ShapeHero Factory 涂鸦英雄工厂

ShapeHero Factory 涂鸦英雄工厂

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ShapeHero Factory - schematics
由 Sanctus Dator 制作
Factory schematics that should be enough for the entire game. If there are enough reviews, I will add the schematics of specific characters.
   
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First factory
This is a factory to start with; it can be stacked during upgrades (enhanced conveyors / increased resource extraction):


If it is necessary to use the liquid:


If you're lucky enough to get 'Efficient
delivery':


You can use compact scheme:


If you need to obtain a liquid that is obtained by mixing, here is the scheme:


If you need to create an object from two halves of an identical figure, there is such a scheme.

Chain of factories
Tier 1 to 2 schematic:


Compact tier 1 tier 2 schematic:


Liquid tier 1 to 2 schematic:

3 components schematics
3 components:


3 components - 1 liquid:


3 components, only liquid:
Bottlenecks
This is a section with notes on balancing.
Due to the fact that different heroes are created at different times and in different quantities, balancing is needed for optimal crafting.
This looks very bad, I hope you will give me hints for correction)


Here is a compact version:
This structure will be suitable for
  1. Mage -> Warlock
  2. Unicorn -> Pegasus
  3. Rock Fall -> Meteor
  4. I haven't unblocked everyone yet, so it's like this for now.(
This will do for some others:


Compact
Suitable for:
  1. Unit -> Mage
  2. Unit -> Shieldbeerer
  3. Unit -> Pikeman
  4. Unit - Archer
  5. Thief -> Ninja
  6. I think that's all, if it's not, please write in the comments)
3 条留言
Shoninya 9 月 23 日 上午 9:03 
hello,
for example for the very first scheme. for how much inputs is this? i assume there is no correct awnser cause depends the output, the level of the transport and others factors like level of hero and speed of ressources etc.

so my question is. how do i stack all the inputs into these schemes? if 1 fits for 2,5 i could scale for 2 = 5? what does that mean for the input of that scheme? without getting a bottleneck
Elise 5 月 18 日 上午 9:36 
This is awesome! thank you! I will let you know if I run into any bottlenecks!
Sanctus Dator  [作者] 5 月 17 日 下午 3:14 
If you find any mistakes, please let me know, I will fix them as soon as possible)