The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Soul Link
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Tags: Lua
文件大小
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5.466 MB
5 月 9 日 下午 1:07
8 月 11 日 上午 11:32
14 项改动说明 ( 查看 )
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Soul Link

描述
Your fates are bound. Only together can you be free.

Soul Link - BETA

Soul Link is a multiplayer mod for The Binding of Isaac: Repentance that connects two or more (up to 4) players' solo runs into a shared experience of strategy, sacrifice, and synchronicity. Each player plays their own run—but every item, every heart, every boss fight is tied to their partner’s journey. What happens to one, happens to all.

Warning:
This mod is currently a beta release! There can and will be bugs, as well as feature updates. If you encounter a bug, please report it on the Discord[discord.com]!

Features
Just a short list of features in the mod -- with many options to customize how linked you truly are.
  • Item Sync: Your pickups are linked, and limited. Replace yours? They lose theirs too.
  • Shared Damage and Heals: You feel what they feel, they feel what you feel.
  • Progression Lock: The further you get, the more item slots you get.
  • Active Items: Can’t use it until both of you have one.
  • Revival: Revive your friends, but it comes at a cost.

How to Play
Follow the following steps to get started -- please note that these steps are required for networking to get enabled in The Binding of Isaac:
  1. Subscribe to the mod here in the Steam Workshop
  2. Configure Isaac to enable networking by enabling lua debug mode:
    • In your Steam Library, click on the gear icon on the Binding of Isaac page, and select Properties from the dropdown.

    • On the properties screen, enter --luadebug in the Launch Options input. (note to use double hyphens!)

    • Close the properties window.
  3. Start Isaac, and start a new run with the Soul Link character.
  4. Hold the map button to display the Quick View interface to see the stats of your co-players.

If you need assistance in getting things setup, detailed instructions to complete the luadebug step can be found on the Soul Link website[soullink.gg]. Alternatively, you can join the Discord[discord.com] to seek further help.

Important Information!
The --luadebug parameter passed to Isaac, allows mods to operate in debug mode. In this mode, mods have additional functionality that is normally locked by the modding API's sandbox. The Soul Link mod requires internet connectivity to work, as it interacts with the main server, and provides a bridge between players. You need to be aware that enabling luadebug also gives mods unrestricted access to your file system and internet -- it will enable this functionality for ALL mods you have installed. There is a risk in enabling this mode, and a malicious mod could leverage this functionality to cause your system harm.

Please only enable luadebug if you trust the mods installed on your machine, INCLUDING SOUL LINK. As a precaution, it is recommended to disable other mods to limit your risk while playing with Soul Link. Additionally, you should disable luadebug (by removing that flag from the parameters screen) when you are not using Soul Link.



Compatibility:
The mod has been tested in Repentance and Repentance+; while it might work in other versions, this will most likely not be tested fully, and compatibility might be spotty.

Credits:
Mod Development: sublimnl[twitch.tv]
Original Concept: AnotherMatt_[twitch.tv]

Other Mods by sublimnl:

Support/Feature Requests/General Chat
Discord[discord.gg]
60 条留言
COOLCREEPER943 9 月 7 日 上午 8:21 
i am gonna wait until this gets finished cause this has SO MUCH POTENTIAL
That1Nugget 8 月 19 日 下午 5:00 
i think the other players items being deleted when you choose to replace one would be fine, if everyone had access to the items. being locked to 2 items, and losing a good item because the others dont benefit from it in any way sucks. i would just say make it so everyone benefits from the items other people have and it would be much better, and actually make you strategize what slot to replace as items in that column will be removed for everyone (that way you arent just fighting over item slots), or just add a setting to remove the item sync altogether.
Quickhakker 8 月 19 日 下午 4:20 
hey so IDK if this is a bug or what but it SEEMS that when i used a yum heart the person in my session didnt get the effect, however when they used the necronomicon it worked in my instant
Soskam 8 月 19 日 上午 8:50 
ia there any plans for version with no item limit on runs we like the mod but not this one feature still great mod tho
sublimnl  [作者] 8 月 14 日 上午 5:04 
@jeremiasdanis23
* Cosmetic mods should be no problem at all.
* Character mods are not supported at all currently, though that might change with the addition of letting people specify their own characters instead of just using the predefined one for a room.
* Item mods is a much trickier thing -- passive/active items you have on your local modded instance of the game will work, for you, however will not be represented with the appropriate image in the quick view HUD for others -- it will however show them an unknown item icon, so they can tell it's different. For custom pickups like hearts, pills, and cards, this can cause issues -- the shared healing will not work for the other players, and there is a potential for the shared effect from custom cards/pills to not trigger an effect (and due to how the modding environment works, there is a potential it crashes the game due to not having the right id on the other instances). There's much work to do in this area to make it better.
jeremiasdanis23 8 月 13 日 下午 4:07 
how does this work with mods?
sublimnl  [作者] 8 月 11 日 上午 7:36 
@anklebiter Sorry to hear that; though it is meant to be a bit of a challenge. That being said; you have quite a bit of control over what settings are enabled to change the difficulty of the experience. That being said, I am adding some changes in an upcoming release to add more options to allow toning down the item sharing aspect of it for those who don't want that part of the Soul Link experience.
anklebiter 8 月 11 日 上午 1:31 
I don't like this mod and I feel like being annoying about it. The item sharing system feels unnecessarily punishing and you can just abuse your teammates too much with it, the functionality of everything seemed fine but it was literally like playing a much weaker tainted isaac who constantly picked up and lost health from seemingly nothing
Quickhakker 8 月 4 日 下午 6:19 
so i just played a few rounds with my friend, and the items didnt sync we checked the options and nothing
sublimnl  [作者] 8 月 2 日 下午 7:19 
The below player is incorrect; not a single instance of Curse of the Cursed was ever sent to a single connected client, which would only be possible if someone used the proper seed to make it happen in the first place, since the mod won't work in a challenge.