Counter-Strike 2

Counter-Strike 2

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de_babylon
   
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游戏模式: 经典
标签: CS2, Map
文件大小
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更新日期
185.807 MB
5 月 17 日 上午 8:55
7 月 20 日 下午 7:06
12 项改动说明 ( 查看 )

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de_babylon

描述
Welcome to the ancient city of babylon!
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After the ancient city of Babylon was discovered and excavated by a German team of archaeologists, there was international interest in the history of the temple complex. Hidden deep within the chambers lies an artifact that could upset the balance of the world. A religious group is attempting to retrieve this artifact. The Anti-Terrorist Unit is trying to stop this group, but the fanatics would rather destroy the entire city than allow the non-believers to get their hands on the relic. Prepare for the worst.
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This is a 5vs5 bomb defusal map for competitive-mode.

I hope you like it, leave a comment and have fun. Greetings, Samkruso :)
12 条留言
Samkruso  [作者] 7 月 20 日 下午 6:32 
@zql9843 Done :) have fun and thanks for playing. :steamthumbsup:
zql9843 7 月 19 日 下午 8:26 
THANKS!!!:steamhappy:
Samkruso  [作者] 7 月 19 日 上午 9:00 
@zql9843 Uhm, yes sure. No problem. Ill do it this weekend as soon as i am home. :steamthumbsup:
zql9843 7 月 19 日 上午 1:38 
Can you add 16 spawns for each side?
NakedAgent 5 月 26 日 下午 11:24 
:steamhappy:
Samkruso  [作者] 5 月 23 日 上午 6:59 
@NakedAgent Thank you very much for your feedback! Ill have to update the photos in the workshop, they are already outdated. I already changed the things u mentionend. But at the weekend ill look further into it. I Hope i can make it even more realistic. Btw. i saw your comments on so many maps in the workshop, u are pretty active in the community huh? :D Thanks for being here. :)
NakedAgent 5 月 23 日 上午 1:08 
Not the most realistic map but it does have some interesting and attractive features. The walls look like walls. They are a little too perfect so maybe you can add some imperfections. The floor however looks way too perfect. That's the texture that needs to be changed. Look at actual photos from the Middle East. Their streets are f*cked up and sand is everywhere.
Samkruso  [作者] 5 月 20 日 上午 2:16 
@plus Thank you very much for your feedback! I'll look into it this weekend. I put it on my todo-list for now. :)
plus 5 月 20 日 上午 1:14 
You should look into different textures for the walls , differ way more..
By now those are the same as the floor.

But all in all a good start, define areas better, make logical roots and gates aso..

Then you are on a good way !
ComqLeX 5 月 18 日 下午 3:41 
Awesome to hear, will be on the lookout for it man thank you:steamhappy: