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The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
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1 jun @ 1:23
16 okt @ 5:03
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The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)

I 1 samling av PolandBall
PolandBall's Weapons and Ammunition Collection
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This is a CE-Only unofficial expansion mod for DMS. Compatible with Muzzle Flash.


Adds fictional upgraded variants of the G11K2 caseless assault rifle and LMG11 light machine gun, based on HK (Heckler & Koch) designs.
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The G11K3 is equipped with a 40x46mm underbarrel grenade launcher. In-game, it retains the G11’s signature ultra-high burst fire rate (1800 RPM in-game) and a lower full-auto rate (450 RPM in-game), while increasing magazine capacity from 45 to 50 rounds.

No manual RPM adjustment is needed—the G11K3 automatically switches between burst-fire (1800 RPM) and full-auto (450 RPM) modes.

Due to RimWorld’s tick system, RPM values cannot include decimals (e.g., 1.1), so these rounded numbers are an imperfect representation of real-world performance.

The LMG11K2, meanwhile, is a light machine gun variant with a bipod, firing at 600 RPM and carrying 300 rounds. I’ve also included an automated turret version of the LMG11K2—a small testbed for secondary ammo functionality, featuring a 150+150 round capacity. ;)
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Neither design was particularly successful and underbarrel grenade launcher(UGL) in particular blatantly contradicts the G11's original design philosophy, as RimWorld’s combat environment isn’t well-suited for such small-caliber weapons. Thus, the 4.73x33mm caseless development program ended before evolving into a new firearm family, though these predecessors helped pave the way for the later 5x50mm caseless project.
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As I'm not particularly knowledgeable about individual infantry weapons, some odd design choices may have slipped in. Feedback is always welcome!

The weapon sound effects are reused here with GrahammerTek's permission.


XML: PolandBall
DLL: DsW-4
Textures: FLY-SF

Below is the real-world LMG11 prototype structure. Since many people are unfamiliar with this light machine gun, I've included some reference images here:




The LMG11 also features an extremely complex mechanism, with its rotary bolt system incorporating three separate chambers.


The LMG11's ammunition is arranged perpendicular to the barrel, requiring a 90° rotation before feeding into the chamber. The proposed design features a 300-round capacity.



The LMG11 employs a rather unorthodox reloading method—inserting an entire 300-round ammunition block directly into the stock.
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3 jun @ 17:45
Bug Report & Suggestions(错误报告与建议区)
PolandBall
21 kommentarer
PolandBall  [skapare] 24 okt @ 19:24 
@Angnord The 5x50mm Caseless project has been integrated into the new official DMS expansion titled "The Dead Man's Switch - Expedition".

It requires the Odyssey DLC as a prerequisite. With extensive content planned, the development is scheduled for completion next year. Below is the GitHub link:

https://github.com/AobaKuma/Dead-Man-Switch-Expedition
Angnord 24 okt @ 11:41 
What is the 5x50 caseless project you mention in the description?
PolandBall  [skapare] 16 okt @ 5:54 
Updated to 1.6.
Exia-TTXA 17 aug @ 22:26 
哦对,我是说DMS本体更新了,CE好久没玩忘记这玩意没更新哈哈
PolandBall  [skapare] 17 aug @ 21:04 
@大脑单线程 暂时没做原版环境的,因为个人觉得可能导致重复定位问题
对枪可没有打狙爽 17 aug @ 8:50 
可以在原版环境下使用吗?也就是不加ce
Exia-TTXA 3 aug @ 3:28 
ok
PolandBall  [skapare] 2 aug @ 1:45 
@Exia-TTXA CE还没更1.6正式版,所以这些有D-Lib的dll功能的暂时没法更那么快
Exia-TTXA 1 aug @ 8:24 
你醒了?原版1.6了,该你咯~
佣兵格鲁斯 9 jun @ 19:08 
大佬能出一把单手无壳弹冲锋枪吗?