Space Rangers HD: A War Apart

Space Rangers HD: A War Apart

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Guide for all textbased planetary quests of Space Rangers 2 HD: A War Apart
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Textbased Quests in Space Rangers 2 HD: A War Apart
Planetary text quests are one of three categories of quests you may get in SR2:HD in form of text adventure. There are two types in general: atmospheric and math/logic. If you fail in this kind of mission, you are offered to return in time and try again.

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Borzukhan
Solution
!Spoiler Alert!
Without additional 1000cr .

[1] I'm ready
[2] Go north, to the mountains
[3] Fly back to the cave
[4] Throw a granade into the guards
[5] Run out of cave and hide behind a rock
[6] Throw a granade into the crowd of pirates
[7] Go right
[8] Enter the left door
[9] Shoot the Peleng
[10] Set the explosive and leave
[11] Shoot Borzukhan
[12] Note that this is not the only possible solution and RNG is present, thus you may fail, but this solution has quite high success rate.
Space lines
Solution
!Spoiler Alert!

[1] "Yeah, I understand perfectly. As soon as we get into the office, I'm going to get started working."

-repeat-
[2] Talk with the staff members
[3] Talk with the advertising manager
[4] Spend 20,000cr on advertising. Later in the Quest you can rise the funding.
[5] Return to the office
[6] Hire liners
[7] (Hire some/all liners)
[8] Talk with the staff members
[9] Talk with the security chief
[10] Hire guards
[11] (make your guards +/-1 equal to liners)
[12] Don't do anything else- just relax
-repeat-

(always, you can, hire liners and equal number of guards, your goal is to have 50 liners if you can't hire any liners, but have enough money talk to chief engineer and improve your liners, when something bad happens:

Solution for the five possible random Events
[1] Stepmother arrives: keep your word
[2] Guards are participating in exhibition: send liners without guards
[3] Liner hijacked by terrorists: talk to them, accept their terms, pay out/ be willing to pay
[4] Two guys in black: pay out
[5] Pilots demanding pay raise: double it
Ministry
!Spoiler alert!

Steps to finish this quest are as follows:

[1] Look around
[2] Go to the corridor
[3] To the Secretariat
[4] Approach the secretary
[5] Can I ask you, what is your name?
[6] I love cards, let's play a game or two
[7] (Play until you win Watch nad Glasses)
[8] A came here on a mission from the government of XXXX. I have to perfect documents for the lease of Hillside. How can I do that?
[9] Can you tell me please how do I find the Registry?
[10] Step away from the secretary
[11] Rummage in the trash can
[12] Go out to the corridor
[13] Back to the lobby
[14] Go down the stairs
[15] (Try the door and return to the lobby)
[16] Talk to the commandant
[17] Commandant, where is the Registry?
[18] Was pleasure talking to you. No passaran! We will win!
[19] Go to the corridor
[20] To WC
[21] Enter the second cubicle
[22] I need to perfect documents for the lease of Hillside
[23] (Reply questions, your answers doesn't metter)
[24] To the corridor
[25] To the Secretariat
[26] Approach the secretary
[27] Take your clothes. I don't really need them
[28] Could you please stamp my papers?
[29] Step away from the secretary
[30] Go out to the corridor
[31] Go to the housemaster
[32] Alright, go ahead with your questions
[33] (Reply questions, your answers doesn't metter)
[34] But maybe there is something else to be done?
[35] I am processing papers for the government of planet XXXX. They are the ones to pay the official compensations
[36] Pay
[37] Go see head of the transportation shop
[38] Back to the lobby
[39] Talk to the commandant
[40] Listen commandant, where do I find some fish here?
[41] Was pleasure talking to you. No passaran! We will win!
[42] Go outside
[43] Go to the lake
[44] Get into the lake and look for something on the bottom
[45] Attach the bloodsucker to the line and go to the beach
[46] Go back to the entrance to ministry
[47] Enter the ministry
[48] Go down the stairs
[49] Cast the line into the hole with water
[50] Back to the lobby
[51] To the corridor
[52] Go see head of the transportation shop
Phoncers
Solution
!Spoiler Alert!

[1] Go to draw lots
[2] Take out a lot from the basket
[3] Configurate your personal model:
Have 410 protection
Average engine
Average manoeuvrability
[4] Stop configuring the foncer
[5] When in:

Canyon: Brake slightly in the most dangerous places but mind speed (when you are ahead choose: Move easily through the dangerous part of the track segment minding protection)

Sone plateau: Brake slightly in the most dangerous places but mind speed

Horizontal section of the track: Give full throttle, sacrificing protection for speed

[6] (Keep an eye on protection, time difference and how many stages left)
Fishing Championship
Possible solution
!Spoiler Alert!

To finish this mission, you have to catch cca over 3 500g of fishes.

[1] First of all, go outside, uphill and into the bar.
[2] There play daces as long as possible to get as much cr as possible.
[3] When you are done return and go to shop, buy second best rod and second best float and also buy about 20-30 worms (green may be preferable).
[4] Then go sleep to hut.
[5] Once the contest started, go left or right to deeper parts of the sea, where are no visible reeds. Now you can put worm on, sit down and catch as many fishes as RNG allows you.

The sum of your catches will be converted in cr.
Edelweiss
Solution
!Spoiler Alert!

[1] Go down the ramp
[2] To the corridor
[3] To your bunkroom
[4] Take the multi-tool screwdriver
[5] To the corridor
[6] To the geologist's bunkroom
[7] Ask all the question
[8] Walk away from the door
[9] To the Equipment
[10] Take the Analyzer and put the psacesuit on
[11] To the air lock
[12] To the surface
[13] Search the surface for place to place Edelweiss, you should find dead body with code first, keep eye on oxygen supply, refill in Equipment if needed, and when you meet a worm hit it on the back
[14] Once you found the place where to place Edelweiss go to Equipment and remove the spacesuit
[15] To the corridor
[16] To the geologist's bunkroom
[17] Force open the door
[18] Examine the rack
[19] Open doors in order: 2nd, 3rd, 1st, 2nd
[20] To the corridor (check your health, when below 100% go to your bunkroom and use the medical device)
[21] To the lock chamber
[22] To the surface
[23] Go to place where you can place Edelweiss and then back
[24] Use the saw
[25] Put the geologist's spacesuit on
[26] Go back to the base
[27] To the Equipment
[28] Remove the spacesuit
[29] To the corridor
[30] To your bunkroom
[31] Communicate with the government of planet XXXX
Banquet
Option 1
Focusing on the Prince
This walkthrough allows you to win by focusing all your attention on the Prince, and mostly ignoring the Princess except when absolutely necessary. This is a rather easy way to win the quest, and is also slightly shorter. Furthermore, it does not require playing the Bonus Mini-game.

Choose the following options:

"I don't think I have any questions, let me pick my suit."
Put on a strangely designed suit made of belts, sheathes, and swordbelts
"Then again, I reconsidered, you are free to go."
Meet the Maloq envoys as fits properly
Greet the Prince first
Jab the Prince full-force on the jaw
Now greet the Prince's wife
Give the Princess a flower and bow
Lead them to the banquet hall
Put the basin in the middle, fork on the left, and drive the knife into the table on the right
Bring the first course from the kitchen
Take the fresh blood
Stand to the side of the Prince and wait till the first course is over
Continue
Tell them about your scalp collection that you took from the most arrant thugs and pirates of this Galaxy
Bring the strong brings and relevant food
Backhand him right into the ear just for the kicks of it and hint that his face could suffer a lot of damage from Mr. Iron-tray here
If you want to play the Bonus Side-quest, select "Listen to what the cook has to offer" and see below.

Otherwise, select "Serve the drinks and food on the table"

"Like sunrays they shine through laser-burnt armour - Their tanks run the enemy down in the gutter - So passionate tender, machineguns they tremble - They'll find their fate in the midst of a battle... To the Maloq women, the most women of all Maloqs!"
Kill your glass in one swing, providing your heirs with a considerable insurance policy
Continue
Give the beautiful shells to Prince Tardym
Give the strange backpack to the Prince's sons
Give the super-rifle to Princess Hanna
Continue
"Listen, instead of talking about females, I suggest that you come over to the planet of <Planet> - let's go fishing, break a couple of necks in the local bars. And - who knows - maybe we could discuss signing a co-operation agreement..."
Mission Complete


Option 2
Pleasing Both Royals
This walkthrough allows you to win by pleasing both the Prince and his wife simultaneously, as per the story summary above. This allows the quest to proceed a little further after the first exit point.

Choose the following options:

"I don't think I have any questions, let me pick my suit."
Stay in your space-suit
"Then again, I reconsidered, you are free to go."
Meet the Maloq envoys as fits properly
Greet the Prince first
Slightly punch the Prince on the jaw
Now greet the Prince's wife
Give the Princess a flower and bow
Lead them to the banquet hall
Put the basin in the middle, fork on the left, and drive the knife into the table on the right
Bring the first course from the kitchen
Take the sour milk
Stand to the side of the Prince and wait till the first course is over
Continue
Remember a romantic story of your feelings towards a Princess who had been kidnapped by hyper-pirates
Bring the strong brings and relevant food
Show him your blood-shot eyes, start producing foam from your mouth, in short put some psychological pressure on the guy
If you want to play the Bonus Side-quest, select "Listen to what the cook has to offer" and see below.

Otherwise, select "Serve the drinks and food on the table"

"Like sunrays they shine through laser-burnt armour - Their tanks run the enemy down in the gutter - So passionate tender, machineguns they tremble - They'll find their fate in the midst of a battle... To the Maloq women, the most women of all Maloqs!"
Kill your glass in one swing, providing your heirs with a considerable insurance policy
Continue
Give the super-rifle to Prince Tardym
Give the beautiful shells to Princess Hanna
Give the strange backpack to the Prince's sons
Continue
If you played the bonus side-quest and succeeded, select "Had I been a Maloq, I'd definitely hit on her and challenge you in a Duel of Honour, or where it is that you fight for you females."

If you haven't played the side-quest, or have failed to create good Kinza, select "A strong woman is the dream of any Maloq or general. But this dress fits her like a woman's saddle would fit a gobzaurus. Full armour would look heaps better"

Continue
Go out and take a walk in the garden around the Government Palace
I am sorry, Prince-general, but I have a very interesting proposal for you...
Mission Complete

Bonus Walkthrough
This walkthrough pertains only to the Bonus Side-Quest you can play during the middle portion of the game. Winning the mini-game awards you 500 Credits to your personal account, and gives +2 relationship points with the Prince, making the quest itself easier to complete.

After the main course, and after threatening the waiter with the drinks cart, choose the following:

Listen to what the cook has to offer
"Alright, give me the recipe and the ingredients. Let's make some tequila-boom for this Ka'Boom!"
The cook will present you with the name and properties of the base drink from which you will need to make the Kinza. Note this drink, and then follow the corresponding section below in order to complete the side-quest.

White Shabby-lee Whine
Starting with the White Shabby-lee Whine, follow these instructions:

Add Hiphops 4 times
Add Absorblob 4 times
Add Repusator 2 times
Barmy Faryuk Juice
Starting with the Barmy Faryuk juice, follow these instructions:

Add Hiphops 5 times
Add Absorblob 5 times
Moonshine
Starting with the Moonshine, follow these instructions:

Add Water 2 times
Add Hiphops 3 times
Add Absorblob 5 times
Plain Water
Starting with the Plain Water, follow these instructions:

Add Hiphops 5 times
Add Absorblob 5 times
Planetary battles/Minirobot battles
I recommend going for Robots with 4x rockets and mortars.
In the second line behind them you need to use robots with 4x repair tools but no mortars. Mortars make repair robots killthemselfs by walking into the enemies.

capture the reccource generating bases asap.
Build Rockettowers as defenses!

If you play this way it is very easy to do those missions without help of the NPC.
Elections / Presidential Candidate
Usually the planet is a former prison for all criminals, regardless the
species and gender. Still this is not a democracy, because the loser will get
shoot on site. The first thing to do - check what races dominate the planet.
If Gaalians and Faeyans do, pick answers related to cooperation, science,
knowledge, tolerance , etc. If Peleng/Maloq have the upper hand pick greed,
heroism, business, military, strength, etc. Humans will be in the middle, so
you`ll get over 50% of their vote regardless the options and this is a good
thing. If possible try to catch the attention of a four race, increasing your
chances to win against Abu Linkoln Husseyn (!!). Keep also in mind that all
species love freedom and hate unjust taxes, but over all they are interested
in local problems and less in the galaxy fight with dominators, so avoid ranger
poster and slogans. First you`ll have to establish a platform. Choose according
to the dominant races your opinion about taxes, budget priority, defense
potential, free press, physical training and sport, science and education.
Then is time to do the real work and this convincing the people that you are
the right choice. There are some ways to do this, as following :

a. Press conference - answer the questions as mentioned before

b. Start canvassing the crowd with 6 options : Street posters - one time
(despised by Gaalians), Stereotrailer - one time (hated by Humans), T-shirt -
one time (hated by Maloqs), Badges - two times (despised by Maloq and
Faeyans), Leaflets - three times (irritating for Gaalians, Pelengs and Humans)
and Spam - unlimited (despised by all). The best choice are the leaflets with
military/business/science images and slogans like Vote for freedom, Protect
your way of life, etc.

c. Black PR - mainly a hired team will made up dirty news about your rival
concerning one species. If it work you gain at least 10 %, if not the press
will find out and make you lose points.

d. social events - go to prisons, museums, military bases and promise
freedom, budgetary increases, etc.

e. watch forecast and stereovision to gain information about Abu Linkoln and
change tactics regarding one or more species
Depth / Diving quest
Diving quest
Solution
!Spoiler Alert!

The following solution belong to David Tardif.

The coordinates they give you are like a graph in mathematics, where
-x corresponds to west, +x corresponds to east, -y to south and +y to
north. Those coordinates represent how far your target is away from
you, which is also moving at a rate.

The trick is to turn your sub to one of these directions, and get as
close as possible, then turn to the other direction and get as close
as possible. It is possible to synch up the motion of the object you
are seeking exactly, so try and avoid going in anything other than
cardinal directions. It is important that no matter what direction
you are going, if you come within 1200 ft of the target depth, you
must start dropping ballast or you will die. It is very difficult to
get your target (I've never gotten it to work) once you hit the ocean
floor and you're off target, so the trick is to time your landing on
the bottom so that it happens after you reach your target.
Occasionally, you may be near the position of the object (the pre-dive
tutorial says what distance you need to be from the object, something
like 30x30-90x90 depending on luck) but you may not be able to grab it
or see it. What you have to do here is turn your sub so that it faces
the object; that is to say, turn the direction of where you have to
go, which you should be anyway. Then, once you have it, just drop
ballast constantly until your surface. Voila!

The method to defeat the sea creature that attacks is turn to face it
and turn your headlights on.
Jumper / Jumper device field test
Jumper device field test

Some crazy scientists want to test a Jumper prototype that already killed
a couple of guys and let others without important parts of body ! There are 4
yellow platform, 4 red, 5 violet, 4 blue, 3 green and the final point. Your task
is to jump from yellow to green taking in consideration the distances between
platforms and the Jumper energy consumptions. The steps are : Yellow 3, Red 4
and replace battery, Violet 4, Violet 3, Blue 3, Green 3, Final point. As
suplement you need to charge 2 battery jumping around 2 platforms with 5 sphere
in the following order : first platform - 1 and 3; second platform - 1 and 2,
change battery, 3 ; first platform - 4 and 5, change battery, 2 ; second
platform - 4.

Disc / Repair a DND player
Repair a DND player

An old faeyan DND player got the habit to chew 90% of discs after somebody
`very evil` play with him in a wrong way . After you get the info pick 2 and 8
and the DND will chew only 10%
Xenopark / Feeding the xenomorphs
Feeding the xenomorphs

While landing a local caretaker tells you that a little mischievous xenomorph
mixed up the tablets showing the animals name in 5 cages around the zoo .
Read the books about their shape and feeding habits - a couple of hints in a
water of nonsense - and check the tubes with food. If you don`t like to wait
through trial and error process, here are the answers :

Cage 1 - Sand Ship - tube 2 Quack Tose Rinel - Blooming
Cage 2 - Graceful Aishout - tube 3 Khahapt globules and hydrocarbon tincture
tube
Cage 3 - Swamp Phatklink - tube 1 Vazze Criambusine
Cage 4 - Big Habbath - tube 4 Granulated sparklings and tube 5 Glandulos Noo
hoo
Cage 5 - Klissan proto-shpock - photons

As a reward you get to read the true info about each animal nature and the
little xenomorph who mixed up the tablets.
Leonardo da Vinci / Painting
The quest is a rather linear series of decisions, leading from the starting point to the end point. Your objective is to reach the end point with a high enough score to win the quest.

The quest always progresses in the following manner:

[1] Arriving and buying books.
[2] Spending the first night.
[3] First painting.
[4] Spending the second night.
[5] Second painting.
[6] Spending the third night.
[7] Stealing Kasyak's drugs.
[8] Third painting.
[9] Tie-breaker round (if applicable).
[10] Each night is spent at your motel room, improving your skills - with different options each night. Then you proceed to the competition, to paint your next painting.

The painting process is complex, and requires many different decisions. Each decision affects the quality of the painting. For each painting you complete, you get a score from each of the three judges based on their personal preferences. Those scores are added together to give you the score for that painting. Each of your opponents is given a score for their painting, semi-randomly.

SOLUTION:
Step by Step

Follow the peleng
I don't have any more questions
Buy "S. Lem. Stories" (100 cr.)
No, thanks. I don't want any of them
Read "S. Lem. Stories"
Read "S. Lem. Stories" [second time]
Read "S. Lem. Stories" [third time]
Put the book down and go to sleep
Take fluorescent paints
Realism
"I don't need any sketches! Let's paint!"
Paint the background
Paint quickly and carelessly
Paint outerspace
Continue working
Paint the body
Paint quickly and carelessly
Paint the body of a dragon
Continue working
Paint an animal's head
Paint quickly, but accurately
Paint the head of one of your maternal aunts
Continue working
Paint the animal's limbs
Paint quickly, but accurately
Paint hooked legs and wings
Continue working
Hand in your work
Wait for the first judge's score
Wait for the second judge's score
Wait for the third judge's score
Results of the first round
Go to your room
Sleep
Take the fluorescent paints
Realism
Draw a sketch
Now it's time to apply the paint.
Paint the background
Paint regularly
Paint a woodland scene
Continue working
Paint a main deck
Paint regularly
Paint the main part to look like an ancient stealth aircraft.
Continue working
Paint a flight deck
Paint with precision, taking your time.
Paint a flight deck that looks like a gaalian destroyer
Continue working
Paint wings, guns, and other parts.
Paint with precision, taking your time.
Paint wings that resemble those of the Faeyan Ranger Corps and add some other cool features
Continue working
Hand in your work
Wait for the first judge's score
Wait for the second judge's score
Wait for the third judge's score
Results of the second round
Watch the documentary about art history
Do nothing and proceed to the competition
Take the common paints
Realism
Draw a sketch with a pencil
Now it's time to apply the paint.
Paint facial contours, ears, hair, and so on
Paint regularly
Paint a bowler hat and a toothbrush moustache
Continue working
Paint eyes
Paint regularly
Paint the eyes like those of a maloq who hasn't slept in a month.
Continue working
Paint a nose
Paint with precision
Paint an ordinary human nose
Continue working
Paint a mouth
Paint with precision
Paint the jaws of a maloq
Continue working
Hand in your work
Wait for the first judge's score
Wait for the second judge's score
Wait for the third judge's score
Results for the third round
Mission completed.

After the third painting is completed and scored, all of your scores are tallied up to give you a final score for the competition.

If your final score is higher than the final scores of each of the three other contestants, you win the quest.
If you tie for first place with one or more contestants, you are asked a simple question about mixing colors. If you answer correctly, you win the quest.
Failing to get the high score (or win the tie-breaker) causes the quest to fail.
Ski Resort
You need to construct buildings as required:

1 Hotel costs 110,000 and accommodates 60 visitors
1 Restaurant costs 80,000 and accommodates 45 visitors.
1 Beginner costs 30,000 cr to build and 10,000 cr per day to maintain, and accommodates 20 beginners.
1 Average track costs 45,000 cr to build, 15,000 cr per day to maintain, and accommodates 10 beginners and 10 pros.
1 Pro track will cost 60,000 cr to build, 20,000 cr per day to maintain, and accommodates 20 pros.
1 Chair ski-lift costs 80,000 cr and accommodates 30 skiers.
1 Cabin ski-lift costs 110,000 cr and accommodates 50 skiers.
You also need to manage your popularity.

It starts at 50%.
It decreases by 5%-10% every day for no good reason.
Every 10,000 cr of advertising increases it from 2%-5%. A maximum of 50,000 cr of advertising may be done per day.
Every skier turned away (because an accommodation wasn't high enough) reduces popularity. Beginners take away 1%, and pros take away 2%.
You receive income from visitors.

Each beginner provides 2000 cr per day
Each pro provides 6,000 per day.

Walkthrough
As the first objective, you will need to raise 1,000,000 cr in 20 days, with a starting budget of 100,000 cr.

In the early stages, focus on increasing your capacity - first with an average track, and expanding as necessary. You may become less popular in the early phase, but you'll keep your

When growth slows down in the early stage, increase advertising - this will boost growth as the advertising encourages visitors and newcomers. This gives you an influx of cash that you may use to help continue the growth.

Cut advertizing to 20,000 cr once it becomes high. As you grow, the cash flow should increase to the required level.

Once you complete the contract, you're offered an optional objective to increase the capital to 10,000,000 cr with no time limit. Doing so gives you a reward of 10,000 cr.
Master of Iike-Baana
There are five types of colors. A number of each type can be from 0 to 3.

The one who is to finish Eeke-Baana, should be the last to make one's move.

The best way is to create this situation, is to mimic every move of your opponent. That is, there should be even numbers of equally unfinished (with less than 3 flowers) types each time your opponent has to move. If you can't create such situation, give up the first move, you'll be able to stalk your opponent after his move.

Some illustrations:

Start: 20011

Ranger chooses to go first: fill first type (add 1). Result: 30011 (2 zeroes and 2 ones)
Opponent: 3 to the second type Result: 33011
You: 3 to the third type Result: 33311 (2 ones)
He: 2 to the fifth
You: 2 to the fourth and win


Start: 01112

Ranger should give his first-move right to opponent.
He: 2 to the second type Result: 03112
You: 2 to the first type Result: 23112

Music Festival / The Rock Concert
A dream come true - for a night you will be AC/DC ! To win the purse is
necessary to hire a band ( guitarist, keyboardist, bass player, drummer) and
sing to win the big prize. Solution :

When you wake up on the first day in the hotel open your laptop :
a. check mailbox for some funny stories and quest indications
b. enter the instrument search and buy Strings and Drumstick for 50 cr each
c. Search through library and buy the books signed O. Hippie, Chvakha Cheet

and the antology , receiving a paper volume of the antology because you are
the number ... who read it.
Go out from hotel and check the following places in town, but always check
your physical condition - if the phrase You are sleepy ! or You are very tired
appear go back to hotel and take a nap :

Tatoo parlor - get a guitar tatoo, pierce a ear and ask for musicians to hire
Pub - speak with the Gaalian and answer 867 at his quest. You could get strings
and drumsticks or listen an advice; Approach the bass-player, listen the music,
ask him to join and give your Poetry Book ( he is only at night in the pub )
Long Street - speak with the guitarist and hire him
Rock club - speak with the maloq owner and hire him as drummer
Pool room - play a hand to win some money, then get close to keyboardist and
hire his services after you beat him one time at pool
Studio - buy a 5 min song with 50 cr; Train each individual to killer and the
band to unique, but keep an eye to your physical condition;
Pub - if you have the time play the song in the second/third day to get the
`feeling`
Sleep the last night and go to make a good show, without drinking on the way:

a.Select music actions and pick one after another Perform a great vocal party,
Play a shredding guitar solo, Play some cool bass-line, Play a wicked keyboard
solo, Play the drums the punk-rock way, Sing romantically

b.Select Special Effects and pick Fireworks along the scene (they burn a
drum, but the drummer got his solo) and Artificial Rain to create a magic
water effect.

c.Select Show and pick Undress ( to show your tattos ) and Run around the
stage and scream hysterically.

d. Back to music action and choose Just sing and play
In the end go to the interview and enjoy the victory - AC/DC IS BACK !
Olympic Games
You have five contestants provided for your team, each with individual rtings in IQ (Iike-Baana), Knowledge (Encyclopedica), Strength (Wrestling), Craftiness (Plumpush), and Creativity (Energy Modeling). This appears to be on a scale of 0-15. These stats are initially set so that the number of points in each stat is "balanced" - that is, the total number of points in each category is the same.

You need to determine the stats of each character, using sparring tests. You have 14 sparring sessions, which can be used to help determine the stats of each of the contestants - three sparring games involve two players, while tests for Encyclopedica and Energy Modeling only need one. If you run out of sparring sessions, you may be able to bribe the peleng for additional sessions (50 cr each), although there is still a secondary limit.

Characters are subject to fatigue. If their stamina is below 100%, their performance is likewise degraded.

In the evening, you can assign missions to your contestants. They may either rest to regain stamina, or train an attribute at the cost of stamina. In addition, you can visit the recreation bar (25 cr) to see if there is someone willing to train one of your contestants even more.

As part of the contest, the first five days have game that test a single attribute. The sixth day has dual-attribute tests - the lower attribute will have a great impact on how well the contestant performs. You generally have the booklet that gives you which game is upcoming, thus you should plan out how you will assign your clerks.

The objective is to score more points than the opposing team. However, if you beat a certain threshold (124 points), you will also receive a bonus for breaking the record.
Pachvaraus
https://spacerangers.fandom.com/wiki/Pachvarash_(Quest)

To win, you need to become a powerful pachvarash. This is proven by one of the following:

Having 100 hg of weight, have a 50 ar deep burrow, and having 50% respect.
Obtain 5 scalps, then beat the Pachvarash chief.
You can perform the following tasks:

Fight. You can choose a weak opponent, or strong opponent. You generally want your weight to be 30-50 for a weak opponent, or higher for a strong one.

Eat. You can choose grass near the burrow, or head to the meadow. The former tens to have less healthy grass, while the meadow is more likely to have challengers.

Dig. You can dig slowly, or risk more fatigue by digging rapidly. Note that the burrow will gradually shrink if you don't dig.

Rest. This generally recovers health.

In general, you want to keep your parameters balanced, or focus on a specific parameter when it starts becoming critical.
Pilot
So the Pelengs need this driver license to smuggle drugs and they hire a
ranger to do the job in exchange to a considerable amount of money. On the
planet you`ll find 3 rooms with different examinators: Laho-khan (Gaalian,room
1), Dalany Highbrow ( Faeyan, room 2) and Sniperman Hogger ( Human, room 3).
Get inside the first one to find out that the emaciate Gaalian is in love with
Bugbubba from the document control department and he want a date. Accept to
help him,

Go to the document control department, Listen to conversation, Enter
and face 3 womans. Of course she must be the Maloq. Head over there and choose
military journalist as profession on your way to the canteen, where the entrance
fee is 150 cr ( I know, cheep, but effective ! ). She is big so order plates
full of calories like Lorelai (first menu), Baked tailpullers (second) and Chef`s
Special Gablingkot (third menu). Eat and burp. No she is in trance and you have
to pick the line saying Shrill out her name and she will write the place and
time for your date ( I was a Peleng character and dating a huge Maloq is pretty
funny, from distance I mean !). Go back to Gaalian, take the papers and head
to the practice line. Fire the meteors without going up and down more than 2
times and get back to ship.
Pizza Tournament
https://spacerangers.fandom.com/wiki/Pizza_(Quest)

Walkthrough
First Question
Chill Doughnut'puke asks who you represent at this competition:

Answer / Audience Support
Yourself 0 to +10
The planet that sent you +5 to +20
The Rangers +10 to +15
Second Question
Chill Doughnut'puke asks if this is your first pizza-making contest:

Answer / Audience Support
Long, complicated answer 0 to +15
Brag 0 to +30
Admit that it's your first time +10 to +25
Third Question
Chill Doughnut'puke asks how you feel before the battle:

Answer / Audience Support
Excellent -5 to -35
Shy Audience Support halved, then +5 to +15.
Say it's your first time making a pizza +10 to +15.

Bribery
Choosing the best judge to eliminate is the complicated part. It is generally best to eliminate whichever judge has opposite tastes to the majority of the other judges.

Generally speaking, eliminating Human is inadvisable, since they are very easy to please. Peleng are also rather easy to work with.
Eliminating a solitary Maloq judge can make your life much easier

Cooking

Each ingredient can only be added up to twice - after which it runs out.

Each ingredient adds a certain amount of Thickness to your pizza. Once Thickness reaches 10 or higher, you may submit your pizza to the judges. If it goes above 20, your pizza topples over and you lose the quest.

Maloq
Maloq judges prefer a heavy, meaty pizza. They put a strong emphasis on Calories, followed by Meatness.
Estheticness turns off a Maloq judge, as does Exoticness, but their influence is relatively minor.
Maloq judges do not care about Vegginess at all.

Peleng
Peleng judges Put a lot of emphasis on Fishness and Vegginess, and also appreciate with plenty of Exoticness. They also might give you a point for a high-Calorie pizza.

Peleng generally dislike Estheticness and Meatness, but they don't care very much about them.

Human
Human judges can be impressed with a particularly Esthetic and/or Exotic pizza, but they are more easily wowed by a pizza that has a good number of points in all 6 stats.

Human judges are not turned off by any pizza stat, making them relatively easy to please.

Faeyan
Faeyan judges are very opinionated about two pizza stats: They adore Vegginess, but despise Meatness.

As a result, it is relatively easy to impress a Faeyan judge, but just as easy to anger them if you're not careful.

All other stats positively affect Faeyan judges, but only very mildly.

Gaalian
Gaalian judges prefer a pizza that's Exotic and Esthetic.

On the other hand, they are the only judges that frown upon high Calories.

Gaalians also prefer Vegginess and dislike Meatness and Fishness, but the effects of these are minor.
Ranger's Bad Day
Walkthrough
Following this walkthrough is almost 100% guaranteed to get you through the quest successfully, barring incredibly bad luck with the battle at the end of the game.

Note: You will need to spend up to 103 cr. to use this walkthrough. Spending any less puts you at more danger during the quest (though not much danger).

  • Wander over to the spaceport to look for your escorts.
  • Buy a bottle of mineral water (15 cr.).
  • Buy a loaf of bread (18 cr.).
  • Buy a juicy meat sandwich (20 cr.).
  • Buy a bottle of medicinal alcohol (50 cr.).

You can save money by buying only a loaf of bread, saving yourself exactly one fight. If you do so, you will have no insurance for the final fight, though there's a good chance you could win it anyway. Consider buying at least either the bread and alcohol or the bread, sandwich and water.

  • Chat with the bartender.
  • Go to the specified address.
  • Start looking for the company's location.
  • Enter.
  • Go up the stairs on your right.

If you have the bread, sandwich and water, do the following:

  • Enter the fourth door.
  • Examine the pot.
  • Throw bread in the pot.
  • Add water to the pot.
  • Switch the plasma heater on.
  • Leave the room.

Whether you went into the fourth room or not, proceed here:

  • Enter the fifth door.
  • Search the table.
  • Go out to the passage.
  • Enter the first door.
  • Insert the card into the slot.
  • "I'm the best lyakusha you know!"
  • "No, a different lyakusha!"
  • Go downstairs.
  • Enter the right door.
  • Insert the magnetic key into the slot.
  • Try to solve the puzzle.

At this point, you will need to solve the Tower of Hanoi puzzle. See the Tower of Hanoi walkthrough below.

  • Carry the body with you.
  • Go up the stairs on your right.
  • Enter the first door.
  • Go downstairs.
  • Go up the left stairs.
  • Go forward along the tunnel.

Choose one of the following according to your equipment:

If you still have a sandwich, select "Distract the spider by throwing it the sandwich."
Otherwise, if you still have the bread, select "Distract the spider by throwing it the bread."
Otherwise, "Attack the spider", "Strike with your weapon at an angle" every time, and "Swallow a little bit of the potion" (if you have it) whenever your health is low. Do not throw any alcohol at the spider.
  • Go to the wooden door.
  • Open the door with the iron key.
  • Choose the statue symbolizing sight.
  • Go to the metal door.
  • Enter the middle door.
  • Hit the bell with the hammer.
  • Leave the room.
  • Go up the stairs on your right.
  • Enter the second door.

During the final fight:

  • If you have the alcohol, start with "Splash alcohol on your twin."
  • "Strike from above with the hammer" every time.
  • "Swallow a little bit of the potion" whenever your health is low.

Mission accomplished.
Record Player
The text quest is a simple logical game, with the following rules:

You have a 3x3 grid, with boxes numbered from 1 to 9. The top is numbered 1,2,3, and the left is numbered 1,4,7.
Each boxes may be either black or white, but are hidden until tested.
You may reveal up to two boxes, although box 9 can't be revealed.
The black cells may either be in a vertical line, or as a 2x2 block. The orientation is rigged, designed to ensure the result is as ambiguous as possible from your existing results.
Vertical lines: (1,4,7), (2,5,8), and (3,6,9)
2x2 blocks: (1,2,4,5), (2,3,5,6), (4,5,7,8), and (5,6,8,9)
Objective: Determine whether the black cells are in a vertical line, or a 2x2 block.
Swarokok / Swarokok medicine
Apparently homemade potions to cure wounds are greater than their synthetic
counterparts and you`ll need one small bottle of this wonder cure made by
Maloqs to earn the money. The quest imply hunting down swarokoks and bring back
10 paws, but only the front right one from six paws that the animal posses.
The animal could be trapped using a net and a knash as bait or killed with
a knife and club.Killing with a knife and club presume high skill and strength,
while hiding require a good concealment. Keep in mind that results are random
and you could take 10 paws first time or after more moves.
Solution : Slip of a couple of flowers ( in reality there are flowers and
fruits. Red petal raise health; first and second unknown flowers raise
concealment and skill; first and second unknown fruits reduce health-raise
strength/skill and reduce skill-raise health/strength ); Try to catch a couple
of knashes; Make a club out of the tree; Start hunting. What to do ?

a. Train a little; Come to cartanga and shake its stock ( until skill is at
least 96% ); Get back to hunting; Lie down and have a rest ( to increase
strength/health); Take your knife ...; Wait until the swarokok jump at you and
then slash its throat. REPEAT until the knife is gone

b. Train a little; Use the huge log ( increase streghth at 100%); Get back to
hunting; Lie down and have a rest; Use the club; Haul off and struck him with
the club. REPEAT until the club is gone or IF ARE NOT ENOUGH PAWS GO TO c.

c. Bait him with knashes and attack with either a club or bare hands. If
this is not enough reload the quest and try again.
Stealth Ship
https://spacerangers.fandom.com/wiki/Stealth_Ship_(Quest)

Long story short:
You need to walk east and kill the Guy with the Glasses for the Glasses and the Guy with the Spacesuit for the Keys. When you got the Keys and Glasses make your way to the Hangar. Go into the Hangar use the Glasses and Keys.

Note the position of the Mercenaries is random each try.


Mechanics
Though the quest itself is fairly straight-forward, the mechanism behind it is incredibly complex.

The mission is divided into three parts, each working differently:

[1] The conversation in the armored vehicle at the start of the quest is handled like a regular adventure dialogue.
[2] The meat of the game is a sort of shooter, where the player moves through the forest, evading or killing the Peleng patrols using a variety of weapons and items, searching corpses for additional equipment to use, and changing their stance and movement speed to match the situation at hand.
[3] Once the player reaches the base, the game is back into "adventure mode" for a few more simple decisions.

The Bonus
The Peleng at the end offers to pay 50 credits per dog-tag you've collected from enemy corpses during the mission.

Since there are 12 enemies in total to kill (8 initially, then 4 after reinforcements arrive), you can potentially win an extra 600 for this mission.

However, actually killing all 12 Peleng guards is very difficult, and will require you to make good use of your ammunition and stealth. You will need to search corpses at just the right time to replenish your ammo, and get very lucky with various random rolls. Then again, 600 credits should be a very small amount to put in all that extra work for, by this point in the game.

Completing the mission successfully also places Megavision Glasses in the player's cargo bay. This item is often worth a lot of money when sold.
Prison
Try to escape at the start from the bus or by winning the fighting tournament.
Make sure to keep a good reputation to all parties.
Driver
Diving quest

Due to the extrem amount of information on this quest, i can recommend the following guide:

https://spacerangers.fandom.com/wiki/Driver_(Quest)
Oldsmobile Race
1. Bring the brain along
2. Ask for car advice
2. Buy the soobaru car
3. Buy all the not so legal parts
4. Start the race, tell yer driver to drive, go to commentary booth, use microphone
5. Start driving the car yourself
6. Keep driving until the malog car, engage him and just use the pass option, don't use any gadgets on it
7. Use spare gas tank
8. Engage the peleng car, use the headlights gadget
9. Engage the fae, do not use any gadgets, try to bypass the car
10. Keep on driving, use the nanites if need be
11. Last car, use the last gadget on it, which are the zoopies
12. Finish the race

Hospital run:
1. Take a turn to the right to bypass the granny
2. Hit the jeep in the front
3. Disable the device which is the color sequence: Green, blue, white, red then black
4. Bring the guy by hand
Auropedal Sibolusovtus
First, click ask more specifically. Then click go to base. Click next. At first, you are not able to catch the sibolusovtus. You will need equipment. Go to the expedition leader's safehouse. Examine the writing desk. Look in the left drawer, which should give you a little gear. Afterwards, return to the desk, and look into the safe. Rummage the plastic cards to remember the two numbers given: 504 and 325. (These numbers may be random) Walk away from the desk and return to the main area again. Go to the labrotory and pour yourself 2 flasks of sulfuric acid. Afterwards return to the main area and go to the warehouse. Enter compartment one and enter the number 325 (or the second number given). Take the net and leave. Now, return to the main area and go to the forest to start searching for the sibolusovtus. As you search in the forest, you might meet the gaalian biologist who will give you the keycard for the second compartment. The second compartment holds the tranquilizer darts, so you can go back. However, I found the net to be much more effective. Anyways, mostly, you should continue to search, if you go too far, you will die. Anyways, after you find a sibolusovtus, cautousily creep closer. Then throw the net. After you return to base, read "everything about sibolusovtus." You will find that they die pretty quickly. You can put it in the analyzer, but it doesn't really matter, I think it's like a 50/50 chance. (not the 30/70 in the game) I would just go along with it. Administer 3 doses of sleeping drug. Then begin the operation with a scalpel. Cut the 3rd vertebrae. After that, you will find out if it is male or female. If it is the right one, you are done, otherwise, you will have to go look for another one.

*Random event 1: in the forest, you might find a stump. This seems to be just a event where you can't really die, but I didn't use all the equipment on it.
*Random event 2: in the forest, you might ecounter a stone wall. Just look for an entrance and you'll be fine.
*Random event 3: in the forest, you might meet a furry man, you must mke sure to say all the right things. He is immortal and do not say you are looking for the sibolusovtus.
Checkers / Plasmacheckers Game
Checkers is a text quest. It concerns a game known as Hyper-jumping Plasma-checkers, based on the six frogs problem.

The rules are simple:

  • You have a number of squares in a row (an odd number)
  • There is an equal number of black and white checkers - found at the edge of the board. The last space (in the middle) is empty)
  • You can move a checker into the empty space if it is empty, or if can jump over another checker.
  • To win, you must reverse the order of the black and white checkers within the move limit.
  • The game gives you only the exact number of moves required to win.


    The solution is to move the checker pieces in a way that avoids doubling up, and to maximize jumps over the other checkers - interleaving the black and white pieces.

    Solution: Go the hotel library to understand the rules and pick this numbers :
    3 5 6 4 2 1 3 5 7 6 4 2 3 5 4
Elum puzzle game
Instructions

  • In Elum, you are presented with a series of figures. Each figure may be big or small (size), blue or yellow (color), and a circle or a lozenge (type).
  • These figures present a sequence.
  • You are shown three figures to choose from, and must determine which figure comes next in the sequence. One of these is correct, the other two are false.
  • The next figure is based on the last figure in the sequence.
To win the contest, you must be first place. A bonus of 1000cr is available if you are the lone winner first place.

If you are second place, you can congratulate the winner - this causes him to be revealed as a cheater, and thus you win the contest instead.

Tips

In round 1/2, one component is the "odd-one-out" and can be determined simply by eyeballing it. This doesn't work in round 3, where you have to worry about having to act on different components.
If a rule results in two possible answers in your set of 3, then it's not the correct answer.
Cheats SR2HD
All of these cheats are activated by holding down Shift+Ctrl, then typing the
code. Some codes need to be entered in a specific area or part of the game. Each
of these cheats has a cost in cheat points, which are replenished at the rate of
1/day. If you try to activate a cheat you do not have the points for, you will
be informed of your current number of cheat points.

When the Equipment screen is open

bigmoney - 10.000 cr
hugemoney - 100.000 cr

Space

packing - reduce the weight of all items to half
superhull - increase hull size
repair - fly into the sun and repair all items
drop - nearest ship drop everything not necessary to move

Ranger station
rangerpoints - 1000 pts

Military base
nextrank - get the next rank

Hyperspace
boom - destroy all enemy unless Keller is present