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my issue with the tavern is that it gives access to thralls without hunting for them. it's a cool feature if you're pve/singleplayer but takes away more than it adds in a pvp context
Fundamentally the mod is built around re-creating what the game used to be before on pvp servers. I've never played PVE servers and I never play with mods.
Why disable entire mechanics? I dont really want to play without having access to sorcery and taverns are just fun to build.
So if i break this down one step further, i can put your testy.pak file in the mod folder and NOT list it on the modlist.txt file, and even though it wont load the mod, the server will still start up and stay running. Its when i list it on the modlist.txt file, with or without the * before the file name, the server will not boot. i dont know what happens at that point but thats what im experiencing.
Ive also tried to diable DLCs in steam but to no avail.
its interesting that my servers are affected but others arent.
I know the other mods will load and have tested that. And i havent ever used beyond stations.