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Rapportera problem med översättningen
I'm currently playing and getting a feel myself, as I want to change fatigue to reduce casualties to near zero for professional soldiers of equal parity (i.e inf vs inf as opposed to hard countering units like spearmen vs cav) during their Fresh and Active phases making more combat scenarios and then making Tired men easily killed.
There are also some units like assassins, pike vs elephant, and fire siphon that I don't use that I think can be weirdly balanced so welcome any suggestions if anything sticks out longer term.
Then I think about how unwieldy stabbing over a shield, when shield to shield with an enemy, is with a spear as opposed to a sword.
How deadly a charge, 20 tonnes worth, of a plate armour Knight unit is. Only defeated by a deep bracing of men and spears if even.
Those are the effects of this mod, do you have any specific feedback?
If you want more details feel free to ask or look at the specific changes discussion thread above. (Or sidebar on mobile)
Glad that others are enjoying the tweaks I made for myself, This stable version is self contained and will work without the obsolete versions. The mk1212 mods are the only requirement and this mod will work until those are updated.