RimWorld
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Crypto Weapons: Restored
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Mod, 1.5, 1.6
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18.640 MB
14 apr om 11:00
8 nov om 10:52
6 wijzigingsnotities (weergeven)

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Crypto Weapons: Restored

In 1 verzameling van Smxrez
Smxrez's mods
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I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of the original crypto weapons from VFE - Vikings. It's totally understandable though as the new crypto weapons have a ton of customization so adding anymore would be extremely cumbersome.

But I still wanted those weapons back, so I decided to port them myself! They are fully functional with the new systems VQE - Cryptoforge has (crafting, status effects etc).

That said, I didn’t bring all of them back as the axes and crossbows felt redundant. Also, these don’t have the crazy customization options the new Cryptoforge weapons have—for obvious reasons. (However they DO come with the Norse names!)

However, I did revive an unused weapon that was left in the file (the Crypto Shotgun). And of course, I brought back the warcasket weapon from VFE - Pirates too.

Bonus: The Mjollnir Strike Targeter returns!
Technically unrelated to the crypto weapons, but it was too cool to leave behind. If it's not your thing, just use cherrypicker.

As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don't give me a hugslib log and I chop off your limbs)










Q: CE Compatible?
A: Yes
Q: Is this balanced?
A: I like to think so but please let me know if things feel off
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.




- Smxrez (Me): Porting / Fixing things for 1.5 and making things work with VQE - Cryptoforge
- OskarPotocki: All of the original textures
- Zaljerem: Fixing the Mjollnir Strike Targeter
55 opmerkingen
Smxrez  [auteur] 8 nov om 10:53 
1.2.2
- Fixed crypto weapons having durability
- Fixed crypto weapons burning
Smxrez  [auteur] 8 nov om 8:49 
My bad meant to do that earlier will get around to it today
Matsay 7 nov om 20:17 
Agreed, they should be made HPless, if only for consistency.
ggfirst 26 sep om 10:14 
Is it possible to make all cryo gears infitnie health? My crypto shield Legendary only has 160 max hit points..
Blanck7 5 aug om 20:48 
it seems i can't figure out wny one pawn can't use the shield
TheSordishMan54 12 jul om 23:57 
Definitely would recommend, for colonists wanting crypto havoc with crypto weapons. More fitting if really into Viking culture, willing to adapt to newer tech.
beetlecat 12 jul om 17:34 
@smxrez -- oh, you know what? I totally missed that they do! TY :D
Smxrez  [auteur] 12 jul om 14:07 
@beetle cat doesn't Vanilla Factions Expanded - Medieval 2 have vikings?
beetlecat 12 jul om 13:39 
Oh, man. I hope the Vikings themselves come back. That was some of my favorite design/base layout bits. :D
Smxrez  [auteur] 12 jul om 13:04 
1.2.1
- Fixed VE Pirates Crypto warcasket breaking and erroring on startup

@Annabellee thanks for the report