STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Galactic Expansion; an AOTR - Dark Times Sub-Mod
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Game Type: FOC
标签: Singleplayer
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130.231 MB
4 月 26 日 上午 10:50
10 月 18 日 下午 12:36
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Galactic Expansion; an AOTR - Dark Times Sub-Mod

描述


"The Clone Wars ended abruptly with the transmission of the C.I.S. Master Control Signal in 19 BBY, yet the Galactic Emperor’s promised peace and security has not come to the Galaxy. The Galactic Empire spreads its reach out from Coruscant, Kuat, Fondor, and Eriadu as far as the Imperial Navy can penetrate while the Moffs consolidate control of their sectors. Rebellion simmers, spreading its revolutionary influence throughout the Galactic Senate to Core World elites & Outer Rim paupers alike. The Black Sun and other criminal organizations flourish in the shadow of moons and backwater worlds. The Hutts have become bolder in their activities, clashing openly with all who they perceive to be violating their borders. Rumors fly from the long-isolated Hapes Consortium of the Queen-Mother's intent to expand her dominions in the Republic's absence. The scattered planets and organizations which once comprised the Confederacy of Independent Systems continue to resist the New Order defiantly, particularly in the Outer Rim. Even in the ranks of the Emperor's most loyal Clone Trooper corps, disillusionment is spreading.

The Dark Times are here. Even as the worlds of the former Republic are drawn into the iron grip of Palpatine's Empire, the galaxy seems adrift in a sea of chaos, lawlessness, and despair. Civil War on a scale never-seen before is upon the horizon; from the Deep Core to the smallest backwaters of Wild Space..."


Galactic Expansion is a Sub-sub-mod for Awakening of the Rebellion & Dark Times focused on expanding and correcting the Galactic Map for increased immersion, tactical flexibility, and greater scale-of-conflict. It is, like Dark Times, set in the years-following the events of STAR WARS: Revenge of the Sith. In addition, an increasingly-large roster of units, structures, heros, and planets have had their icons changed/adjusted for greater accuracy, consistency, and immersion.

Just as with the Dark Times submod, Galactic Expansion is and will remain a work-in-progress for the foreseeable future. Future updates are in-development to fill gaps, correct inconsistencies, and increase immersion in one of the most interesting periods of galactic history.

Featuring
  • 57 new/restored planets added
  • Immersively-edited unit icons, descriptions, &c.
  • Frequent updates

Installing & Playing
  1. Subscribe to this mod, and to the following:
    https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272068410 https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1397421866
  2. After ensuring all three mods are subscribed-to & downloaded, navigate to your Steam Library, right click on STAR WARS: Empire at War; Gold Pack, right-click, and select "Properties". Navigate to the "General" section, and locate the "Launch Options" text-bar. Copy & Paste the following:
    STEAMMOD=3470997957 STEAMMOD=3272068410 STEAMMOD=1397421866
  3. Close the Properties menu, and launch STAR WARS: Empire at War - Forces of Corruption to play!
热门讨论 查看全部(4)
3
10 月 17 日 下午 5:23
置顶: Bug Reporting (v1.4b)
Siskeaux
131 条留言
Blackfox 10 月 28 日 下午 8:52 
Question do you get Luke etc later on in the GC?
Pokey1751 10 月 28 日 下午 8:01 
alrighty
Siskeaux  [作者] 10 月 28 日 下午 3:09 
Please note, ya'll, that these structures are tied to the faction building files within Dark Times and not to anything I've yet-changed in Galactic Expansion. Mainly working to flesh-out planetary descriptions and flavour at this point. From there, I'll move-on to edit the construction-related stuff for particular planets. Thanks for your patience.
Blackfox 10 月 27 日 下午 3:34 
Yeah same here @Pokey1751
Pokey1751 10 月 26 日 下午 10:54 
@Leto i'm having the same issue as i can't build shipyards on planets that were added in this mod.
Leto 10 月 24 日 下午 12:56 
Hi Iam playing as Empire. Some of the new planets that are descriped as mining planets dont give me the option to build mines after i conquered them, also the Planet near Coruscant that is supposed to hold an imperial Palace does not give me the option to upgrade the Governor Residence.
Siskeaux  [作者] 10 月 23 日 下午 4:15 
@Dr. Quackers; That's a hell of a post there. This mod, in its present version, does not affect units of any kind in any way. The bug you're describing could only originate from base AotR or from DT.

Also, remember the most important rules of playing Empire at War in 2025:
1. Save often, and with at least one backup.
2. Do NOT save when the game is paused or during battles of any kind, ever.
Dr. Quackers M.D. 10 月 23 日 上午 11:39 
refugee bug refugee became stuck on stealth stack after invading a planet later with that stealth stack that had a the bugged refugee attached i invaded a planet won. This is where all hell broke loose moving that stack to another world casued its units to disappear. they were still spawned becasue the heors attached were still alive and clicking on there pictures in the top right took me to the planet but they were gone.when i moved a fleet there and they came in contact with that stack they disappeared but were also still present as my unit cap did not go down.
Almost like the units are in a limbo present but not present.
_Wave_ 10 月 21 日 下午 9:31 
Loving this mod so far. Had a hard crash on a GC as the Clone rebellion but i gained knowledge from that play-through and have started another run. I'm having trouble understanding the mining planets though because after i conquer them i dont get the option to create mining stations. Is that because i need to fulfill certain requirements or is this a WIP thing? Im cool either way and trying to work around it so no rush or anything, just wanted to know if and what i was doin wrong
AnOverEncumberedFruitBowl 10 月 21 日 下午 7:14 
Thank you, this is really cool.