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Airborne AI
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28 apr @ 10:51
19 nov @ 6:47
12 ändringsnotiser ( visa )

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Airborne AI

Beskrivning
Read the required mods section!! These mods are required. I recommend expansion bundle
updated 11/19/25 - regenerate config to see new options

Description
Airborne AI introduces aircraft that patrol the skies and hunt players from above.

When an aircraft flies within 1 km of a player, a warning message is triggered — giving players a brief window to take cover. If the aircraft gets closer and has line of sight, the player is "spotted," and a squad of AI paratroopers is deployed. These AI will parachute to the ground, track to the player’s last known position, and begin a search.

It works like this:
  • Aircraft spawns and begins flying across the map
  • Players within 1 km are warned of the approaching aircraft
  • Players can choose to hide or risk being spotted
  • If spotted, AI paratroopers bail out and descend via parachute
  • Upon landing, AI move to the last known location of the player
  • Aircraft despawns after reaching the far edge of the map

Feature List
Airborne AI is highly configurable and has to many features to list them here in the description (see feature list discussion below)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3472298147/681860392750709353/

New features: *update 11-19-25
  • Can now set custom message, title and icon for air support flare
  • Define one specific loadout for use with air support flare
  • Define scripted objects as airborne triggers (airdrop containers, dynamic events, etc)
  • Choose which parachute your ai will use
  • Parameter to allow server owners to tweak parachute performance.
  • Allow aircraft to loiter (fly in circles) on an area after spotting a player
  • Config time that aircraft will loiter before returning to its previous course

Additional important features:
  • Compatible with any map
  • Aircraft can be heard from a long distance
  • AI may make mistakes — not always a perfect drop!
  • AI can fire weapons while parachuting
  • Players can avoid detection by hiding indoors, behind objects, or in thick trees
  • Any AI loadout can be used. This mod will automatically equip paratrooper AI with parachutes
  • After a drop, aircraft re-arm and are ready for another drop in 60 seconds
  • Adjustable AI behavior modes:
    • Land and hold position
    • Land, move to spotted location, and hold
    • Land, move to spotted location, and begin patrolling 8 random waypoints
    • Land, move to spotted area, and begin a indefinite patrol around the spotted area. Loops, never ends

Requirements

Installation
  • Install as a client-side mod
  • Install the required mods listed above
  • Launch the server once — this will generate a config file at: `profiles/AirborneAI/`
  • Refer to the mod folder for detailed explanations of all config options

Repacks
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the work by using and linking the original mod only.

Contact
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!

Check out my other mods


FEEDBACK IS KING
Find some issue? Let me know. While I make every effort to test the mod in multiple ways it is user feedback that drives the most improvement.

Like the mod? Rate it or donate[www.paypal.com] and feed my dayzickness.

FAQ
  • Yes you need Expansion. AI at minimum. I recommend Bundle
  • Yes you need admirals parachute mod
  • If the aircraft isn't making any noise you don't have all the required mods installed
  • If your paratroopers are walking underwater - That is not this mod... Its the map you're using
  • Signal flares may not reliably call aircraft if fired near thee edges of the map (working on it)
  • Trees and steep slopes are a real danger to paratroopers
Populära diskussioner Visa alla (5)
14
1
27 nov @ 15:11
Config Explanation
agent001
5
22 nov @ 7:54
Servers Running This Mod
That Guy
1
17 aug @ 17:58
fix
rbk-
199 kommentarer
agent001  [skapare] 7 timmar sedan 
@LouValen
24 hours is a very long time for server restart. It used to be - still is idk - that the server would stop executing scripts properly after about 4-6 hours. Try increasing your restarts to what Bohemia recommends and see if that helps.

@PapaOurs009
You will need to add them to your own types if you want them to spawn as loot. I would just copy the vanilla flare entry and change it to the proper classname and desired values. You can find classname and description in the feature list discussion topic. They are AYSA_greenFlareAmmo,
AYSA_redFlareAmmo, AYSA_blueFlareAmmo
PapaOurs009 5 dec @ 9:31 
Thank you very much for the response. Where can I find the AYSA flares? Is there a types file for them?
LouValen 27 nov @ 18:44 
@agent001 Yeah night flights are disabled. I restart the server every 24 hours.
agent001  [skapare] 27 nov @ 15:16 
@LouValen
Do you have night flights disabled? How often do you restart your server?

@Spoz (311,)PumPnJumP
Hey you never know. In the meantime see the feature list for the link but there is an addon mod that allows you to customize the aircraft and its sounds. Helicopter might look a little funny though

@PapaOurs009
green flare
AYSA_greenFlareAmmo
LouValen 27 nov @ 8:28 
We really are enjoying your mod. One observation is paratroopers drop once a server is restarted but after 5-6 hours the planes stop flying at all. Not sure if this is by design or something Im only seeing.
Spoz (311,)PumPnJumP 26 nov @ 12:55 
This is an awesome mod , my only suggestion would to have the option for the plane to be a helicopter.
PapaOurs009 25 nov @ 14:28 
Thank you. Another question, what is the flare that is needed to call reinforcements?
agent001  [skapare] 24 nov @ 19:13 
@PapaOurs009
The last update added a parameter (aiFallSpeedMultiplier) you can tweak and experiment with. Try setting it to 120 or something, see what happens.
PapaOurs009 24 nov @ 15:52 
I'm running this on my server and it's lots of fun. However, how can I adjust the speed at which the AI parachute down? They come down like rocks (but don't get injured in any way).
agent001  [skapare] 22 nov @ 14:12 
@THE PIMP
I forgot to mention but if you have zens immersive login mod installed it messes with ai for their first few seconds of life and will cause paratroopers to fall.

@coolhands169
I will test that but I've not noticed any issue here previously. If you have mods installed that effect time try removing them and see what happens