优米雅的炼金工房 ~追忆之炼金术士与幻创之地~

优米雅的炼金工房 ~追忆之炼金术士与幻创之地~

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Conditions of the Endings
由 マヨール 制作
This guide is based on information from the official guidebook.
   
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How the Ending System Works
According to the guidebook, this game has a hidden score system that affects which ending you get.

There are two main ways this score can go up or down:
  1. Certain dialogue choices in the main quests.
  2. Using specific synthesis skills.
(More on these in a later chapter.)

In addition to this score, there is also a maximum and minimum value that limits how high or low the score can go.
  • At the start of the game, the score range is from 0 (minimum) to 100 (maximum).
  • As the story progresses, the minimum value can increase if you make good dialog choices that raise the score.
  • However, the minimum value does not decrease, even if you make bad dialog choices or use negative synthesis skills that lower the score.

Note: Using positive synthesis skills does not increase the minimum value.


How the Ending is Chosen
After you defeat the final boss, the game will check your current score.
  • If your score is 75 or higher, you get one type of ending.
  • If your score is below 75, you get a different ending.
Note: The guidebook doesn’t say exactly how many different endings there are.

In theory, you can use synthesis skills to raise or lower your score before the final battle to change the ending.
However, if your minimum value is already 75 or more, you can no longer get the lower-score ending, no matter what you do.
List of synthesis skills that can affect the score
Synthesis Skills Level
Name
Score
II
Custom Attack
-10
II
Custom Defense
-10
III
Boost Quality
-10
IV
Enhance Stockpiles
-10
IV
Enhance Area of Resonance
-10
IV
Unlock Slots
+10
IV
Intensify Abilities
+10
IV
Proficient Alchemist
-10
*V
Cloning Techniques
+10
*V
Draw out Quality
-10
*V
Draw out Abilities
-10
*V
Forced Unlocking
+10
*V
Chain Reaction
+10

*available in post game.
【spoiler alert】Dialog options that can affect the score
This chapter lists only the dialog options that can affect the score.
Freely selectable dialog options will be omitted.


  • Ligneus Region

All of the dialog options in this region are freely selectable.


  • Sivash Region

◆The Welleks Warriors (Head for the settlement entrance.)


◆About Lili Borea (Head to: Sivash Survey Base)


◆Heading for the Upper Stratum (Defeat Lili Borea.)



  • Auruma Region

◆Nina's Feelings (Head to: Golen Lake)


◆What Doctor Marina Left Behind (Head to: Underground)


◆Memory and Personality (Head to: Auruma Survey Base)



  • Lacuna Region

◆Administrative District Control Tower 2 (Examine: Surroundings (2/2))


◆Administrative District Control Tower 3 (Examine: Surroundings)
2 条留言
Alphanaught 9 月 17 日 上午 11:46 
Damn I didn't even know it had a different ending. Man how long has it been since they implemented multiple endings in an Atelier game I haven't seen it since Sophie 2. Fortunately the achievements aren't tied to the ending.
Spaghett Meatballs 6 月 2 日 下午 12:14 
Synth skills affecting endings is already random enough but the skill selection feels even more random