Torchlight II

Torchlight II

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Sorcerer (v.63)
   
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Tags: Classes, Skills
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3.792 MB
Apr 13 @ 9:12pm
Aug 25 @ 10:09pm
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Sorcerer (v.63)

Description
The Sorcerer

NOTE: The Sorcerer is a work in progress, some skills do not have all tier bonuses and the class does not have unique armor sets. If you enjoy, please comment and provide any feedback towards balance, bugs or design!

Charge: Ensorcelled Djinn

You have ensorcelled a Djinn, binding it to yourself as a source of power. As you build charge from damaging enemies, the Djinn grows in strength, gaining increased critical chance and cast speed. The Djinn also benefits from your our Strength, increasing its damage and critical damage, and from your Vitality, increasing its health and armor. If your Djinn is destroyed, it is banished back to its vessel for 10 seconds. The Djinn returns when you gain charge again after its banishment has ended.

Numerology

All good things come in threes. Many Sorcerer skills have enhanced effects when they are the Third skill you cast from among similar skills. These effects can be quite powerful, turning a single lightning bolt into a devastating storm, or charging a fiery tornado with electrical power.

Shared Spells

Some of the Sorcerers skills are anchored by the Djinn and target or cast from the Djinn. The Djinn's mirror images are even powerful enough that many of these effects cannot distinguish them from the true Djinn!

Stolen Power

Many Sorcerer skills drain power from your Djinn to fuel powerful magic, both increasing their damage with your Charge and draining it at the same time.


Skill Trees

Magus - Power - Eldritch

Magus

Focuses on controlled magic and the Djinn, buffing it with flame or summoning mirror images.

Power

The wrath of fire and storm! The Power tree embodies the most destructive forces of the Djinns power.

Eldritch

Power comes with a price, the influence of the nether is never far away. Eldritch focuses on the forces from beyond the normal world, both celestial and dark.


Coming Eventually:
- Completed skills
- Sorcerer specific armor

Check out my other work:
https://arkasaur.itch.io/
Popular Discussions View All (1)
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Jun 25 @ 6:50pm
PINNED: Bug Reports and Feedback
Arkasaur
4 Comments
Arkasaur  [author] Aug 25 @ 10:21pm 
Hi Awkward, I'm using a Djinn icon as I'm not much of a 2D artist and the Djinn is at least integral to the class identity. I'll try to work towards a better icon set, but its low priority for me.

The blank was an open slot that I didn't have a skill for, the latest update (v.63) added in a new skill, so the trees should now be full and display properly.

Staffs? I did notice I had duplicated the embermage armorset as preparation for custom sorcerer gear, they are now removed from this latest update.
Awkward Aug 20 @ 9:10am 
PS. What the reason to implement lot of ordinal staffs?
Awkward Aug 20 @ 9:09am 
First what i see with your mod is human hero wil jinn icon (it not too intuitive)
Second, skills. 3rd tab, second line, second skill. looks like it not implemented but place is busy by template. (Check, if working skiil must be there)
Arkasaur  [author] Aug 14 @ 6:15pm 
Thanks to everyone who has or is playing the Sorcerer. I'm hoping to finish off the skills and tier bonuses, but could use some feedback from you about what is fun, what isn't, what works and what doesn't.

Seeing what builds you're running would help along way on this!