Half-Life 2

Half-Life 2

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Somewhat Accurate 2003 Forcefields
   
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type: assets
contains: materials, models
文件大小
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22.005 MB
5 月 10 日 下午 9:22
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Somewhat Accurate 2003 Forcefields

描述
This mod aims to somewhat faithfully port over the Combine forcefields seen in E3 2003. It replaces the main forcefield materials with the original shader used on the real ones, as well as the retail emitters to make more like brushwork / simplistic leak models.

Unfortunately, there are some issues I don't think I can fix. I just want you to be aware of them when downloading this mod:
- these fields are built on the Refract shader, they cannot be additive, and thus do not have a glow effect. this makes them appear very dark in some maps;
- because of how haphazardly the original fields are placed in the maps, some of them are rotated vertically, and some have two layers of both horizontal AND vertical fields, making an unsightly grid;
- because of how the Refract shader works, some props or effects may disappear behind the fields at certain angles. this is mainly a problem with the combine ball generators in the Nexus and Citadel;
- in some situation and especially in the dark, these fields are very hard to see through. this becomes a problem mainly in the Citadel;
- these fields do not fade at a distance and may look weird in some bigger / foggier maps.

If you can look past those issues for the sake of "2003 accuracy" or something, feel free to get your hands on this.
14 条留言
THEFREEMAN2048 10 月 23 日 上午 8:52 
could we perhaps get a version with just the emitters
and therefor allowing use of the emitter design with other fields ?
cool rock eater 10 月 17 日 下午 1:42 
drake and snake
Edgetard 8 月 23 日 下午 12:38 
dark and diddy
Dr. Riz  [作者] 7 月 29 日 下午 9:46 
correct. probably one of the reasons they changed it.
king of dale 7 月 29 日 下午 1:12 
its really cool but really obnoxious whenever your at a part the requires seeing enemies threougb==== the u sfuL fieospdl
matthewwwww 6 月 13 日 上午 10:53 
D-d-d-d-d-DAAAAAAAAAAAAAAAAAAAAARKKK AND GRIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTYYYYYYYYYYY
Dr. Riz  [作者] 5 月 23 日 下午 9:59 
lower dxlevels don't support the refractive shader
DishTheWasher 5 月 23 日 下午 8:49 
This has missing textures on mat_dxlevel 81 and below.
Dr. Riz  [作者] 5 月 15 日 下午 9:15 
I wrote out the problems in the description.
Crusty Joe 5 月 15 日 下午 2:37 
this is good the only problem is that its low key hard to see through