赛菲莉娅

赛菲莉娅

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Basic Guide to Sephiria
由 FireBrother 制作
Basic Guide to Introduce players to the Game Sephiria (based on version 0.7.31, made an update for 0.7.35 covering some of the new information) as well as giving some overall information.
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Introduction
This Guide will cover some basics and contains some tips/tricks for the beginners as well as the guide for 13 achievements(for the moment of Alpha) at the end. I'm not sure about some of the information but i will share my experience and my thoughts. (this is my first guide so don't be strict when judging it :3 )
General Information
Stats
Common Stats
  • Physical/Flame/Cold/Lightning Damage:
    • Initial Values: ​​20 each
    • There are four types of damage and represent the default value of each type of damage. The actual damage is determined by multiplying the coefficients specified according to the attack method, and then calculates other factors such as fixed damage and so on.

  • HP
    • Initial value: 50
    • You die if it reaches 0.

  • MP
    • Initial value: 50
    • Used by the spell books, special attacks or blocking with shield.
    • MP regeneration defines how quickly it restores: MP regeneration/10 seconds.

  • Defense
    • Initial value: 0
    • The damages they receive are reduced to a certain percentage depending on the defense level. The higher the defense, the more reduced the defense, the more the efficiency is.

  • Evasion
    • Initial value: 0
    • Ignore the damage caused by a certain probability of avoidance. Like defense, the probability of evasion is reduced the higher the avoidance level.

  • Critical Strike Chance / Critical Damage
    • Initial Value: 0% / 50%
    • All damages except for the attack of a colleague can cause a critical strike due to the critical striking chance, which causes the increase of damage by additional Critical Damage Percentage.

  • Attack speed
    • Initial Value: 100%
    • Adjust the speed and magic casting of weapons attacks.

  • Move Speed
    • Initial Value: 100%
    • Adjust the usual movement speed.

  • Dash Recovery Speed
    • Initial Value: 100%
    • It indicates how quickly the consumed dash recovers.
    • Number of Dashes -> Initial Value: 2

  • Barter
    • Initial Value: 0
    • Adjusts the prices of items traded by merchants.
      • Purchase: Initial = 100% of the item price. Actual Cost = Initial(100%) - Barter * 1%.
      • Selling: Initial = 50% of the item price. Actual sell price = Initial(50%) + Barter * 0.4%.

  • Luck
    • Initial Value: 0
    • Increase the probability of the emergence of higher -class items. The probability of emergence of higher -class items is luck * 1.16%.

  • Experience Drop
    • Initial Value: 100%
    • Increases the dropped experience from mobs.

  • Leaf Drop
    • Initial Value: 100%
    • Increases the amount of obtained leaves in dungeon. (Currency)

    Special Stats

    Damage

  • Universal Damage Boost
    • Initial Value: 100%
    • Regardless of the type, the final damage of all damage types is adjusted to the ratio.

  • True Damage
    • Initial value: 0
    • Regardless of the type, all damage types are added to the true damage level. Defense, increased damage and critical hits are calculated after this value is added.

    Weapon

  • Weapon Damage
    • Initial value: 100%
    • It is calculated at a ratio to the values ​​determined by the damage type to determine the damage of the weapon. (damage of the weapon it self)

  • Normal Attack Damage
    • Initial value: 100%
    • Adjust the damage of general attacks (left click) except dash attacks.

  • Dash attack damage
    • Initial value: 100%
    • Adjust the damage of the dash attack.

  • Special Attack Damage
    • Initial value: 100%
    • Adjust the damage of special attacks (right mouse).

    Magic

  • Magic Damage
    • Initial value: 100%
    • Adjust the magic damage of the quick slot(Spells).

  • Magic Haste
    • Initial value: 0
    • Adjust the speed at which magic cooldown decreases(1% = 1pt). For 200%, the cooldown is half.

