Lost Skies

Lost Skies

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Ship Materials Guide
由 mono 制作
An overview of the different metal and wood materials available for crafting ship parts and components, their strengths, weaknesses, appearances, and how best to utilise them.
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Overview
Wood and metal are your primary ship crafting materials, used in everything across weapons, frames, decorations, components, armour and more.

Each material is different, and there's several ways they can be used to add visual variation or tangible benefits to strength, power and operations of ship parts.

Current info correct to Early Access Hotfix #3.
Heat Resistance, Fuel Efficiency, Energy Efficiency (and Aerodynamics?) are currently not implemented in-game, so are not taken into account.
Stress Resistance and Hardness are mentioned in descriptions but don't necessarily correlate with overall Resilience. Similarly, Conductivity doesn't seem to have much impact other than for the Atlas core, though has some effect on internal component performance.


Quality levels

Like other items in the game, wood and metal can be obtained at different quality levels.

Common
🟢 Pure
🔵 Flawless

In general, higher quality materials are slightly lighter and more resilient than their lower quality versions, as well as adding minor improvements to their inherent benefits for ship components.
Pure quality materials are rarer to find than common quality, and Flawless quality is the rarest to find.
Tree and node quality is generated randomly for each player and can change each time the resource spawns. You may need to revisit islands multiple times to find more higher quality resources.


Harvesting Materials
Wood
Wood is obtained by using an Energy Saw on the trees that grow on islands.

Large trees provide ~40 wood & small trees provide ~20 wood when harvested fully.
Small saplings cannot be harvested.

Birch and Pine are the most common species found
Night Birch and Pillar Pine are less common
Redusian Birch and Apotheon Pine are the least common

Each island tends to have 2 species of tree available; one birch variant and one pine variant.



Metal
Metals are mined using a Pulse Hammer on ore nodes found in caves and on the underside of islands.

Each node provides an average of 100 ore when mined fully.

Iron is the most common ore found
Lead, Tin, Zinc and Copper are less common
Silver and Aluminium are the least common

Each island tends to have 1-4 different ores. Nodes can change their ore type on respawn, so you may not find all available ore types on one visit.



Non-harvestable materials
Some materials aren't harvestable from trees or ore nodes, but instead drop on the island surface as loot or are craftable.

Surface loot includes Small Branch (common basic wood), Scrap Metal (common basic metal), and Tarnished Saborian Alloy, which is a unique Flawless metal that is only obtained as uncommon surface loot at Saborian ruins.
You do not need any specialised tools to collect surface loot.

Steel and Bronze are crafted metals, created using a Furnace or Smelter.


Other Shipcrafting Materials

There's a couple of other useful materials, but there's little variety and their progression is linear based on item quality.

Atlas Crystals - Used to make the Helm and most importantly, the Atlas Core. Higher quality crystals produce more energy when used in crafting the core and core upgrades.

Cloth - Used to make sails. Higher quality cloth produces more power when used in crafting sails.

Other inventory items can also be required in schematics for decorative objects, but have no additional effect or benefits.
Wood
Wood tends to have more multipurpose use than metals, with a lot of variation in personal preference across aesthetics, weight and performance.

Images show the inventory icon for the wood type. Image background shows the colouration of crafted components.




Small Branch
"A reasonably straight-grown piece of wood. Can be used in a surprising number of places."
Basic wood, light but fragile and with no practical added benefits to crafting.
Easy to acquire, can be found as surface loot around trees and wooded areas.

⚪ +1 Resilience, +9 Weight

Useful for : Starter ships, decorative items, temporary components, struggle builds


Birch
"Soft but otherwise high performance for its weight."
The lightest wood but also the weakest, with low benefits to most crafting.
Easy to acquire, a common species on many islands.

⚪ +18 Resilience, +10 Weight
🟢 +20 Resilience, +10 Weight
🔵 +22 Resilience, +9 Weight

Useful for : Propellers, masts, wooden bases, structural (lightweight)


Pine
"Obtained from Pine trees using the Cutting Tool. Used heavily in crafting."
A good average across the board if a bit heavy, though useful in several areas.
Easy to acquire, a common species on many islands.

