Stellaris

Stellaris

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_jb Abandon Colony v4.0.*
   
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May 14 @ 2:13pm
Jul 13 @ 5:57pm
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_jb Abandon Colony v4.0.*

Description
This is a RE-UPLOAD of XVCV's Abandon Colony mod - all credit to XVCV.

All files have been update to v4.0.*

This is a simple mod that lets you abandon a colony.

Does a colony you just acquired through war seem to be useless?
Does a xeno pop in your empire is so disgusting that you wanna kill it with the planet it lives on?

Here's your solution!

This mod lets you abandon a colony and kill every pop live on.
You also have a option to abandon and keep your pops and will re-settle them.

It's simple, just select a colony you want to destroy and click the abandon colony decision.Then click 'Yes,' and your problem will be solved with those ugly xenos and the planet!

Basic testing has been done, let me know if you have any problems.

Compatibility - This mod does not overwrite any vanilla files.

Link to the XVCV's original mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1728214912
30 Comments
Burch  [author] Oct 3 @ 7:55am 
I am taking a short break from Stellaris. Let me know if the mod stops working. Thanks
NGuardian Oct 3 @ 12:46am 
plz.. 4.1..
Burch  [author] Sep 1 @ 11:08pm 
@ kinngrimm, your are welcome
kinngrimm Sep 1 @ 2:57pm 
thx for the fix and reup
alankraskow Jul 13 @ 6:21pm 
@Burch oh yeah, that will work too lol :D
Thanks for fixing this! Much appreciated!
Burch  [author] Jul 13 @ 6:05pm 
@alankraskow, Fixed the "if you close the event window by pressing x, it abandons colony by default and kills all the pops." I did not have to create events for each option, all I had to do was move "No, I've changed my mind." option to the top of the list. Since X takes the first option that solved the issue. I did no plan on taking so long to correct this.:steamhappy:
Burch  [author] Jul 5 @ 12:18pm 
@alankraskow, thanks for the suggestion, I will take a look and see what I can do.
alankraskow Jul 5 @ 12:11pm 
Hey @Burch, just wanted to let you know that the way the mod is scripted now is little bit inconvenient. Because now, if you close the event window by pressing x, it abandons colony by default and kills all the pops. To avoid that you would need to change a bit how this works and create separate event for each option, then assign each of the events to the option. This would prevent the x working as first option by default.
Burch  [author] Jul 1 @ 7:26pm 
I did not test this mod for achievements. I just updated the mod and got it working for 4.0
Alexis the luna dragon Jul 1 @ 6:06pm 
does it disable achievements?