    Steal

  • Life Steal
    • Initial value: 0
    • Restores HP proportional to the damage. (Damage*0.1%*Life Steal Points)

  • MP Steal
    • Initial value: 0
    • Restores MP proportional to the damage. (Damage*0.1%*MP Steal Points)

Tips and Advices
  • If you click Esc -> Journal. You can see all the unlocked Artifacts and Tablets. As well as weapons and its upgrades so you can decide on your build of weapon at any time and choose properly. (0.7.32: now you can see also all the Miracles)
  • Skeleton HP is fixed to 50 so you can't increase it, neither decrease it. So Artifacts which increase/decrease the Max HP do not affect it, same is for miracles. So use it as your advantage use the Artifacts decreasing the max HP since now they only give beneficial effects.
  • As described above the magic damage ONLY affects spells and does not increase elemental damage
  • When you look over an Artifact you can see the empty stars above it which show the max level of the Artifact. By clicking <Q> or <E> you can either decrease or increase the level of Artifact while in preview so you can see how the tablets would affect the Artifact. You can also do it while chosing the Artifact after a level up or in an Artifact Choice.
  • Killing the vampire bat in the event room will decrease the Barter by a certain amount(10 I believe) and will not allow you to use the Iron Maiden so make sure to use it in case of need before killing the NPC.
  • If killing the final boss feels too difficult try to recruit Colin, its a great way to disturb the boss and she is a great punching bag.
Dungeon(Tower) Structure
The general layout of each dungeon floor in Sephiria follows a consistent pattern:
  1. Starting Room: Every floor begins with a designated starting area.
  2. Node Selection (3 Options): From the starting room, you will typically have three distinct paths or "nodes" to choose from, each potentially leading to different encounters, challenges, or rewards.
  3. Boss Room: Eventually, navigating through the chosen nodes will lead you to the floor's Boss Room, where you will face a floor boss.
Repeat: This cycle of Starting Room -> Node Selection -> Boss Room then repeats for subsequent floors of the dungeon. Until completing the first chapter, the last floor(3rd) goes straight to the boss room on the start node without a fixed shop and a mid nodes.

Fixed Store on Subsequent Floors:
An important element to note is that on every starting floor except the initial first floor, you will find a fixed store. This provides a consistent opportunity to purchase/sell Artifacts, Tablets, or consumables before venturing further into the dungeon's challenges on that floor. Note: there is also a Training Doll to test the damage.

Nodes
  • Node Types: Displayed at the Top of the Node
    • Level Up: This node features a large green light ball that is on the exit of the first room. Approaching the light grants experience to instantly level up to the next level. Some floor layouts can be manipulated to bypass this light. In these nodes, if you are close to leveling up, you can avoid the light, level up in another room, and then return when your experience is lower.
    • Artifact: Standard nodes that have a room with an Artifact choice.
    • Enchantment: A node containing an altar room that enhances the level of an artifact. Initially, the altar could be used 1 to 3 times, depending on the size of the altar(see screenshots below).
    • Tablet: Standard nodes that have a room with a Tablet choice.
    • Money: Nodes featuring a room with a money box containing currency.
    • Green Heart: A node with a room that increases your maximum HP by 15.
    • Anvil: A node leading to an anvil room where you can upgrade your weapons.
    • Dice: A node offering a room with two dice. This option is only available after unlocking the Destiny inscription upgrade(see Destiny Inscription section).
    • Shop: A node containing a merchant NPC. Has poorer assortment than the fixed store on the start node of each floor.
    • Tree Roots: A unique node that appears only once in the dungeon. A single Miracle can be obtained per exploration. This node does not overlap with the store and has no additional options or random events, neither fight rooms. (See below for the miracles)
  • Node Additional Options: Displayed at the Bottom of the Node
    • Common: An ordinary node without any additional modifiers or signs.
    • Derangement: Indicated by a double knife icon. Enemies within this node are randomly enhanced.
    • Mini Boss: Marked by a small gray skull. This node features a room where the mini-boss specific to the current floor appears in addition to the standard layout. Defeating these mini-bosses yields valuable Artifact rewards.
  • Random Event: These nodes are not visually indicated on the map.
    • Arena: This node type has a simplified, linear layout: an entrance, one large combat room, and an exit. You will face approximately 3 to 4 waves of enemies within the large room.
      0.7.32 : rewards have a chance to appear additionally upon clearing combat wave event rooms
    • Secret Room: Identifying a secret room requires a keen eye for cracked walls. Look closely at the dungeon walls; subtle cracks, often visible on the top of the wall, indicate a hidden passage. To reveal the secret room, simply approach the cracked wall and strike it. Upon success, a notification will appear confirming your discovery. Initially, the secret room will not be visible on your map. However, once you've uncovered it, the room will be added to your map but no passage will be shown. These rooms contain special rewards such as money boxes, artifact or slab rewards, dices, or rare potion boxes.
    • Lucky Clover: This node allows you to choose one of two permanent bonuses: +6 maximum HP or +4 defense.
    • Wandering Merchant: In addition to dedicated Shop nodes, a rat merchant NPC can randomly appear within this node. This merchant has a 10% lower bargaining power compared to store merchants, resulting in slightly better trading prices for you.
    • Pocket Dimension: This node features a large crack in the environment. Interacting with the crack reveals specific artifacts in a set order. You can unlock and obtain these Artifacts by spending Sapphires(You obtain the Artifact you buy). Once all artifacts are unlocked, the crack serves no further purpose. There is a total of 9 Artifacts that can be unlocked.
    • Obelisk: This node contains a purple Obelisk. Reading the text on the obelisk will randomly increase or decrease your stats based on random levels.
    • Fountain: This node features a fountain. Drinking from the fountain can have no effect or change the water's color, triggering an event. Green water grants experience, gold water provides money, and red water spawns monsters.
    • Colin: A room where the NPC Colin appears. For 500 leaves, you can purchase an artifact that is part of the "#Companion combo." Colin has a fixed bargaining power of 0 and only sells tokens; he does not buy the player's items.
    • Blood Donation: This node contains a vampire bat and an Iron Maiden. Paying 33% of your current HP to the Iron Maiden typically rewards you with an Artifact. Killing the vampire bat grants the "Providence of Jinjo's Providence" potion. Additionally, completing five Blood Donation events is a requirement for unlocking a specific costume(see secrets section below).
2 Enchants:
3 Enchants:
Following the logic there is a 1 Enchant but it is more rare.

Pocket dimension entrance:
Destiny Inscription
This section explains the Destiny Inscription, which functions as a skill tree for character upgrades.

Upgrading nodes in this tree is either free or requires Sapphires. Sapphires are earned within the dungeon upon death. The quantity of Sapphires received is directly proportional to your depth of progression and the number of bosses you have defeated during that run. Note: Sapphires also serve as currency within the dungeon's Pocket Dimension, allowing you to purchase items.

For a visual reference, the image below illustrates a fully unlocked Destiny Inscription:


There is a few details about it:
There is a path to follow for upgrades, the line between hexagons shows the path. To unlock the next upgrade you need to at least once upgrade the previous one.

Also for more information you can visit Amazing Spreadsheet[docs.google.com] which talks more in details about it.

  • "Village upgrades"
    • Home Repairs: Needed to proceed in the quests. And unlocks Talents.


    • Terrain Recovery: After completing the side quest unlocks a new Talent: Willpower(luck)

    • Magic Workshop: After completing the side quest will add 2 slots to the backpack specially for the potions.


  • "Chapter Upgrade"
    The bottom upgrade (in the roots of the tree) highlighted in yellow and appears after completing the chapter II and is free to unlock. It unlocks: Hard Mode which gives the possibility to get another 5 Talent Points


  • Character Upgrades:
    • Weapon Unlock:
      There is 3 weapon unlocks in the tree upgrades, First is long sword:

      • After upgrading it you need to complete a quest in the village which will unlock this weapon. To complete the quest you need to first speak with the Moro, then you need to enter the building on the right and choose the training grounds you need.
      • After completing the quest you will be able to use the weapon you just unlocked in the dungeon.
      • Similar procedure is for the Dagger and Crossbow which are located further in the tree.

    • Talent Points:

      There is a total of 25 talent points which you can get from the destiny inscription. These serve to upgrade a talent which gives different abilities and stats(all talent upgrades are reversible so you can change it at any time,outside of dungeon by using the mirror or clicking on the <P>.

    • Dices:

      • There is a total of 4 dice upgrades. Dices allow to reroll item rewards - when you reroll the reward it consumes the dice.
      • The first dice upgrade next to the talent point upgrades unlocks the dices and gives 2 dices at the start of each run.
      • The bottom one with the + symbol and only 1 upgrade allows to get dices upon defeating the floor boss(gives 2 dices each time you defeat the floor boss).
      • Both on top of the tree increase the number of starting dices by 1 for each upgrade. So at total you could have 6 dices at start of each run.

    • Level Up Restoration:

      Restores HP when you level up in the dungeon 3%/6%/9%/12% HP restoration upon level up(the 3 percentages from level 1-3 of the upgrade are my own guess and might be different)

    • Rylie's Gift:

      After completing the side quest in the village you will permanently get a potion that will be given at the start of each run. So you will have 1 Restorative potion at the start of each run.

    • Increase HP

      Increases the max HP by 5/10, so a total of 20 additional HP can be obtained from the Destiny Inscription(10 for each node).

    • MP Regeneration

      Increases MP regeneration by 3/6.

    • Seed Money:

      Increases the starting amount of leaves to 200/400. "Leaf" is the currency used withing the dungeon to buy items.

    • New Artifacts:

      Unlocks a bunch of new artifacts that you can obtain in the dungeon.

    • Extra Experience Drop:

      Increases the Experience drop from mobs in the dungeon by 10%.

    • Expanding Pouch

      Expends the Inventory by 1/2/3 slots, so a total of 6 additional slots can be obtained from the Destiny Inscription which is 1 additional line.

    • Chest of Possibilities

      This node lets each player get the three new merchant items for 2 Sapphires. You can then reroll your items for a new set, with the cost doubling each time (4, 8, 16...).
      Multiplayer: Each player's actions and costs are private. Everyone spends their own Sapphires for their own items.
Miracles (Root)
Roots is unique node that appears only once in the dungeon. A single Miracle can be obtained per exploration. This node does not overlap with the store and has no additional options or random events, neither fight rooms.

Below you will find a list of the 18 miracles available in the game. Keep in mind that the items granted by choosing a miracle are typically randomised and may not always thematically align with the specific miracle you select.

Update 0.7.32 allows now to see all the miracles in the Esc -> Journal -> Miracle

















Costumes
In Sephiria, your chosen costume is a crucial part of your initial build before entering the tower, as most of them alter your starting characteristics, providing different advantages or disadvantages from the very beginning. You'll need to select your desired costume at the outset of each run.

There are a total of 17 costumes to discover:

  • 8 Costumes Unlocked by Default: These are available from the beginning of your adventures.
  • 6 Unlockable Costumes: These require specific tasks to be completed which can be seen in the costumes change menu.
  • 3 Secret Costumes: These are hidden and require more knowledge to unlock.

It's worth noting that some costumes provide a starting item in addition to altered characteristics, offering a distinct strategic option right from the start.

Default Costumes
  • Pink Bunny

  • Armored Bunny

  • Brown Rabbit

  • Braided Hair Rabbit

  • Orange Rabbit

  • Red-Hooded Rabit

  • White Rabbit

  • Wing-Eared Rabbit

Unlockable Costumes
  • Red-Clothed Cat
    Raise your Fire Damage🔥 up to 50.(Increase the characteristic of Fire Damage up to 50, can be seen in <C>(Characteristics)).

  • Red Fox
    Acquire 10 or more tablets in one adventure. (To unlock it easily make 1 run just choosing as much tablets as you can but it will normally unlock it self in a good run)

  • Frog
    Raise your Lightning Damage⚡ up to 50. (Increase the characteristic of Lightning Damage up to 50, can be seen in <C>(Characteristics)).

  • Mole
    Defeat 300 fanatic moles. (kind of obvious, moles are found on the first floor of the tower)

  • White Wolf
    Defeat Pillager Leader Rataka more than 5 times. (defeat 2nd boss 5 times)

  • Wizard Bunny
    Defeat enemies 50 times with magic. (kill 50 enemies with spells/books)

Secret Costumes
Similar information can be found in secret section of the guide.
  • Sceleton
    Unlock Requirement: Endure a total of 333 cumulative damage within a single dungeon run.

  • Wingless Bat
    Unlock Requirement: Successfully complete the Blood Donation event 5 times. These events can appear randomly during your dungeon explorations(are rare so use it if you see it at least to unlock the costume).

  • Adventurer Bunny
    Unlock Requirement: This unique costume is unlocked by owning the game "Dungreed" on your Steam account. I assume that If you have Dungreed in your library, the Adventurer costume will become available in Sephiria(Careful I'm not sure if this is true but I assume so basing on the wiki i found about the game).

UI Change
Whenever you defeat the last boss after completing chapter 1, the icon in changing costumes UI changes from:



To this:

Secrets
Sephiria is a game brimming with hidden secrets, and one of the most obvious discoveries is the secret room(as it is part of an achievement).

Secret room
While exploring the dungeon, you may stumble upon these concealed areas, which offer valuable resources to aid your run. These rewards can include beneficial buffs, additional dice rolls(2), precious leaves (in-game currency), bonus experience points, or even a choice of items.

Identifying a secret room requires a keen eye for cracked walls. Look closely at the dungeon walls; subtle cracks, often visible near the top, indicate a hidden passage. To reveal the secret room, simply approach the cracked wall and strike it. Upon success, a notification will appear confirming your discovery. Initially, the secret room will not be visible on your map. However, once you've uncovered it, the room will be added to your map but no passage will be shown. See the screenshots below for an example:
.
Hidden Costumes
Beyond the main gameplay, Sephiria holds a few costume secrets for those who explore its depths and even venture outside the game itself! There are three hidden costumes to unlock, each with its own unique requirement:

1. Skeleton
Unlock Requirement: Endure a total of 333 cumulative damage within a single dungeon run. This means the total damage taken throughout one complete run needs to reach this specific number.
.

2. Wingless Bat
Unlock Requirement: Successfully complete the Blood Donation event 5 times. These events can appear randomly during your dungeon explorations(are rare so use it if you see it at least to unlock the costume).
.

3. Adventurer
Unlock Requirement: This unique costume is unlocked by owning the game "Dungreed" on your Steam account. I assume that If you have Dungreed in your library, the Adventurer costume will become available in Sephiria(Careful I'm not sure if this is true but I assume so basing on the wiki i found about the game).
Achievements
This part details all 13 of the game's Steam achievements to help you on your path to completion. Based on the version 0.7.31 (Alpha)
(I will try my best to put them in the order)

Attention this part might contain spoilers

Here are the Steam achievements for Sephiria(0.7.31) and how to unlock them:
      
  1. DIY

    To repair the house you need to first unlock it in the Destiny Inscription(tree upgrades) using sapphires. It is the second upgrade from the bottom.

     
  2. Stronghold Exploration

    Basically kill the first boss of the floor. (first floor)
        
  3. Traveler:
    Find a hidden room.

    The room can be found by looking over the walls and in some of them there is cracks.
    Approaching it and hitting will open a hidden room and a message would appear. You can see it on the screenshots below that there is cracks on the walls (top) and there is a room. Its not always on the bottom of the room so look carefully.

       
        
  4. Sky of the Roofless Tower:
    [/previewimgKill the second boss of the floor. (second floor)
      
        
  5. Where the Blue Being Lives:

    The Pocket Dimension is a location in the dungeon that rarely spawns. On the screenshot below you can see how the portal to the pocket dimension looks.




        
  6. This Is Not Stalking:
    Defeat the 3rd Boss of floor (3rd floor).


        
  7. Enlightened Scholar:
    Defeat the final boss (4th floor). Spoiler(important note): You need to kill Askard while in the Chapter I so the boss is not mutated yet. .


        
  8. Chapter I:

    After killing Askard for the first time go talk with the tree. This will unlock Chapter II where other achievements will open.

        
  9. Endless Bombs:
    After entering the second chapter, there is a probability that the first boss will be replaced by a "stronger" version which is Demolition Expert.(1st floor)

        
  10. Hunting Duel:
    After entering the second chapter, there is a probability that the second boss will be replaced by a "stronger" version which is Shadow Blade.(2nd floor) Yup its just the mini boss of the second floor but way stronger.

        
  11. Qliphoth Contractor

    Kill the Mutated Askard.(4th floor) (replaces the final boss after completing the first chapter)

        
  12. Chapter II:

    After killing the Final boss for the second time talk with tree again. (Note: Defeat Mutated Askard, see the achievement above). This will complete the Chapter II and open the Chapter III which is not developed at this moment(Alpha-0.7.31)
        
  13. Soul Plan:
    I'm not sure at which moment of the game this achievement unlocks but i completed it after completing the Chapter II. Simply go find Perr at the carrot farm and talk with him after this there should be a cut-scene when you and Perr are on a floating island next to the Tree. And after a few dialogues with the tree and Perr you will get this achievement.
End
Thank you for taking the time to read this guide! I hope the information provided has been helpful in your adventures through Sephiria.

Shortly after completing this guide, I came across a fantastic resource that delves even deeper into various aspects of the game. You can find a wealth of additional information here:

Sephiria Comprehensive Game Data Spreadsheet[docs.google.com]

Please feel free to leave a comment below if you notice any important information missing from this guide. Your feedback is invaluable in making this resource as comprehensive and accurate as possible for the Sephiria community.

Happy exploring!
3 条留言
sigmuriiik 8 月 24 日 上午 7:58 
dm
Shadrel Foxen 8 月 22 日 上午 5:42 
Please update this soon.
Fouench 6 月 14 日 下午 1:25 
How many worlds is there ? I played the demo I fear lack of worlds