Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
















Sadly it seems to capable of causing massive stuttering (Work Giver: Aqua_FeedFish - Hauling). Getting as low as 10 TPS regardless of how small I build the tank and what I attach to it. I suspect it might be a bad mod interaction but I haven't had any luck trying to narrow it down.
There are currently no issues. Some users report errors but don't follow up with a log that can be analyzed, so any mod could be the culprit of the issue.
The only "bug" right now is the crafting spot being considered a building that turns the room into a kitchen, I'll fix that soon :)
Hmm, you are right. The room role logic for kitchens checks all production buildings and then checks every single recipe if it's consumable by humans (which fish food is, just like kibble), so it gives it some score for being a kitchen. I'll have to move the crafting recipe to another building.