⚪ +33 Resilience, +13 Weight
🟢 +35 Resilience, +12 Weight
🔵 +37 Resilience, +10 Weight

Useful for : Pretty much anything except wings and propellers

Pillar Pine
"The hardness of this wood reminded early Saborian explorers of the stone grave pilae commonly found in Saborian ossuaries."
Strongest wood and very light at higher qualities, but few benefits for current components.


⚪ +56 Resilience, +15 Weight
🟢 +58 Resilience, +11 Weight
🔵 +60 Resilience, +11 Weight

Useful for : Structural, decks, panels, casings


Night Birch
"A relatively hard birch that was originally planted in patterns to guide ships in the night as its bright blue colouring is especially visible at low light."
Light but weak, with some great performance in areas that favour those aspects.

⚪ +22 Resilience, +12 Weight
🟢 +24 Resilience, +11 Weight
🔵 +26 Resilience, +11 Weight

Useful for : Propellers, masts, wings, ammo casings, decorative


Apotheon Pine
"A wood so durable it gained a symbolic comparison to the steadfastedness of the Saborian empire."
Great all-round wood with a strong overall balance; few weaknesses and some key strengths.

⚪ +37 Resilience, +11 Weight
🟢 +39 Resilience, +11 Weight
🔵 +41 Resilience, +10 Weight

Useful for : Structural, wings, ship weapons, decorative


Redusian Birch
"This very bendy birch is said to have originally grown in great numbers along the banks of the Saborian capital's mighty Redu river."
Strong, heavy wood with generally good performance across multiple areas.

⚪ +43 Resilience, +14 Weight
🟢 +45 Resilience, +13 Weight
🔵 +47 Resilience, +11 Weight

Useful for : Propellers, wings, weapon bases, decorative

Metals
Since there's a lot of variation in metals, I've split these out in a rough tierlist of 'General Use', 'Specialised Use' and 'Low Benefit' based on current usability for shipbuilding.

Images show the inventory icon for the ore, ingot or item for each metal. Image background shows the colouration of crafted components, in both painted and base metal.



General Use
Metals that have good multipurpose use and are generally a reliable option for a range of crafting. Rarely the 'best', but often good enough.


Steel
"Durable, resistant to heat, and can handle moderate stress."
Good all-round with very high strength. Stronger than Iron but not better in all areas.
Easy to make - smelt Iron Ore with Charcoal

⚪ +70 Resilience, +9 Weight
🟢 +72 Resilience, +9 Weight
🔵 +74 Resilience, +8 Weight

Useful for : Ship armour, casings, structural parts


Iron
"Reasonably hard and heat resistant given its modest weight."
Good all-round with good strength.
Easy to acquire, common ore node on many islands.

⚪ +48 Resilience, +8 Weight
🟢 +50 Resilience, +8 Weight
🔵 +52 Resilience, +7 Weight

Useful for : Engine power, ship weapons


Bronze
"Relatively stress resistant and conductive, but a bit heavy."
Good all-round with great strength and no major weaknesses.
Made by smelting Copper Ore and Tin Ore.

⚪ +53 Resilience, +9 Weight
🟢 +55 Resilience, +9 Weight
🔵 +57 Resilience, +8 Weight

Useful for : Great option anywhere, including Atlas cores, but never the best




Specialised Use
Metals that are great for specific purposes, but underperform in other areas.

Tarnished Saborian Alloy
"Rare alloy that has survived to a useable condition, though the means to create it are still a mystery."
Light and strong metal, great for external parts but limited benefits for most components.
Hard to gather in large quantities, uncommon ground loot near ruins on harder islands.

🔵 +75 Resilience, +8 Weight

Useful for : Armour, panels, casings, sails, propellers, wings, structural parts



Aluminium
"One of the lightest metals, good stress resistance but poor hardness."
Very light but average strength. Best option for weight reduction across pretty much everything.

⚪ +32 Resilience, +6 Weight
🟢 +34 Resilience, +6 Weight
🔵 +36 Resilience, +5 Weight

Useful for : Ship frames, Propellers, wings, sails, weapon bases


Copper
"A good conductor of heat and electricity, but otherwise unexceptional. "
Very average but good for Atlas cores and slightly better than Bronze for some internals.

⚪ +31 Resilience, +9 Weight
🟢 +33 Resilience, +9 Weight
🔵 +35 Resilience, +8 Weight

Useful for : Atlas core, smelting into Bronze, internal components


Silver
"A great conductor of heat and electricity, but otherwise unexceptional."
Poor overall but great for Atlas cores and some good uses for internals.

⚪ +19 Resilience, +10 Weight
🟢 +21 Resilience, +10 Weight
🔵 +23 Resilience, +9 Weight

Useful for : Atlas core, wing response components, internal components




Low Benefit
Metals that don't have any strong benefits to shipbuilding other than decorative.

Scrap Metal
"Scrap Metal from the old world."
Relatively light but no real benefits.
Very easy to find, common ground loot on central islands.

⚪ +1 Resilience, +8 Weight

Useful for : Starter ships, decorative, temporary equipment, struggle builds




Tin
"Hard and durable, a balanced material."
Relatively light but very weak. Low benefits for most ship components.

⚪ +15 Resilience, +8 Weight
🟢 +16 Resilience, +8 Weight
🔵 +17 Resilience, +7 Weight

Useful for : Smelting into Bronze, decorative



Zinc
"Fairly weak metal, primarily used to create alloys."
Relatively light but generally poor with minimal benefits. Likely useful as an alloy in future content.

⚪ +28 Resilience, +8 Weight
🟢 +30 Resilience, +8 Weight
🔵 +32 Resilience, +7 Weight

Useful for : Atlas core, decorative



Lead
"Can withstand some stress but too heavy for many uses."
Heavy and weak. No real benefits to using in crafting. Likely to have future uses that are more beneficial.

⚪ +4 Resilience, +10 Weight
🟢 +6 Resilience, +10 Weight
🔵 +8 Resilience, +9 Weight

Useful for : Decorative




General Tips
  • Whether it's cheap scrappy builds, mismatched parts, full colour coordination, or min-max perfection - there's no right or wrong way to build your ships. Build however you want to.

  • Good materials use is often about learning to manage the balance between weight and function.

  • Ship combat is uncommon. High resilience, heavy armour and ship armaments aren't a big priority unless you're going Herald hunting.

  • Using different wood types to craft cupboards is an easy way to create a colour coded storage system.

  • Stat differences are often minor in both materials and qualities, but can add up significantly on larger builds.

  • Flawless ore and wood is very scarce and difficult to collect in large quantities. It may not be worth the bulky storage space unless you're stockpiling for a specific purpose or a highly optimised build.

  • For faster ships, try using the lightest materials possible for pretty much everything, even if it's not boosting other stats like power.

  • Material quality has no effect on colouration or visual details.
3 条留言
Azraile 9 月 30 日 下午 4:18 
From what i've seen copper, silver, gold good for electrical internals like cores....
iron and titanium good for weapon and engine intenrals
light metals like tin and zinc are good for sail reinforcement parts

here is a chart some one is working on that gives you more stats, but if this has acurate weight it is VERY helpfull .... i especialy like the collors... if you could include some of the stats in it would be helfpull as some things are better fore other things yo ucould proably skip some of the stats or just highlight them ...

https://docs.google.com/spreadsheets/d/1hlXAD9zb48G3j4j69UMyIyqAWwYQNs0iq8q1iKkKSVc/edit?gid=0#gid=0
Диман 5 月 18 日 上午 3:37 
А как получить другие виды алюминия?
Диман 5 月 18 日 上午 3:33 
Отличная работа! благодарность:steamthumbsup: