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"Meta scavengers" are how I explain it to myself that parts are missing. Cause surely the undead aren't like "Yo, that's a neat car seat I want that"
1 in N probability mechanism is what it sounds. If you take N cars out of them on average 1 will be affected. For your battery problem 1 in 2 will result in 50% of cars having battery removed (1/2 = .5 = 50%) , 1 in 10 would result in 10% of cars having battery removed (1/10 = .1 = 10%) .
Hopefully this explanation in understandable.
In my game, I fixed the problem with jumping cars by making all cars appear with suspension. At least the problem is manageable until the bug is fixed.
I have a question: How does the 1 in N probability mechanism work? What number should I set so that half the cars appear with a dead battery? For example?