": Recognize that perfect information is unattainable, and the battlefield will always be characterized by uncertainty. Be prepared to make rapid decisions with incomplete or contradictory information. Maintain flexibility in plans and be ready to adjust tactics as the situation evolves, leveraging the OODA loop to react faster than the adversary.
  • Cultivate Decentralized Execution through Commander's Intent: Utilize the simulation's command interface to issue broad, mission-oriented orders to units, allowing them the initiative to act within defined parameters. This frees the player from micromanagement, enabling a higher operational tempo and allowing units to exploit fleeting opportunities as they arise, mirroring the principles of Auftragstaktik.
Conclusions
Naval warfare tactics, far from being a static set of rules, represent a dynamic art informed by historical experience, technological advancement, and a deep understanding of human factors. The distinction between tactics and strategy is crucial, with tactics focusing on the "art of fighting" and strategy on the "art of conducting war" toward national objectives. This report has demonstrated that maneuver warfare theory and concepts are profoundly applicable to naval tactics and battle, extending beyond mere physical movement to encompass the exploitation of enemy will and cohesion through indirect approaches and the targeting of vulnerabilities.

The core principles of naval tactics—including technology, firepower, scouting, mobility, leadership, survivability, command and control, and the pervasive fog of war—are not only foundational to real-world naval operations but are also faithfully simulated in "Sea Power: Naval Combat in the Missile Age." The analysis has shown that effective application of these principles in the simulation requires a nuanced understanding of their interplay, particularly how maneuver warfare can be used to achieve decisive effects. Whether it is leveraging technological advantages for early detection, optimizing firepower for psychological disruption, or employing evasion as a tactical maneuver, the principles discussed offer a robust framework for success.

Furthermore, the report highlights that maneuver warfare is an "earned right," demanding that commanders actively impose their will on the adversary to gain and maintain the initiative. This dynamic relationship with attrition warfare underscores that no single approach is universally superior; the most effective commanders synthesize elements of both, adapting their tactical style to the specific circumstances of the engagement. The emergence of "precision culture" in modern military thought serves as a cautionary tale against over-reliance on technology, emphasizing the enduring importance of adaptability and fundamental tactical skill in the face of uncertainty.

The enduring relevance of naval tactical theory in modern simulations like "Sea Power" lies in their ability to provide a realistic platform for applying and refining these complex principles. Such simulations serve as valuable tools for understanding the intricate dance of naval combat, allowing aspiring tacticians to experiment with different approaches and appreciate the profound impact of well-executed maneuver, and honor the sacrifices of those who fought in these historical conflicts by furthering our understanding of the art of naval warfare.
2 条留言
NeoG 10 月 12 日 上午 9:24 
This sort of AI generated garbage should be forbidden in Steam.
Archibald 8 月 25 日 下午 4:22 
Thanks Chat GPT!